【正文】
,或者其他的情況。 ( Give an overview of how your game will be rendered and then go into detail in the following paragraphs.) 2D/3D 渲染( 2D/3D Rendering) 描述一下 2D/3D 渲染引擎。(???不明白) ( Describe the way the camera will work and then go into details if the camera is very plicated in sub sections.) 視角描述 1( Camera Detail 1) 視角會(huì)象現(xiàn)實(shí)那樣轉(zhuǎn)換。 ( The camera will sometimes move like this in this special circumstance.) 游戲引擎( Game Engine) 概述( Overview) 描述游戲引擎的概要。 ( The game engine will keep track of everything in the world like such and such.) 水( Water) 世界中將存在水,它們看起來(lái)是如此的令人敬畏,我們的引擎會(huì)將它們處 理的非常美麗。它使用了某某技術(shù)并非常卓越。 ( Describe the lighting model you are going to use and then go into the different aspects of it below.) 照明模式描述 1( Lighting Model Detail 1) 我們使用某某技術(shù)照亮我們的世界。 ( We won’t be lighting the eggplants in the game because they are purple.) 世界規(guī)劃( The World Layout) 概述( Overview) 放一個(gè)概述在這里。 ( Over of what your characters are.) 創(chuàng)建角色( Creating a Character) 如何創(chuàng)建或選擇你的角色。自然地,除了試著去殺死些什么以外,在游戲中這是很占分量的設(shè)計(jì)。準(zhǔn)備下文用戶界面的組成。 ( Overview of weapons used in game.) 武器描述 1( Weapons Details 1) 武器描述 2( Weapons Details 2) 音樂(lè)總譜和聲音效果( Musical Scores and Sound Effects) 概述( Overview) (???不明白) ( This should probably be broken down into two sections but I think you get the point.) CD 音軌 (Red Book Audio) 如果你是使用的 CD 音軌,那么描述你的計(jì)劃。) 3D 音效 (3D Sound) 談一談你在這個(gè)案子中可能用到或不用哪些種類的音效 編程接口。嘿,你最好讓讀者知道你是怎么想的。 ( Describe the singleplayer game experience in a few sentences.) 下面是單人游戲模式中關(guān)鍵成分的條目。當(dāng)故事很大時(shí),最好放到附錄中或者分離一個(gè)新的文檔。及你在這點(diǎn)上如何考慮。 ( Describe how the multiplayer game will work in a few sentences and then go into details below.) 最大玩家數(shù)( Max Players) 描述一次游戲允許多少人加入,或者其他 情況。 ( Is your game clientserver or peertopeer or whatever.) 定制( Customization) 描述玩家如何定制自己的多人游戲。 ( Describe how your game will work over the inter.) 游戲站點(diǎn)( Gaming Sites) 描述你將提供的站點(diǎn),以及要完成這些需要用到那些技術(shù)。這大概是個(gè)從不同地方準(zhǔn)備科技材料的好主意,由你決定。 ( Describe if your world is persistent or not.) 存檔 和讀檔( Saving and Loading) 說(shuō)明一下在多人游戲中你將如何保存及讀取游戲進(jìn)度。 ( Explain how you can save a multiplayer game and then reload it. If you can or why this is not possible.) 角色渲染( Character Rendering) 概述( Overview) 提供一個(gè)你將如何渲染角色的概述。(???不明白) ( Provide an overview as to how your characters will be rendered. You may have decided to include this elsewhere or break it out to provide more detail to a specific reader.) 角色渲染描述 1( Character Rendering Detail 1) 角色渲染描述 2( Character Rendering Detail 2) 世界編輯( World Editing) 概述( Overview) 提供一個(gè)關(guān)于世界編輯器的概述。(???不明白) ( Provide a brief description of what this appendix is for and then get down to business and provide data to the reader.) 這里是幾個(gè)在我最后設(shè)計(jì)中的附錄范例 …… ( Here are a few examples of some of the appendices in my latest design… ) “物品附錄 ” ( “Objects Appendix”) “用戶界面附錄 ” ( “User Interface Appendix”) “網(wǎng)絡(luò)技術(shù)附錄 ” ( “Networking Appendix”) “角色渲染及動(dòng)畫附錄 ” ( “Character Rendering and Animation Appendix”) “故事附錄 ” ( “Story Appendix”) 好了,就這樣吧。不幸的,它花去了我太多的時(shí)間,而時(shí)間又是工作中所缺少的。同樣的,你不需要記住那些信息的排列順序,它們只是恰巧地在我坐下時(shí)從頭腦中傾倒出來(lái)。 ( Okay, that’s it. I wanted to spend more time on this and really make it a great roadmap for putting a game design together. Unfortunately it would take a ton of time and that is something that we don’t have enough of in this business. I think you get the idea anyhow. Also, don’t get the impression that I think a design should provide the information in any particular order, this just happened to be the way it fell out of my head when I sat down. Change this template any way you want and if you feel you have improved on it, send it back to me and I can pass it out as an alternative to anyone that asks me in the future.) 祝你好運(yùn) ( Good luck and all that!) 克里斯 18