【正文】
d to explain it to them.) 版本 (Version ) 版本包括了最初設(shè)計(jì)后所做的一些調(diào)整。下面是我做的修整。 (Version includes some tuning and tweaking that I did after making my initial pass at the design. Here is what I changed.) 我改寫了游戲的系統(tǒng)要求。 (1. I rewrote the section about what systems the game runs on.) 我合并了團(tuán)隊(duì)成員的那些沒有過多改變的設(shè)計(jì)片段。 (2. I incorporated feedback from the team into all parts of the design however no major changes were made.) 象這樣繼續(xù)你的修改列表。 (3. Just keep listing your changes like this.) 版本 (Version ) 版本是第一個(gè)完成了大量修改的版本,在非常了解游戲的前提條件下。在很長(zhǎng)時(shí)間的設(shè)計(jì)之后,確定了很多結(jié)果。在這個(gè)文檔中會(huì)有更多的大型設(shè)計(jì)結(jié)果。 ( Version is the first version of the design where a major revision has been made now that much more is known about the game. After many hours of design, many decisions have been made. Most of these large design decisions are now reflected in this document.) 列出所包含的改變: ( Included in the changes are:) 成雙地作出設(shè)計(jì)余地。 (1. Pairing down of the design scope. ( Scope, not design) ) 在很 多區(qū)域有更多詳細(xì)的描述,特定的 A、 B 和 C。 (2. More detailed descriptions in many areas, specifically A, B and C.) 故事細(xì)節(jié)。 Story details.) 世界規(guī)劃和設(shè)計(jì)。 (4. World layout and design.) 版本 (Version ) 版本是在 版本的基礎(chǔ)上作出幾個(gè)小的調(diào)整。關(guān)鍵區(qū)域在眾多的附錄中。 ( Version has several small changes over that of version . The key areas are in many of the appendixes.) 列出所包含的改變: ( Included in the changes are:) 次要的修改遍及整個(gè)文檔。 ( 1. Minor revisions throughout entire document.) 加入 “用戶界面附錄 ”。 ( 2. Added “User Interface Appendix”.) 加入 “游戲道具附錄 ”。 ( 3. Added “Game Object Properties Appendix”.) 加入世界的思想梗概。 ( 4. Added concept sketch for world.) 游戲概述( Game Overview) 哲學(xué)( Philosophy) 哲學(xué)觀點(diǎn) 1(Philosophical point 1) 這個(gè)游戲試著去做這些或那些。根本上我試著去完成一些以前所沒有實(shí)現(xiàn)過的東西。或者,這個(gè)游戲不去試著改變世界。我們將撕破那些我不相信的嚴(yán)密競(jìng)賽。世界將被我們僅僅使用現(xiàn)有引擎和新的美工所制造的成果震撼。 (This game is trying to do this and that. Fundamentally I am trying to achieve something that has never been achieved before. Or. This game will not try and change the world. We are ripping off the petition so exactly that I can’t believe it. The world will be shocked at how we are using an existing engine with new art.) 哲學(xué)觀點(diǎn) 2(Philosophical point 2) 我們的游戲僅在康柏電腦上運(yùn)行。為了某某理由。(???不明白。) ( Our game only runs on Compaq puters. The reason for this is such and such. We believe the world is ing to and end anyhow so what difference does it make?) 哲學(xué)觀點(diǎn) 3(Philosophical point 3) 當(dāng)你創(chuàng)造了一些拱型哲學(xué)觀點(diǎn),說些你想的事情。 ( When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.) 基本問題( Common Questions) 這個(gè)游戲是什么?( What is the game?) 用一個(gè)段落來介紹這個(gè)游戲?;卮鹉切┠銈儗⒈辉儐柕拇蠖鄶?shù)基本問題。例如你們?cè)谑裁礄C(jī)種上工作? ( Describe the game is a paragraph. This is the answer to the most mon question that you will be asked. What are you working on?) 為什么做這個(gè)游戲?( Why create this game?) 你們?yōu)槭裁匆鲞@樣一個(gè)游戲? ( Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for JellO tossing midgets?) 這個(gè)游戲在哪里發(fā)生?( Where does the game take place?) 描述你的游戲所 發(fā)生的世界。簡(jiǎn)單一些。幫助讀者的頭腦去判斷。你不能夠使用冗長(zhǎng)的文字來獨(dú)立描述這個(gè)世界。記住使你的文字清晰及易讀。(???不明白) ( Describe the world that your game takes place in. Simple as that. Help frame it in the reader’s mind by spending a few sentences on it here. You can go into lengthy detail later in a section solely dedicated to describing the world. Remember that we want to keep this part of the design light and readable.) 我要操作什么?( What do I control?) 說明一下角色要如何控制。你將在一群狂暴的、變異的、無聊的玩家掌管下。如果你想打開人工智能并轉(zhuǎn)向仿真魚碗。(???不明白) ( Describe what the player will control. You will be in charge of a band of rabid mutant fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.) 我有幾個(gè)角色可以選擇?( How many characters do I control?) 如果選擇角色是有效的,說明一下吧。記住回答那些讀者要問的問題。這全部依賴你的設(shè)