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策劃設(shè)計(jì)文檔:(designdocumentfor∶)游戲名稱(nameofgame)一行-文庫吧資料

2024-09-13 15:23本頁面
  

【正文】 sion Detection) 我們的游戲引擎非常好的處理碰撞檢測(cè)。 ( Describe the game engine in general.) 游戲引擎描述 1( Game Engine Detail 1) 這個(gè)游戲引擎將保留事物在世界中的軌跡。(???不明白) ( The camera will move around like this and that.) 視角描述 2( Camera Detail 2) 在特殊環(huán)境中,鏡頭有時(shí)會(huì)移動(dòng)。 Describe what sort of 2D/3D rendering engine will be used. 視角( Camera) 概述( Overview) 描述鏡頭將如何工作,及在復(fù)雜情況下如何記錄細(xì)節(jié)。 ( Describe the way time will work in your game or whatever will be used.) 渲染系統(tǒng)( Rendering System) 概述( Overview) 說明你的游戲中將如何渲染,及下文的描述。(???不明白) ( Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.) 白天和黑夜( Day and Night) 你的游戲中有白天和黑夜的模式嗎?如果有,請(qǐng)說明。另外遺漏的片段。 ( Describe the different objects that can be found in the world.) 為 “物品附錄 ”做一個(gè)世界物品的列表。平衡是非常重要的。 ( Describe the key locations in the world here.) 游歷( Travel) 描述玩家如何在世界中走動(dòng)。 ( Describe an overview of the physical world. Then start talking about the ponents of the physical world below in each paragraph.) 下面是物質(zhì)世界的關(guān)鍵組成。(???不明白) ( Same thing here. Don’t sell too hard. These features should be awesome and be selling the game on its own.) 物質(zhì)世界( The Physical World) 概述( Overview) 概述一下物質(zhì)世界。不要給得很困難。將 世界分解為各個(gè)片段是非常重要的。(???不明白) ( Tell them what is different from the games that are attempting this in the market right now. This question es up a lot.) 特色設(shè)置( Feature Set) 特色概述 (General Features) 巨 大的世界 (Huge world) 異常無聊的玩家 (Mutant fiddle players) 三維圖形 (3D graphics) 32位色彩 (32bit color) 聯(lián)網(wǎng)特色 (Multiplayer Features) 超過一千萬玩家 (Up to 10 million players) 非常容易找到樂趣 (Easy to find a game) 非常容易在巨大的世界中找到志同道合的伙伴 (Easy to find your pal in huge world) 可以進(jìn)行語音聊天 (Can chat over voice link) 編輯器 (Editor) 從世界(構(gòu)架)開始編輯 (Comes with world editor) 從互聯(lián)網(wǎng)上下載關(guān)卡 (Get levels from inter) 編輯器是非常容易使用的 (Editor is super easy to use) 玩游戲 (Gameplay) 列出游戲體驗(yàn)的關(guān)鍵資源 (List stuff here that is key to the gameplay experience) 列出非常多的資源 (List a lot of stuff here) 嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢? (Hey, if you got nothing here, is this game worth doing?) 游戲世界( The Game World) 概述( Overview) 描述一下游戲中的世界。 ( Now that we know where the game takes place and what the player controls. What are they supposed to achieve in this world? Angry fiddle players take over the . building. Be careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.) 與同類游戲有什么不同?( What’s different?) 告訴他們這個(gè)游戲與同類游戲有什么不同。小心不要加入推銷術(shù)。 ( If this applies talk a little more about the control choices. Remember to add answers to questions that you think the reader will ask. This is totally dependent on your design.) 要點(diǎn)是什么?( What is the main focus?) 我們已經(jīng)知道了游戲的發(fā)生場(chǎng)景和如何控制角色。記住回答那些讀者要問的問題。如果你想打開人工智能并轉(zhuǎn)向仿真魚碗。(???不明白) ( Describe the world that your game takes place in. Simple as that. Help frame it in the reader’s mind by spending a few sentences on it here. You can go into lengthy detail later in a section solely dedicated to describing the world. Remember that we want to keep this part of the design light and readable.) 我要操作什么?( What do I control?) 說明一下角色要如何控制。你不能夠使用冗長的文字來獨(dú)立描述這個(gè)世界。簡(jiǎn)單一些?;卮鹉切┠銈儗⒈辉儐柕拇蠖鄶?shù)基本問題。) ( Our game only runs on Compaq puters. The reason for this is such and such. We believe the world is ing to and end anyhow so what difference does it make?) 哲學(xué)觀點(diǎn) 3(Philosophical point 3) 當(dāng)你創(chuàng)造了一些拱型哲學(xué)觀點(diǎn),說些你想的事情。為了某某理由。世界將被我們僅僅使用現(xiàn)有引擎和新的美工所制造的成果震撼。或者,這個(gè)游戲不去試著改變世界。 ( 4. Added concept sketch for world.) 游戲概述( Game Overview) 哲學(xué)( Philosophy) 哲學(xué)觀點(diǎn) 1(Philosophical point 1) 這個(gè)游戲試著去做這些或那些。 ( 2. Added “User Interface Appendix”.) 加入 “游戲道具附錄 ”。 ( Version has several small changes over that of version . The key areas are in many of the appendixes.) 列出所包含的改變
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