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基于eclipse平臺的飛機(jī)游戲的開發(fā)畢業(yè)論文設(shè)計-展示頁

2025-07-16 21:54本頁面
  

【正文】 ....... 1 手機(jī)軟件現(xiàn)狀 ......................................................................................................................... 1 J2ME 介紹 ............................................................................................................................... 1 手機(jī)游戲應(yīng)具有的特 征 ........................................................................................................... 1 本游戲背景介紹 ...................................................................................................................... 2 本章小結(jié) ................................................................................................................................ 2 2 開發(fā)環(huán)境及相關(guān)技術(shù)的介紹 ........................................................................................................... 3 開發(fā)環(huán)境 ................................................................................................................................ 3 JAVA 語言特點(diǎn) ...................................................................................................................... 3 關(guān)于 ECLIPSE ........................................................................................................................ 3 關(guān)于 WIRELESS TOOL KIT ......................................................................................................... 3 JAVA APPICATION MANAGER ................................................................................................... 4 本章小結(jié) ................................................................................................................................ 4 3 程序結(jié)構(gòu)、思想和相關(guān)技術(shù) ........................................................................................................... 5 本程序需要解決的主要技術(shù)問題 ............................................................................................. 5 程序流程 ................................................................................................................................ 5 CANVAS 類 .............................................................................................................................. 6 GRAPHICS類 ............................................................................................................................ 6 技術(shù)下的繪制背景技術(shù) .............................................................................................. 6 新增的 GAMECANVAS包 ............................................................................................ 6 PNG 圖片格式 ......................................................................................................................... 7 玩家飛機(jī)的控制方式和敵人方的智能運(yùn)行 ............................................................................... 7 子彈的運(yùn)行和控制 .................................................................................................................. 8 內(nèi)存的優(yōu)化 ........................................................................................................................... 8 內(nèi)存檢測器 ........................................................................................................................... 8 關(guān)于混淆器 ........................................................................................................................... 9 本章小結(jié) .............................................................................................................................. 9 4 程序分析和具體實(shí)現(xiàn) ......................................................................................................................10 游戲進(jìn)入前的選擇 .................................................................................................................10 MYBULLETS類 .........................................................................................................................10 游戲邏輯及 GAMESCREEN 類 ...................................................................................................11 gameScreen 類所實(shí)現(xiàn)的功能 ...........................................................................................11 地圖的創(chuàng)建 ....................................................................................................................11 地圖的移動 ....................................................................................................................12 gameScreen 類的構(gòu)造函數(shù) ............................................................................................12 關(guān)于 mandAction()方法 .............................................................................................12 Sprite 類對象的碰撞檢測及相關(guān)屬性 ...............................................................................13 普通敵人相關(guān)屬性 .................................................................................................................15 白云的實(shí)現(xiàn)原理 .....................................................................................................................16 關(guān)尾 BOSS 及相關(guān)屬性 ..........................................................................................................16 本章小結(jié) ................................................................................................................................17 5 測試 .............................................................................................................................................18 打包測試的過程 .....................................................................................................................18 發(fā)現(xiàn)的 BUG 及解決情況 ........................................................................................................19 未完善的功能 ........................................................................................................................20 6 總結(jié) .............................................................................................................................................21 本程序的總結(jié)和展望 ..................................................................................
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