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交互設(shè)計(jì)外文翻譯-其他專業(yè)-資料下載頁(yè)

2025-01-19 00:18本頁(yè)面

【導(dǎo)讀】直接的方式展現(xiàn)。當(dāng)我們轉(zhuǎn)動(dòng)撥號(hào)盤,我們的指尖和肌肉都會(huì)有所感受。了電腦,無(wú)論距離有多遠(yuǎn),都可以聯(lián)系在一起。得知外面所發(fā)生的一切。的物質(zhì)世界和電腦的虛擬世界相比相差很大。需要完成的工作都有一個(gè)精確地模擬,以及如何計(jì)劃這個(gè)項(xiàng)目的運(yùn)作。到的作用是顯而易見(jiàn)的。麥金塔電腦在這方面具有很好的影響力:菜單在屏幕頂端勾畫出所有的可能性,舉一個(gè)例如,不久前,蘋果工具之一的第一綜合辦公程序蘋果II,那些。與現(xiàn)代“整合”的應(yīng)用程序相比較,這種形式的一。間去考慮互動(dòng),我們應(yīng)該想一想我們的交互設(shè)計(jì),我們想做的事情。這就是交互設(shè)計(jì)師。我認(rèn)為交互設(shè)計(jì)與早期的影片有著相似的階段。二維交互設(shè)計(jì)的語(yǔ)言可以借用包括繪畫、排版、圖形和圖表。另一種二維交互設(shè)計(jì)的語(yǔ)言是運(yùn)用計(jì)算機(jī)接口,以圖標(biāo)的形式讓事物微小簡(jiǎn)化,從而闡述一個(gè)較大的概念或事物的立場(chǎng)。該重力保持基地的下跌。明的意義,我們還沒(méi)有達(dá)到驚人的創(chuàng)新。

  

【正文】 thing has a handle, for example, we know we are meant to grab it。 if something has a base bigger than its apex, our experience of gravity suggests that we should keep the base downward. Designers use this language to make things clear, but sometimes also to play with expectations, inserting an element of surprise and wit in what otherwise might have been mundane. The fourth dimension is time. The 4D languages include sound, film, and animation. In the 1980s Bill Gaver6 designed a beautiful sonic interface, the SonicFinder, an augmentation of the Apple Desktop: when you dropped a folder into another folder, it made a sound according to its size: an almostempty folder went “pink,” a fuller one “plonk.” It gave good feedback, but the sounds were also poetic and appropriate for their purpose. Another important 4D language is film: in twenty seconds a TV advertisement can tell a plex story understood by everyone. And animators have been developing their spare language for 7 more than a century, so that with very limited means they can express plot, emotion, anticipation, and action. We’re designing for a public that understands the richness of all these different languages: dialog, graphics, typography, 3D form, sound, film, and animation. This makes things difficult because nobody can be fluent in all these must collaborate with those who have other skills and interaction designer can never be a hermit. However, after twenty years of drawing on existing expressive languages, we now need to develop an independent language of interaction with “smart systems and devices, a language true to the medium of putation, works, and telemunications. In terms of perceptual psychology, we’re starting to understand the functional limits of interaction between people and devices or systems: speed of response, say, or the municative capacity of a small screen. But at the symbolic level of mood and meaning, of sociability and civility, we haven’t quite achieved the breathtaking innovativeness, the subtlety and intuitive “rightness,” of Eisenstein’s language of montage. By telling the stories of those who have been mitted to making interactive products useful, meaningful and joyful, however, this important book nevertheless suggests that we are on our way. 《 What Is Interaction Design》 教師評(píng)語(yǔ) 教師簽名: 2021 年 5 月 20 日
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