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策劃設(shè)計(jì)文檔:(designdocumentfor∶)游戲名稱(nameofgame)一行-wenkub.com

2024-09-01 15:23 本頁面
   

【正文】 ( Okay, that’s it. I wanted to spend more time on this and really make it a great roadmap for putting a game design together. Unfortunately it would take a ton of time and that is something that we don’t have enough of in this business. I think you get the idea anyhow. Also, don’t get the impression that I think a design should provide the information in any particular order, this just happened to be the way it fell out of my head when I sat down. Change this template any way you want and if you feel you have improved on it, send it back to me and I can pass it out as an alternative to anyone that asks me in the future.) 祝你好運(yùn) ( Good luck and all that!) 克里斯 不幸的,它花去了我太多的時(shí)間,而時(shí)間又是工作中所缺少的。(???不明白) ( Provide an overview as to how your characters will be rendered. You may have decided to include this elsewhere or break it out to provide more detail to a specific reader.) 角色渲染描述 1( Character Rendering Detail 1) 角色渲染描述 2( Character Rendering Detail 2) 世界編輯( World Editing) 概述( Overview) 提供一個(gè)關(guān)于世界編輯器的概述。 ( Describe if your world is persistent or not.) 存檔 和讀檔( Saving and Loading) 說明一下在多人游戲中你將如何保存及讀取游戲進(jìn)度。 ( Describe how your game will work over the inter.) 游戲站點(diǎn)( Gaming Sites) 描述你將提供的站點(diǎn),以及要完成這些需要用到那些技術(shù)。 ( Describe how the multiplayer game will work in a few sentences and then go into details below.) 最大玩家數(shù)( Max Players) 描述一次游戲允許多少人加入,或者其他 情況。當(dāng)故事很大時(shí),最好放到附錄中或者分離一個(gè)新的文檔。嘿,你最好讓讀者知道你是怎么想的。 ( Overview of weapons used in game.) 武器描述 1( Weapons Details 1) 武器描述 2( Weapons Details 2) 音樂總譜和聲音效果( Musical Scores and Sound Effects) 概述( Overview) (???不明白) ( This should probably be broken down into two sections but I think you get the point.) CD 音軌 (Red Book Audio) 如果你是使用的 CD 音軌,那么描述你的計(jì)劃。自然地,除了試著去殺死些什么以外,在游戲中這是很占分量的設(shè)計(jì)。 ( We won’t be lighting the eggplants in the game because they are purple.) 世界規(guī)劃( The World Layout) 概述( Overview) 放一個(gè)概述在這里。它使用了某某技術(shù)并非常卓越。 ( The camera will sometimes move like this in this special circumstance.) 游戲引擎( Game Engine) 概述( Overview) 描述游戲引擎的概要。 ( Give an overview of how your game will be rendered and then go into detail in the following paragraphs.) 2D/3D 渲染( 2D/3D Rendering) 描述一下 2D/3D 渲染引擎。加入這個(gè)片段到你的游戲設(shè)計(jì)中。 ( Describe the scale that you will use to represent the world. Scale is important!) 物品( Objects) 描述世界中能發(fā)現(xiàn)的不同物品。 ( The following describes the key ponents of the physical world.) 關(guān)鍵場所( Key Locations) 描述世界中的關(guān)鍵場所。這些特色是令人敬畏的,它是游戲的賣點(diǎn)。 ( Provide an overview to the game world.) 世界特色 1( World Feature 1) 這個(gè)片段不是假設(shè)為世界特色 1 而是假設(shè)為這個(gè)世界主要事情的標(biāo)題。你的設(shè)計(jì)必須明確。這全部依賴你的設(shè)計(jì)。你將在一群狂暴的、變異的、無聊的玩家掌管下。幫助讀者的頭腦去判斷。 ( When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.) 基本問題( Common Questions) 這個(gè)游戲是什么?( What is the game?) 用一個(gè)段落來介紹這個(gè)游戲。 (This game is trying to do this and that. Fundamentally I am trying to achieve something that has never been achieved before. Or. This game will not try and change the world. We are ripping off the petition so exactly that I can’t believe it. The world will be shocked at how we are using an existing engine with new art.) 哲學(xué)觀點(diǎn) 2(Philosophical point 2) 我們的游戲僅在康柏電腦上運(yùn)行。根本上我試著去完成一些以前所沒有實(shí)現(xiàn)過的東西。 ( 1. Minor revisions throughout entire document.) 加入 “用戶界面附錄 ”。 Story details.) 世界規(guī)劃和設(shè)計(jì)。在這個(gè)文檔中會(huì)有更多的大型設(shè)計(jì)結(jié)果。 (1. I rewrote the section about what systems the game runs on.) 我合并了團(tuán)隊(duì)成員的那些沒有過多改變的設(shè)計(jì)片段。他們有可能會(huì)不明白你要向他們說明什么。其中不免有錯(cuò)誤的地方,請諒解。( the founder of Gas Powered Games and creator of Total Annihilation. 引自 的詞典。策劃設(shè)計(jì)文檔: (Design Document for:) 游戲名稱 (Name of Game) 一行注釋,例如終極賽車游戲 ( One Liner, . The Ultimate Racing Game) “這里該有一些有趣的東東 ”? (“Something funny here!
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