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千人培養(yǎng)工程機(jī)器人足球俱樂部技術(shù)白皮書v15-資料下載頁

2025-06-17 15:12本頁面
  

【正文】 passes over the goal line. The winner of a game shall be decided on the basis of the number of goals scored. (b) The tiebreaker In the event of a tie after the second half, the winner will be decided by the sudden death scheme. The game will be continued after a 5 minutes break, for a maximum period of three minutes. The team managing to score the first goal will be declared as the winner. If the tie persists even after the extra 3 minutes game, the winner shall be decided through penaltykicks. Each team shall take three penaltykicks, which differs from Law 11 as only a kicker and a goalkeeper shall be allowed on the playground. The goalkeeper should be kept within its goal area and the positions of the kicker and of the ball shall be the same as per the Law 11. After the referee39。s whistle, the goalkeeper may e out of the goal area. In case of a tie even after the threetime penaltykicks, additional penaltykicks shall be allowed onebyone, until the winner can be decided. All penaltykicks shall be taken by a single robot and shall mence with the referee39。s whistle. A penaltykick will be pleted, when any one of the following happens: 1. The goalkeeper catches the ball with its appendages (if any) in the goal area. 2. The ball es out of goal area. 3. Thirty (30) seconds pass after the referee39。s whistle. Law 8 : Fouls A foul will be called for in the following cases. 1. Colliding with a robot of the opposite team, either intentionally or otherwise: the referee will call such fouls that directly affect the play of the game or that appear to have potential to harm the opponent robot. When a defender robot intentionally pushes an opponent robot, a free kick will be given to the opposite team. It is permitted to push the ball and an opponent player backwards provided the pushing player is always in contact with the ball. 2. It is permitted to push the goalkeeper robot in the goal area, if the ball is between the pushing robot and the goalkeeper. However, pushing the goalkeeper into the goal along with the ball is not allowed. If an attacking robot pushes the goalkeeper along with the ball into the goal or when the opponent robot pushes the goalkeeper directly then the referee shall call goal kick as goalkeeper charging. 3. Attacking with more than one robot in the goal area of the opposite team shall be penalized by a goal kick to be taken by the team of the goalkeeper. A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee. 4. Defending with more than one robot in the goal area shall be penalized by a penaltykick. (A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee.) An exception to this is the situation when the additional robot in the goal area in not there for defense or if it does not directly affect the play of the game. The referee shall judge the penaltykick situation when the additional robot in the goal area is not there for defense or if it does not directly affect the play of the game. The referee shall judge the penaltykick situation. 5. It is referred to as handling, as judged by the referee, when a robot other than the goalkeeper catches the ball. It is also considered as handling, if a robot firmly attaches itself to the ball such a way that no other robot is allowed to manipulate the ball. 6. The goalkeeper robot should kick out the ball from its goal area (Law 1.(d).) within 10 seconds. The failure to do so will be penalized by giving a penalty kick to the opposite team. 7. Giving a goal kick to the team of the goalkeeper will penalize the intentional blocking of a goalkeeper in its goal area. 8. Only the referee and one of the human members of a team (manager, coach or trainer) shall be allowed to touch the robots. The award of a penaltykick shall penalize touching the robots without the referee39。s permission. 9. Defending with more than three robots in the penalty area shall be penalized by a penaltykick. (A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee.) Law 9 : Play Interruptions The play shall be interrupted and relocation of robots shall be done by a human operator, only when: 1. A robot has to be changed. 2. A robot has fallen in such a way as to block the goal. 3. A goal is scored or a foul occurs. 4. Referee calls goal kick (Law 12) or freeball (Law 13). Law 10 : Free Kick (Appendix 3) When a defender robot intentionally pushes an opponent robot, a free kick will be given to the opposite team (Law .). The ball will be placed at the relevant free kick position (FK) on the playground (Appendix 1). The robot taking the kick shall be placed behind the ball. The attacking team can position its robots freely on the playground. The two defending robots are allowed to be placed at the leftmost and rightmost sides in touch with the front line of goal area and the other defending two robots should be placed in touch with the side line of the penalty area. With the referee39。s whistle all robots can start moving freely. Law 11 : PenaltyKick (Appendix 4) A penaltykick will be called under the following situations. 1. Defending with more than one robot in a goal area (Law .). 2. Failure on the part of a goalkeeper to kick out the ball from its goal area within 10 seconds (Law .). 3. When any one of the human members touches the robots without the referee39。s permission, while the game is in progress (Law .). 4. Defending with more than three robots in a penalty area (Law .). When the referee calls a penaltykick, the ball will be placed at the relevant penalty kick position (PK) on the playground (Appendix 1). The robot taking the kick shall
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