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計。 ( If this applies talk a little more about the control choices. Remember to add answers to questions that you think the reader will ask. This is totally dependent on your design.) 要點是什么?( What is the main focus?) 我們已經知道了游戲的發(fā)生場景和如何控制角色。他們假想去完成什么?生氣的、無聊的玩家會接管聯(lián)合國。小心不要加入推銷術。你的設計必須明確。 ( Now that we know where the game takes place and what the player controls. What are they supposed to achieve in this world? Angry fiddle players take over the . building. Be careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.) 與同類游戲有什么不同?( What’s different?) 告訴他們這個游戲與同類游戲有什么不同。這些問題會非常多。(???不明白) ( Tell them what is different from the games that are attempting this in the market right now. This question es up a lot.) 特色設置( Feature Set) 特色概述 (General Features) 巨 大的世界 (Huge world) 異常無聊的玩家 (Mutant fiddle players) 三維圖形 (3D graphics) 32位色彩 (32bit color) 聯(lián)網特色 (Multiplayer Features) 超過一千萬玩家 (Up to 10 million players) 非常容易找到樂趣 (Easy to find a game) 非常容易在巨大的世界中找到志同道合的伙伴 (Easy to find your pal in huge world) 可以進行語音聊天 (Can chat over voice link) 編輯器 (Editor) 從世界(構架)開始編輯 (Comes with world editor) 從互聯(lián)網上下載關卡 (Get levels from inter) 編輯器是非常容易使用的 (Editor is super easy to use) 玩游戲 (Gameplay) 列出游戲體驗的關鍵資源 (List stuff here that is key to the gameplay experience) 列出非常多的資源 (List a lot of stuff here) 嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢? (Hey, if you got nothing here, is this game worth doing?) 游戲世界( The Game World) 概述( Overview) 描述一下游戲中的世界。 ( Provide an overview to the game world.) 世界特色 1( World Feature 1) 這個片段不是假設為世界特色 1 而是假設為這個世界主要事情的標題。將 世界分解為各個片段是非常重要的。(???不明白) ( This section is not supposed to be called world feature 1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into ponent pieces and describe each one.) 世界特色 2( World Feature 2) 什么東西在這里。不要給得很困難。這些特色是令人敬畏的,它是游戲的賣點。(???不明白) ( Same thing here. Don’t sell too hard. These features should be awesome and be selling the game on its own.) 物質世界( The Physical World) 概述( Overview) 概述一下物質世界。然后在下面的章節(jié)中分述這個物質 世界。 ( Describe an overview of the physical world. Then start talking about the ponents of the physical world below in each paragraph.) 下面是物質世界的關鍵組成。 ( The following describes the key ponents of the physical world.) 關鍵場所( Key Locations) 描述世界中的關鍵場所。 ( Describe the key locations in the world here.) 游歷( Travel) 描述玩家如何在世界中走動。 ( Describe how the player moves characters around in the world.) 平衡( Scale) 描述你如何做平衡。平衡是非常重要的。 ( Describe the scale that you will use to represent the world. Scale is important!) 物品( Objects) 描述世界中能發(fā)現(xiàn)的不同物品。 ( Describe the different objects that can be found in the world.) 為 “物品附錄 ”做一個世界物品的列表。 ( See the “Objects Appendix” for a list of all the objects found in the world.) 氣候( Weather) 描述世界中天氣將如何建立。另外遺漏的片段。加入這個片段到你的游戲設計中。(???不明白) ( Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.) 白天和黑夜( Day and Night) 你的游戲中有白天和黑夜的模式嗎?如果有,請說明。 ( Does your game have a day and night mode? If so, describe it here.) 時間( Time) 描述時間在你的游戲中如何變化,或者其他的情況。 ( Describe the way time will work in your game or whatever will be used.) 渲染系統(tǒng)( Rendering System) 概述( Overview) 說明你的游戲中將如何渲染,及下文的描述。 ( Give an overview of how your game will be rendered and then go into detail in the following paragraphs.) 2D/3D 渲染( 2D/3D Rendering) 描述一下 2D/3D 渲染引擎。 Describe what sort of 2D/3D rendering engine will be used. 視角( Camera) 概述( Overview) 描述鏡頭將如何工作,及在復雜情況下如何記錄細節(jié)。(???不明白) ( Describe the way the camera will work and then go into details