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千人培養(yǎng)工程機(jī)器人足球俱樂部技術(shù)白皮書v15(參考版)

2025-06-20 15:12本頁面
  

【正文】 Defending with more than three robots in a penalty area (Law .). When the referee calls a penaltykick, the ball will be placed at the relevant penalty kick position (PK) on the playground (Appendix 1). The robot taking the kick shall be 。 When any one of the human members touches the robots without the referee39。 Defending with more than one robot in a goal area (Law .). 2. Referee calls goal kick (Law 12) or freeball (Law 13). Law 10 : Free Kick (Appendix 3) When a defender robot intentionally pushes an opponent robot, a free kick will be given to the opposite team (Law .). The ball will be placed at the relevant free kick position (FK) on the playground (Appendix 1). The robot taking the kick shall be placed behind the ball. The attacking team can position its robots freely on the playground. The two defending robots are allowed to be placed at the leftmost and rightmost sides in touch with the front line of goal area and the other defending two robots should be placed in touch with the side line of the penalty area. With the referee39。 A robot has fallen in such a way as to block the goal. 3. Defending with more than three robots in the penalty area shall be penalized by a penaltykick. (A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee.) Law 9 : Play Interruptions The play shall be interrupted and relocation of robots shall be done by a human operator, only when: 1. Only the referee and one of the human members of a team (manager, coach or trainer) shall be allowed to touch the robots. The award of a penaltykick shall penalize touching the robots without the referee39。 The goalkeeper robot should kick out the ball from its goal area (Law 1.(d).) within 10 seconds. The failure to do so will be penalized by giving a penalty kick to the opposite team. 7. Defending with more than one robot in the goal area shall be penalized by a penaltykick. (A robot is considered to be in the goal area if it is more than 50% inside, as judged by the referee.) An exception to this is the situation when the additional robot in the goal area in not there for defense or if it does not directly affect the play of the game. The referee shall judge the penaltykick situation when the additional robot in the goal area is not there for defense or if it does not directly affect the play of the game. The referee shall judge the penaltykick situation. 5. It is permitted to push the goalkeeper robot in the goal area, if the ball is between the pushing robot and the goalkeeper. However, pushing the goalkeeper into the goal along with the ball is not allowed. If an attacking robot pushes the goalkeeper along with the ball into the goal or when the opponent robot pushes the goalkeeper directly then the referee shall call goal kick as goalkeeper charging. 3.s whistle. Law 8 : Fouls A foul will be called for in the following cases. 1. The ball es out of goal area. 3.s whistle. A penaltykick will be pleted, when any one of the following happens: 1. After the referee39。 At the beginning of the game or after a goal has been scored, the game shall be menced/continued, with the positions of the robots as described in Law . 4. At the mencement of the game, the attacking team will be allowed to position their robots freely in their own area and within the center circle. Then the defending team can place their robots freely in their own area except within the center circle.At the beginning of the first and second halves, and after a goal has been scored, the ball should be kept within the center circle and the ball should be kicked or passed towards the team39。 Before the mencement of a game, either the team color (blue/yellow) or the ball shall be decided by the toss of a coin. The team that wins the toss shall be allowed to choose either their robot39。 The duration of a game shall be two equal periods of 5 minutes each, with a half time interval for 10 minutes. An official timekeeper will pause the clock during substitutions, while transporting an injured robot from the field, during timeout and during such situations that deem to be right as per the discretion of the timekeeper. 2. Laws 4 amp。 to notify the referee. Each team will be entitled for two timeouts in a game and each shall be of 2 minutes duration. to notify the referee, and the referee will stop the game at an appropriate moment. The game will restart, with all the robots and the ball placed at the same positions as they were occupying at the time of interrupting the game. (d) Timeout The human operator can call for 39。 While a match is in progress, at any time the referee whistles the human operator should stop all robots using the munication between the robots and the host puter. (c) Substitutions Two substitutes shall be permitted while a game is in progress. At half time, unlimited substitutions can be made. When a substitution is desired while the game is in progress, the concerned team manager should call 39。 Each robot must be fully independent, with powering and motoring mechanisms selfcontained. Only wireless munication shall be allowed for all kinds of interactions between the host puter and a robot. 4.s sides should be colored light, except at regions necessarily used for robot functionality, such as those for sensors, wheels and the ball catching mechanism. The robots should wear uniforms and the size of which shall be limited to 8cm X 8cm X 8cm. 2. II.s identification color will change from game to game, and the team color patch used should be detachable. When assigned with one of the 2team colors (blue or yellow), the robots must not have any visible patches of those colors used by an opponent team.Note : The teams are remended to prepare a minimum of 10 different color patches, other than blue and yellow, for individual robot identification I. The size of each robot shall b
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