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基于flash的游戲開發(fā)與設計-展示頁

2024-11-29 21:56本頁面
  

【正文】 ......... 4 第二章 系統(tǒng)需求 ............................................................................................................ 5 .............................................................................................................. 5 ........................................................................................................... 5 可行性分析 ......................................................................................................... 5 經濟可行性 ............................................................................................... 6 技術可行性 ............................................................................................... 6 運行可行性 ............................................................................................... 6 時間可行性 ............................................................................................... 6 法律可行性 ............................................................................................... 6 開發(fā)環(huán)境 ............................................................................................................ 7 第三章 開發(fā)工具 FLASH介紹 .......................................................................................... 8 FLASH 簡介 ........................................................................................................ 8 FLASH 特點 ........................................................................................................ 8 FLASH 功能 ........................................................................................................ 8 FLASH 應用領域 ................................................................................................. 9 FLASH 發(fā)展方向 ............................................................................................... 10 FLASH 國內外發(fā)展現狀及前景 .......................................................................... 11 第四章 設計內容 .......................................................................................................... 13 ........................................................................................... 13 ............................................................................................................ 13 ......................................................................................................... 13 ............................................................................................................ 13 第五章 設計過程與方法 ............................................................................................... 14 主界面設計 ....................................................................................................... 14 LOGO界面 ......................................................................................................... 14 人物設計界面 ................................................................................................... 15 代碼的設置 ....................................................................................................... 15 結 論 ........................................................................................................................... 32 致 謝 ........................................................................................................................... 33 參考文獻 ........................................................................................................................ 35 摘 要 Flash是美國的一家公司( MACROMEDIA公司)于 1996年 6月推出的優(yōu)秀網頁動畫設計軟件, 在中國經歷了 9年的發(fā)展時間。曾經在中國風云一時,出現了 FALSH熱。我認為它可以自成體系,有它自己獨特的表現方法 .手段和流通方式及 “閃客 ”生活。電腦替代了傳統(tǒng)的筆墨,移動的圖象和聲音同樣表達了動畫藝術家的情感,所以我把 FLASH作為獨立的動畫來談。今天讓我們共同來探討 FLASH,我的觀點是 FLASH不可否認已經成為了一種新的藝術表現形式,作為新的事物它的應用非常廣泛,主要用于網絡, FLASH網站片頭,FLASH演示動畫, FLASH網站, FLASH商業(yè)廣告,電視,掌上電腦,游戲, MTV,手機屏保,手機彩信,家用電器等等!這些 表示 FLASH的確是一個非常好的傳播載體。能夠以多樣的效果和形式來充分體現產品或企業(yè)形象。正因為它有怎么多的用戶,愛好者,創(chuàng)作者和發(fā)展平臺,使用價值和欣賞價值。本文從對Flash的發(fā)展及其技術上的操作,和一些動畫理念結合起來。 關鍵詞: FLASH;游戲;動畫 Abstract Flash is a . pany (MACROMEDIA pany) launched in June 1996 the outstanding web animation design software, in China has experienced nine years of development time. Situation in China was a time, there FALSH heat. As animation has bee a fashion art, and most direct simple animation is to FLASH. I think it can be selfcontained, has its own unique performance method. Means and distribution methods and flasher life. Even I think it is a symbol of modern civilization, the new new art form, is a popular work of Inter culture. Computer replacing the traditional pen and ink, moving images and sound the same emotional expression animation artist, so I talk about FLASH animation as an independent. I discussed this matter of right and wrong, but he always represented the views of my knowledge and understanding of FLASH. Let us today to discuss the FLASH, FLASH my view is undeniable has bee a new form of artistic expression, as the new things it is widely used, mainly for working, FLASH website titles, FLASH Animation, FLASH site, FLASH mercials, television, PDAs, games, MTV, cell phone screensavers, mobile multimedia, home appliances and more! Those that FLASH is indeed a very good spread of vector. It can e out of a lot of business opportunities. Able to form a variety of effects and to fully reflect the product or corporate image. Now the puter, work, mobile phone users are constantly increasing and so the work grow and perfect puter more popular, more people online. Because of how many users it has, fans, creators and development platform, value and appreciate value. Although it is not, and our Chinese paintings, oil paintings, prints and other art to pare it to meet the needs of the munity art appreciation and the needs of mercial value, by introducing the argument FLASH is a vast sky, it is in constant development and maturity , I think the real value of FLASH is the future! It is a new n
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