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策劃設(shè)計(jì)文檔:(designdocumentfor∶)游戲名稱(nameofgame)一行(參考版)

2024-09-09 15:23本頁(yè)面
  

【正文】 泰勒 ( Chris Taylor) 。(???不明白)你可以按照你想的 方式來(lái)修改這個(gè)模板,當(dāng)你將它改良后,請(qǐng)將它發(fā)回給我,然后當(dāng)再有人詢問(wèn)我時(shí),我會(huì)從中選擇一個(gè)給他。我想你一定可以有所啟發(fā)。我希望可以用更多的時(shí)間來(lái)書(shū)寫這個(gè)文檔模板,并希望將它做成一個(gè)集體設(shè)計(jì)游戲的路標(biāo)。 ( Provide an overview about the world editor.) 世界編輯描述 1( World Editing Detail 1) 世界編輯描述 2( World Editing Detail 2) 額外的、混雜的資源( Extra Miscellaneous Stuff) 概述( Overview) (???不明白) ( Drop anything you are working on and don’t have a good home for here.) 我繼續(xù)瘋狂 …… ( Junk I am working on… ) 瘋狂的想法 1( Crazy idea 1) 瘋狂的想法 2( Crazy idea 2) “XYZ 附錄 ” ( “XYZ Appendix”) 當(dāng)你要將設(shè)計(jì)轉(zhuǎn)化為商品時(shí),需要提供一個(gè)附錄摘要及數(shù)據(jù)給讀者。你可能需要決定包含一些其他的細(xì)節(jié)或者準(zhǔn)備好提供更多的細(xì) 節(jié)給特殊的讀者。指明你能實(shí)現(xiàn)或不能實(shí)現(xiàn)的理由。 ( Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.) 持續(xù)( Persistence) 說(shuō)明你的世界是能夠或不能夠持久的。或許是 Dplay,或者是 TCP/IP,或者其他的。 ( Describe how the players can customize the multiplayer experience.) 互聯(lián)網(wǎng)( Inter) 描述你的游戲?qū)⑷绾卧诨ヂ?lián)網(wǎng)上工作。 ( Describe how many players can play at once or whatever.) 服務(wù)器( Servers) 你的游戲采用客戶服務(wù)器還是對(duì)等網(wǎng)絡(luò)還是其他的。(???不明白) ( Talk about how long the singleplayer game experience is supposed to last or what your thoughts are at this point.) 勝利條件( Victory Conditions) 玩家如何在游戲中取得勝利? ( How does the player win the singleplayer game?) 多人游戲模式( Multiplayer Game) 概述( Overview) 用簡(jiǎn)單的幾句話來(lái)說(shuō)明一下多人游戲模式,然后在后文詳細(xì)描述。 ( Describe your story idea here and then refer them to an appendix or separate document which provides all the details on the story if it is really big.) 游戲時(shí)間( Hours of Gameplay) 講一下單人游戲模糊中,玩家所要消耗的最短及最長(zhǎng)時(shí)間。 ( Here is a breakdown of the key ponents of the single player game.) 單人游戲 模式描述 1( Single Player Game Detail 1) 單人游戲模式描述 2( Single Player Game Detail 2) 故事( Story) 描述你的故事想法。 (Take a shot at what you are going to do for sound design at this early stage. Hey, good to let your reader know what you are thinking.) 單人游戲模式( SinglePlayer Game) 概述( Overview) 用簡(jiǎn)單的幾句話來(lái)說(shuō)明一下單人游戲模式。 (Talk about what sort of sound APIs you are going to use or not use as the case may be.) 音效設(shè)計(jì) (Sound Design) 請(qǐng)展示,你如何去做早期的音效設(shè)計(jì)。如果不是,那么你用什么格式的聲音? (If you are using Red Book then describe what your plan is here. If not, what are you using?) (注釋: Red Book audio: The formal standards document for CDDigital Audio, issued in 1982. 紅皮書(shū)音頻:CDDA(數(shù)字音響光盤 )的正式標(biāo)準(zhǔn)文件,頒布于 1982 年。(???不明白) ( Provide some sort of an overview to your interface and same as all the previous sections, break down the ponents of the UI below.) 用戶界面描述 1( User Interface Detail 1) 用戶界面描述 2( User Interface Detail 2) 武器( Weapons) 概述( Overview) 游戲中武器的概述。(???不明白) ( Describe enemies or monsters in the world or whomever the player is trying to defeat. Naturally this depends heavily on your game idea but generally games are about trying to kill something.) 用戶界面( User Interface) 概述( Overview) 參照以前的游戲,提供一些界面的片段。 ( How you create or personalize your character.) 敵人和怪物( Enemies and Monsters) 描述世界中玩家要對(duì)抗的敵人或怪物。 ( Provide an overview here.) 世界規(guī)劃描述 1( World Layout Detail 1) 世界規(guī)劃描述 2( World Layout Detail 2) 游戲角色( Game Characters) 概述( Overview) 描述你的游戲角色。 ( We are using the xyz technique to light our world.) 照明模式描述 2( Lighting Model Detail 2) 我們不照亮茄子,因?yàn)樗鼈兪亲仙摹D闶欠窨吹搅宋矣么罅繒r(shí)間所虛構(gòu)出的愚蠢的占位符文字? ( Our game engine handles collision detection really well. It uses the such and such technique and will be quite excellent. Can you see I am having a hard time making up stupid placeholder text here?) 照明模式( Lighting Models) 概述( Overview) 說(shuō)明一下你將采用的照明模式,及下文不涉及的部分。 ( There will be water in the world that looks awesome and our game engine will handle it beautifully.) 碰撞檢測(cè)( Colli
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