【正文】
of Gameplay)19 勝利條件 (Victory Conditions)19 多人游戲模式 (Multiplayer Game)20 概述 (Overview)20 最大玩家數(shù) (Max Players)20 服務(wù)器 (Servers)20 定制 (Customization)20 互聯(lián)網(wǎng) (Inter)20 游戲站點(diǎn) (Gaming Sites)20 持續(xù) (Persistence)20 存檔 和 讀檔 (Saving and Loading)20 角色渲染 (Character Rendering)22 概述 (Overview)22 角色渲染描述 1(Character Rendering Detail 1)22 角色渲染描述 2(Character Rendering Detail 2)22 世界編輯 (World Editing)23 概述 (Overview)23 世界編輯描述 1(World Editing Detail 1)23 世界編輯描述 2(World Editing Detail 2)23 額外的、混雜的資源 (Extra Miscellaneous Stuff)24 概述 (Overview)24 我繼續(xù)瘋狂 ……(Junk I am working on…)24 “XYZ 附錄 ”(“XYZ Appendix”)25 “目標(biāo)附錄 ”(“Objects Appendix”)25 “用戶界面附錄 ”(“User Interface Appendix”)25 “聯(lián)網(wǎng)技術(shù)附錄 ”(“Networking Appendix”)25 “角色渲染和動(dòng)畫附錄 ”(“Character Rendering and Animation Appendix”)25 “故事附錄 ”(“Story Appendix”)25 設(shè)計(jì)歷程 (Design History) 這里放一個(gè)用來解釋這個(gè)文檔設(shè)計(jì)歷程的摘要。他們有可能會(huì)不明白你要向他們說明什么。下面是我做的修整。 (1. I rewrote the section about what systems the game runs on.) 我合并了團(tuán)隊(duì)成員的那些沒有過多改變的設(shè)計(jì)片段。 (3. Just keep listing your changes like this.) 版本 (Version ) 版本是第一個(gè)完成了大量修改的版本,在非常了解游戲的前提條件下。在這個(gè)文檔中會(huì)有更多的大型設(shè)計(jì)結(jié)果。 (1. Pairing down of the design scope. ( Scope, not design) ) 在很 多區(qū)域有更多詳細(xì)的描述,特定的 A、 B 和 C。 Story details.) 世界規(guī)劃和設(shè)計(jì)。關(guān)鍵區(qū)域在眾多的附錄中。 ( 1. Minor revisions throughout entire document.) 加入 “用戶界面附錄 ”。 ( 3. Added “Game Object Properties Appendix”.) 加入世界的思想梗概。根本上我試著去完成一些以前所沒有實(shí)現(xiàn)過的東西。我們將撕破那些我不相信的嚴(yán)密競(jìng)賽。 (This game is trying to do this and that. Fundamentally I am trying to achieve something that has never been achieved before. Or. This game will not try and change the world. We are ripping off the petition so exactly that I can’t believe it. The world will be shocked at how we are using an existing engine with new art.) 哲學(xué)觀點(diǎn) 2(Philosophical point 2) 我們的游戲僅在康柏電腦上運(yùn)行。(???不明白。 ( When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.) 基本問題( Common Questions) 這個(gè)游戲是什么?( What is the game?) 用一個(gè)段落來介紹這個(gè)游戲。例如你們?cè)谑裁礄C(jī)種上工作? ( Describe the game is a paragraph. This is the answer to the most mon question that you will be asked. What are you working on?) 為什么做這個(gè)游戲?( Why create this game?) 你們?yōu)槭裁匆鲞@樣一個(gè)游戲? ( Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for JellO tossing midgets?) 這個(gè)游戲在哪里發(fā)生?( Where does the game take place?) 描述你的游戲所 發(fā)生的世界。幫助讀者的頭腦去判斷。記住使你的文字清晰及易讀。你將在一群狂暴的、變異的、無聊的玩家掌管下。(???不明白) ( Describe what the player will control. You will be in charge of a band of rabid mutant fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.) 我有幾個(gè)角色可以選擇?( How many characters do I control?) 如果選擇角色是有效的,說明一下吧。這全部依賴你的設(shè)計(jì)。他們假想去完成什么?生氣的、無聊的玩家會(huì)接管聯(lián)合國。你的設(shè)計(jì)必須明確。這些問題會(huì)非常多。 ( Provide an overview to the game world.) 世界特色 1( World Feature 1) 這個(gè)片段不是假設(shè)為世界特色 1 而是假設(shè)為這個(gè)世界主要事情的標(biāo)題。(???不明白) ( This section is not supposed to be called world feature 1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into ponent pieces and describe each one.) 世界特色 2( World Feature 2) 什么東西在這里。這些特色是令人敬畏的,它是游戲的賣點(diǎn)。然后在下面的章節(jié)中分述這個(gè)物質(zhì) 世界。 ( The following describes the key ponents of the physical world.) 關(guān)鍵場(chǎng)所( Key Locations) 描述世界中的關(guān)鍵場(chǎng)所。 ( Describe how the player moves characters around in the world.) 平衡( Scale) 描述你如何做平衡。 ( Describe the scale that you will use to represent the world. Scale is important!) 物品( Objects) 描述世界中能發(fā)現(xiàn)的不同物品。 ( See the “Objects Appendix” for a list of all the objects found in the world.) 氣候( Weather) 描述世界中天氣將如何建立。加入這個(gè)片段到你的游戲設(shè)計(jì)中。 ( Does your game have a day and night mode? If so, describe it here.) 時(shí)間( Time) 描述時(shí)間在你的游戲中如何變化