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....3167。 虛擬現(xiàn)實(shí)技術(shù)的概念 .............................................................2167。 PV3D。 image mosaic。s presence. The technology integration of puter graphics (CG) technology, puter simulation technology, artificial intelligence, sensor technology, display technology, work parallel processing technology, the latest development results, is a puteraided generation of hightech simulation system. To the Wuhan Branch of the environment for the virtual space, filming teaching building, library, gymnasium, dormitory areas, roads, trees, gardens, pavilions and other outdoor scenes generated panorama, virtual school Virtual Tour, and to provide users with the keyboard, mouse and other means of control and humanputer interaction. The technical design of the three issues need to be addressed is: panorama generation, roaming space, the design editor and browser.Key Words: Virtual reality。FLASH 武漢科技大學(xué)中南分校 2022屆畢業(yè)設(shè)計(jì)(論文)IIIThreedimensional design and development campusPanoramic Virtual Tour technology is the realization of the campusCheng ChenAbstractVirtual Reality (Virtual Reality, referred to as VR。全景漫游。圓魚眼圖像。以武漢科技大學(xué)中南分校環(huán)境為虛擬空間,拍攝教學(xué)樓、圖書館、體育館、宿舍區(qū)、道路、樹木、花園、亭閣等室外場景生成全景圖,實(shí)現(xiàn)虛擬校園實(shí)景漫游,并為用戶提供鍵盤、鼠標(biāo)等多種控制手段和人機(jī)交互方式。使用者進(jìn)行位置移動(dòng)時(shí),電腦可以立即進(jìn)行復(fù)雜的運(yùn)算,將精確的 3D世界影像傳回產(chǎn)生臨場感。虛擬現(xiàn)實(shí)是利用電腦模擬產(chǎn)生一個(gè)三維空間的虛擬世界,提供使用者關(guān)于視覺、聽覺、觸覺等感官的模擬,讓使用者如同身歷其境一般,可以及時(shí)、沒有限制地觀察三度空間內(nèi)的事物。作者簽名: 日 期: 陳誠:三維校園的開發(fā)與設(shè)計(jì)II三維校園的開發(fā)與設(shè)計(jì)即全景校園虛擬漫游技術(shù)的實(shí)現(xiàn)陳 誠摘要 虛擬現(xiàn)實(shí)(Virtual Reality,簡稱 VR。對(duì)本研究提供過幫助和做出過貢獻(xiàn)的個(gè)人或集體,均已在文中作了明確的說明并表示了謝意。武漢科技大學(xué)中南分校本科 畢業(yè)設(shè)計(jì)(論文)題 目:三維校園的開發(fā)與設(shè)計(jì)全景校園虛擬漫游武漢科技大學(xué)中南分校 2022屆畢業(yè)設(shè)計(jì)(論文)I畢業(yè)設(shè)計(jì)(論文)原創(chuàng)性聲明和使用授權(quán)說明原創(chuàng)性聲明本人鄭重承諾:所呈交的畢業(yè)設(shè)計(jì)(論文),是我個(gè)人在指導(dǎo)教師的指導(dǎo)下進(jìn)行的研究工作及取得的成果。盡我所知,除文中特別加以標(biāo)注和致謝的地方外,不包含其他人或組織已經(jīng)發(fā)表或公布過的研究成果,也不包含我為獲得 及其它教育機(jī)構(gòu)的學(xué)位或?qū)W 歷而使用過的材料。作 者 簽 名: 日 期: 指導(dǎo)教師簽名: 日 期: 使用授權(quán)說明本人完全了解 大學(xué)關(guān)于收集、保存、使用畢業(yè)設(shè)計(jì)(論文)的規(guī)定,即:按照學(xué)校要求提交畢業(yè)設(shè)計(jì)(論文)的印刷本和電子版本;學(xué)校有權(quán)保存畢業(yè)設(shè)計(jì)(論文)的印刷本和電子版,并提供目錄檢索與閱覽服務(wù);學(xué)校可以采用影印、縮印、數(shù)字化或其它復(fù)制手段保存論文;在不以贏利為目的前提下,學(xué)??梢怨颊撐牡牟糠只蛉績?nèi)容。又譯作靈境、幻真)是近年來出現(xiàn)的高新技術(shù),也稱靈境技術(shù)或人工環(huán)境。 VR 是一項(xiàng)綜合集成技術(shù),涉及計(jì)算機(jī)圖形學(xué)、人機(jī)交互技術(shù)、傳感技術(shù)、人工智能等領(lǐng)域,它用計(jì)算機(jī)生成逼真的三維視、聽、嗅覺等感覺,使人作為參與者通過適當(dāng)裝置,自然地對(duì)虛擬世界進(jìn)行體驗(yàn)和交互作用。該技術(shù)集成了計(jì)算機(jī)圖形(CG)技術(shù)、計(jì)算機(jī)仿真技術(shù)、人工智能、傳感技術(shù)、顯示技術(shù)、網(wǎng)絡(luò)并行處理等技術(shù)的最新發(fā)展成果,是一種由計(jì)算機(jī)技術(shù)輔助生成的高技術(shù)模擬系統(tǒng)。 而整個(gè)技術(shù)設(shè)計(jì)中需要解決的三個(gè)問題是:全景圖的生成、漫游空間的編輯和瀏覽器的設(shè)計(jì).關(guān)鍵詞:虛擬現(xiàn)實(shí)。圖像拼接。PV3D。 they translated spiritual environment, fantasy really) is a hightech in recent years, also known as Virtual Reality technology or artificial environment. Virtual reality is the use of puter simulation to generate a three dimensional virtual world, to provide users with regard to visual, auditory, tactile simulations, Users, as immersive general, in time, there is no limit to observe the threedimensional things inside.VR is a prehensive integrated technology involving puter graphics, humanputer interaction technology, sensor technology, artificial intelligence, it generates a realistic threedimensional puter vision, hearing, smell and other sense of people as participants through the appropriate device naturally on the virtual world to experience and interact. Location of mobile users, the puter can immediately conduct plex calculations, will be accurate 3D images back to produce the world39。 circular fisheye images。 Panorama。 FLASH 陳誠:三維校園的開發(fā)與設(shè)計(jì)IV目錄前言 .......................................................................................................1第 1 章 虛擬現(xiàn)實(shí)技術(shù) .......................................................................2167。 虛擬現(xiàn)實(shí)的特點(diǎn) .....................................................................2(MultiSensory) ............................................................2 浸沒感(Immersion) .......................................................................2(Interactivity) ................................................................2(Imagination) ....................................................................3167。 虛擬現(xiàn)實(shí)的研究現(xiàn)狀 .............................................................3 ......................................................................................3 ......................................................................................4第 2 章 虛擬校園技術(shù) .......................................................................6167。 虛擬校園的建模方法 .............................................................6 ......................................................................6 ......................................................................6167。 虛擬校園的優(yōu)勢 .....................................................................9 直觀的了解校園 .................................................................................9 方便學(xué)生 .............................................................................................9 有利于招生宣傳 .................................................................................9 ......................................................................................9 .............................................................