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once or whatever.) 服務(wù)器( Servers) 你的游戲采用客戶服務(wù)器還是對(duì)等網(wǎng)絡(luò)還是其他的?;蛟S是 Dplay,或者是 TCP/IP,或者其他的。指明你能實(shí)現(xiàn)或不能實(shí)現(xiàn)的理由。 ( Provide an overview about the world editor.) 世界編輯描述 1( World Editing Detail 1) 世界編輯描述 2( World Editing Detail 2) 額外的、混雜的資源( Extra Miscellaneous Stuff) 概述( Overview) (???不明白) ( Drop anything you are working on and don’t have a good home for here.) 我繼續(xù)瘋狂 …… ( Junk I am working on… ) 瘋狂的想法 1( Crazy idea 1) 瘋狂的想法 2( Crazy idea 2) “XYZ 附錄 ” ( “XYZ Appendix”) 當(dāng)你要將設(shè)計(jì)轉(zhuǎn)化為商品時(shí),需要提供一個(gè)附錄摘要及數(shù)據(jù)給讀者。我想你一定可以有所啟發(fā)。泰勒 ( Chris Taylor) 。(???不明白)你可以按照你想的 方式來修改這個(gè)模板,當(dāng)你將它改良后,請(qǐng)將它發(fā)回給我,然后當(dāng)再有人詢問我時(shí),我會(huì)從中選擇一個(gè)給他。我希望可以用更多的時(shí)間來書寫這個(gè)文檔模板,并希望將它做成一個(gè)集體設(shè)計(jì)游戲的路標(biāo)。你可能需要決定包含一些其他的細(xì)節(jié)或者準(zhǔn)備好提供更多的細(xì) 節(jié)給特殊的讀者。 ( Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.) 持續(xù)( Persistence) 說明你的世界是能夠或不能夠持久的。 ( Describe how the players can customize the multiplayer experience.) 互聯(lián)網(wǎng)( Inter) 描述你的游戲?qū)⑷绾卧诨ヂ?lián)網(wǎng)上工作。(???不明白) ( Talk about how long the singleplayer game experience is supposed to last or what your thoughts are at this point.) 勝利條件( Victory Conditions) 玩家如何在游戲中取得勝利? ( How does the player win the singleplayer game?) 多人游戲模式( Multiplayer Game) 概述( Overview) 用簡(jiǎn)單的幾句話來說明一下多人游戲模式,然后在后文詳細(xì)描述。 ( Here is a breakdown of the key ponents of the single player game.) 單人游戲 模式描述 1( Single Player Game Detail 1) 單人游戲模式描述 2( Single Player Game Detail 2) 故事( Story) 描述你的故事想法。 (Talk about what sort of sound APIs you are going to use or not use as the case may be.) 音效設(shè)計(jì) (Sound Design) 請(qǐng)展示,你如何去做早期的音效設(shè)計(jì)。(???不明白) ( Provide some sort of an overview to your interface and same as all the previous sections, break down the ponents of the UI below.) 用戶界面描述 1( User Interface Detail 1) 用戶界面描述 2( User Interface Detail 2) 武器( Weapons) 概述( Overview) 游戲中武器的概述。 ( How you create or personalize your character.) 敵人和怪物( Enemies and Monsters) 描述世界中玩家要對(duì)抗的敵人或怪物。 ( We are using the xyz technique to light our world.) 照明模式描述 2( Lighting Model Detail 2) 我們不照亮茄子,因?yàn)樗鼈兪亲仙摹? ( There will be water in the world that looks awesome and our game engine will handle it beautifully.) 碰撞檢測(cè)( Collision Detection) 我們的游戲引擎非常好的處理碰撞檢測(cè)。(???不明白) ( The camera will move around like this and that.) 視角描述 2( Camera Detail 2) 在特殊環(huán)境中,鏡頭有時(shí)會(huì)移動(dòng)。 ( Describe the way time will work in your game or whatever will be used.) 渲染系統(tǒng)( Rendering System) 概述( Overview) 說明你的游戲中將如何渲染,及下文的描述。另外遺漏的片段。平衡是非常重要的。 ( Describe an overview of the physical world. Then start talking about the ponents of the physical world below in each paragraph.) 下面是物質(zhì)世界的關(guān)鍵組成。不要給得很困難。(???不明白) ( Tell them what is different from the games that are attempting this in the market right now. This question es up a lot.) 特色設(shè)置( Feature Set) 特色概述 (General Features) 巨 大的世界 (Huge world) 異常無聊的玩家 (Mutant fiddle players) 三維圖形 (3D graphics) 32位色彩 (32bit color) 聯(lián)網(wǎng)特色 (Multiplayer Features) 超過一千萬玩家 (Up to 10 million players) 非常容易找到樂趣 (Easy to find a game) 非常容易在巨大的世界中找到志同道合的伙伴 (Easy to find your pal in huge world) 可以進(jìn)行語音聊天 (Can chat over voice link) 編輯器 (Editor) 從世界(構(gòu)架)開始編輯 (Comes with world editor) 從互聯(lián)網(wǎng)上下載關(guān)卡 (Get levels from inter) 編輯器是非常容易使用的 (Editor is super easy to use) 玩游戲 (Gameplay) 列出游戲體驗(yàn)的關(guān)鍵資源 (List stuff here that is key to the gameplay experience) 列出非常多的資源 (List a lot of stuff here) 嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢? (Hey, if you got nothing here, is this game worth doing?) 游戲世界( The Game World) 概述( Overview) 描述一下游戲中的世界。小心不要加入推銷術(shù)。記住回答那些讀者要問的問題。(???不明白) ( Describe the world that your