【正文】
......................................................................................... 8 Flash 組件及函數(shù) .................................................................................... 8 本章小結(jié) .......................................................................................................... 9 3 需求分析 .................................................................................................................. 10 實(shí)際業(yè)務(wù)操作流程 ........................................................................................ 10 設(shè)計(jì)目標(biāo) .........................................................................................................11 功能需求 .........................................................................................................11 碰撞交互 ............................................................................................... 12 游戲幫助 .............................................................................................. 13 本章小結(jié) ......................................................................................................... 14 4 總體設(shè)計(jì) .................................................................................................................. 15 內(nèi)容設(shè)計(jì) ........................................................................................................ 15 開發(fā)思路設(shè)計(jì) ................................................................................................ 15 頁(yè)面設(shè)計(jì) ........................................................................................................ 16 結(jié)構(gòu)設(shè)計(jì) ........................................................................................................ 16 規(guī)則設(shè)計(jì) ........................................................................................................ 16 游戲主要模塊設(shè)計(jì) ........................................................................................ 17 本章小結(jié) ........................................................................................................ 18 基于 ActionScript 的 Flash飛行射擊游戲制作 5 詳細(xì)設(shè)計(jì)與實(shí)現(xiàn) ...................................................................................................... 19 系統(tǒng)設(shè)計(jì) ........................................................................................................ 19 游戲背景設(shè)計(jì) ................................................................................................ 19 游戲說(shuō)明 .............................................................................................. 19 頁(yè)面設(shè)計(jì) ............................................................................................... 19 詳細(xì)設(shè)計(jì) ........................................................................................................ 21 角色設(shè)計(jì) .............................................................................................. 21 場(chǎng)景設(shè)計(jì) .............................................................................................. 22 相關(guān)方法的設(shè)計(jì) .................................................................................. 22 自定義類的設(shè)計(jì) .................................................................................. 23 系統(tǒng)的實(shí)現(xiàn) .................................................................................................... 24 關(guān)鍵問(wèn)題的解決方案 .......................................................................... 24 游戲的發(fā)布 .......................................................................................... 25 本章小結(jié) ........................................................................................................ 25 6 測(cè)試與性能分析 ...................................................................................................... 26 測(cè)試計(jì)劃 ........................................................................................................ 26 功能測(cè)試 ........................................................................................................ 26 頁(yè)面測(cè)試 ........................................................................................................ 27 測(cè)試結(jié)果 ........................................................................................................ 29 性能測(cè)試 ........................................................................................................ 29 本章小結(jié) ........................................................................................................ 29 7 總結(jié) .......................................................................................................................... 30 本程序的總結(jié)和展望 .................................................................................... 30 感想 ................................................................................................................ 30 附 錄 ............................................................................................................................ 31 參考文獻(xiàn) ...................................................................................................................... 36 致 謝 .......................................................................................................................... 37平頂山學(xué)院本科畢業(yè)設(shè)計(jì) 1 1 緒論 飛行射擊類游戲是當(dāng)今比較流行的游戲類型之一,一直以來(lái)深受不少玩家的喜愛,本人擬開發(fā)的基于 ActionScript 的 Flash 飛行射擊游戲,是一款簡(jiǎn)單的 Flash動(dòng)作類游戲,玩家可以通過(guò)輕松的進(jìn)行游戲來(lái)緩解工作和學(xué)習(xí)壓力。 關(guān)鍵詞 : 射擊游戲,游戲規(guī)則, FLASH 基于 ActionScript 的 Flash飛行射擊游戲制作 Flash flight shooting game based on ActionScript production Abstract With the rapid development of modern technology, even though only lasts for a few decades, puter games has been the rapid development. In many puter games, Flash game with its nice animation, geous sound and light effect, patency of height, and can easy control, by the majority of young people of all ages. In China, the research and development of Flash is developing rapidly, the emergence of a large number of Flash game, it has bee a trend of the current。按照 游戲 開發(fā)的生命周期論述了 需求 分析、概要設(shè)計(jì)、詳細(xì)設(shè)計(jì)和 游戲 實(shí)現(xiàn)的過(guò)程。同時(shí)利用低開發(fā)建設(shè)