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策劃設(shè)計文檔:(designdocumentfor∶)游戲名稱(nameofgame)一行-資料下載頁

2024-09-05 15:23本頁面

【導(dǎo)讀】“這里該有一些有趣的東東”?主要向設(shè)計新手說明要如何書寫設(shè)計文擋,以及要。考慮到的主要問題。其中不免有錯誤的地方,請諒解。我有幾個角色可以選擇?與同類游戲有什么不同?

  

【正文】 ch provides all the details on the story if it is really big.) 游戲時間( Hours of Gameplay) 講一下單人游戲模糊中,玩家所要消耗的最短及最長時間。及你在這點上如何考慮。(???不明白) ( Talk about how long the singleplayer game experience is supposed to last or what your thoughts are at this point.) 勝利條件( Victory Conditions) 玩家如何在游戲中取得勝利? ( How does the player win the singleplayer game?) 多人游戲模式( Multiplayer Game) 概述( Overview) 用簡單的幾句話來說明一下多人游戲模式,然后在后文詳細(xì)描述。 ( Describe how the multiplayer game will work in a few sentences and then go into details below.) 最大玩家數(shù)( Max Players) 描述一次游戲允許多少人加入,或者其他 情況。 ( Describe how many players can play at once or whatever.) 服務(wù)器( Servers) 你的游戲采用客戶服務(wù)器還是對等網(wǎng)絡(luò)還是其他的。 ( Is your game clientserver or peertopeer or whatever.) 定制( Customization) 描述玩家如何定制自己的多人游戲。 ( Describe how the players can customize the multiplayer experience.) 互聯(lián)網(wǎng)( Inter) 描述你的游戲?qū)⑷绾卧诨ヂ?lián)網(wǎng)上工作。 ( Describe how your game will work over the inter.) 游戲站點( Gaming Sites) 描述你將提供的站點,以及要完成這些需要用到那些技術(shù)。或許是 Dplay,或者是 TCP/IP,或者其他的。這大概是個從不同地方準(zhǔn)備科技材料的好主意,由你決定。 ( Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.) 持續(xù)( Persistence) 說明你的世界是能夠或不能夠持久的。 ( Describe if your world is persistent or not.) 存檔 和讀檔( Saving and Loading) 說明一下在多人游戲中你將如何保存及讀取游戲進(jìn)度。指明你能實現(xiàn)或不能實現(xiàn)的理由。 ( Explain how you can save a multiplayer game and then reload it. If you can or why this is not possible.) 角色渲染( Character Rendering) 概述( Overview) 提供一個你將如何渲染角色的概述。你可能需要決定包含一些其他的細(xì)節(jié)或者準(zhǔn)備好提供更多的細(xì) 節(jié)給特殊的讀者。(???不明白) ( Provide an overview as to how your characters will be rendered. You may have decided to include this elsewhere or break it out to provide more detail to a specific reader.) 角色渲染描述 1( Character Rendering Detail 1) 角色渲染描述 2( Character Rendering Detail 2) 世界編輯( World Editing) 概述( Overview) 提供一個關(guān)于世界編輯器的概述。 ( Provide an overview about the world editor.) 世界編輯描述 1( World Editing Detail 1) 世界編輯描述 2( World Editing Detail 2) 額外的、混雜的資源( Extra Miscellaneous Stuff) 概述( Overview) (???不明白) ( Drop anything you are working on and don’t have a good home for here.) 我繼續(xù)瘋狂 …… ( Junk I am working on… ) 瘋狂的想法 1( Crazy idea 1) 瘋狂的想法 2( Crazy idea 2) “XYZ 附錄 ” ( “XYZ Appendix”) 當(dāng)你要將設(shè)計轉(zhuǎn)化為商品時,需要提供一個附錄摘要及數(shù)據(jù)給讀者。(???不明白) ( Provide a brief description of what this appendix is for and then get down to business and provide data to the reader.) 這里是幾個在我最后設(shè)計中的附錄范例 …… ( Here are a few examples of some of the appendices in my latest design… ) “物品附錄 ” ( “Objects Appendix”) “用戶界面附錄 ” ( “User Interface Appendix”) “網(wǎng)絡(luò)技術(shù)附錄 ” ( “Networking Appendix”) “角色渲染及動畫附錄 ” ( “Character Rendering and Animation Appendix”) “故事附錄 ” ( “Story Appendix”) 好了,就這樣吧。我希望可以用更多的時間來書寫這個文檔模板,并希望將它做成一個集體設(shè)計游戲的路標(biāo)。不幸的,它花去了我太多的時間,而時間又是工作中所缺少的。我想你一定可以有所啟發(fā)。同樣的,你不需要記住那些信息的排列順序,它們只是恰巧地在我坐下時從頭腦中傾倒出來。(???不明白)你可以按照你想的 方式來修改這個模板,當(dāng)你將它改良后,請將它發(fā)回給我,然后當(dāng)再有人詢問我時,我會從中選擇一個給他。 ( Okay, that’s it. I wanted to spend more time on this and really make it a great roadmap for putting a game design together. Unfortunately it would take a ton of time and that is something that we don’t have enough of in this business. I think you get the idea anyhow. Also, don’t get the impression that I think a design should provide the information in any particular order, this just happened to be the way it fell out of my head when I sat down. Change this template any way you want and if you feel you have improved on it, send it back to me and I can pass it out as an alternative to anyone that asks me in the future.) 祝你好運 ( Good luck and all that!) 克里斯 泰勒 ( Chris Taylor)
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