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java面向?qū)ο蟪绦蛟O(shè)計(jì)教學(xué)大綱-展示頁

2024-10-29 10:26本頁面
  

【正文】 output using the NumberFormat and DecimalFormat To be familiar with enumerated To understand wrapper classes and the concept of To understand ponents and containers used in graphics user To know a label ponent and the use of +6 We39。第一篇:Java面向?qū)ο蟪绦蛟O(shè)計(jì)教學(xué)大綱Java面向?qū)ο蟪绦蛟O(shè)計(jì)課程教學(xué)大綱ObjectOriented Programming with Java Syllabus課程名稱 課程類別 建設(shè)單位/教研室 前后課程 適用專業(yè)、層次 Java面向?qū)ο蟪绦蛟O(shè)課程英文名ObjectOriented Programming with Java 計(jì) 稱 專業(yè)必修課 學(xué)分/學(xué)時(shí) +42 計(jì)算機(jī)系/軟件工程教研室 考核方式 考試 C語言程序設(shè)計(jì)軟件工程、計(jì)算機(jī)科學(xué)與技術(shù)、網(wǎng)絡(luò)工程Upon pletion of this course, students should master the basic knowledge of Java language, understand and grasp the basic objectoriented programming design ideas and skillfully use Java language to write, pile and debug would lay a good foundation for students on independently finish the work of program development with Java in the The emphasis: origin of Java, Why should we learn Java language, Java crossplatform principle analysis(JVM)and Java Environment variable and Expressions: including Character Strings, Variables and Assignment, Primitive Data Types, Expressions, Data Conversion, Interactive object programming ideas: including Class, Object, Variables, Methods, Encapsulation, Inheritance, Polymorphism, Interface and so statements: including conditionals and loops : Declaring and using onedimensional arrays and twodimensional : including exception handling, uncaught exceptions, and trycatch statement and so : including event handling and graphics user difficulty:Objectoriented concept and idea, establishing application model and algorithm of description, the algorithm optimization of program and so : Text and references Text :John Lewis “Java程序設(shè)計(jì)教程(第六版)英文版” 電子工業(yè)出版社 ISBN9787121088087 References:1.《Java編程思想(英文版 第3版)》,(美)Bruce Eckel編,機(jī)械工業(yè)出版社出版社; 》,(美)Gary , 趙德奎 林仕平譯,北京大學(xué)出版社。 , Gary 2核心技術(shù) 卷I:, , Gary 2核心技術(shù) 卷II:, 學(xué)時(shí) 基本要求按章、節(jié)具體列出教學(xué)內(nèi)容 Topic 具體列出教學(xué)的基本要求,如了解、理解、掌握及應(yīng)用等。ve been using predefined we will learn to write our own classes to define To grasp the structure and content of a class To understand the concept of object state using instance To know the effect of visibility modifiers on methods and To grasp the structure of a method definition, including parameters and return To grasp the structure and purpose of a To grasp the creation of graphical To understand the concepts needed to create an interactive graphical user 5 Conditionals and LoopsChapter 6 OBJECTORIENTED DESIGNChapter 7 ArraysChapter 8 Inheritance l To know some basic GUI ponents and +4 Now we will examine programming statements that allow us to make decisions and repeat processing steps in a To know the flow of control through a To understand Boolean expressions that can be used to make To grasp to perform basic decision making using if and switch To understand issues pertaining to the parison of certain types of To grasp familiarly to execute statements repetitively using
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