【正文】
is. The main innovation of this paper is reflected in the parative analysis through the use of methods to analyze the current society of China39。s lives more widely, the main animation 3D animation and 2D animation, 2D animation is also called the Flash animation software, Flash is a good 2D animation, this software can produce beautiful, vector animation colorful, and mixed with music makes perfect better. The key points of Flash animation is the main frame, making use of several elements, scene production, no interoperability between using animation, mask making and various software, in rendering scenes and roles need to use with the Photoshop software, drawing and continuous improvement, but the key point of Flash animation the production also includes sound production, animation, no sound is not harmonious, is not perfect, however sound in F lash animation to Premiere software for editing and reasonable time setting, you need to make it to the Flash animation. In this paper, through the parative study, analysis of the causes of China animation behind Japan. Around the animation as by the audiences of all ages favorite entertainment, has a profound history of the status quo, analyzes the reasons why the current USA and Japanese animation in a leading position in the field of animation, the animation is Chinese has not yet made remarkable achievements of the questions put forward personal views. Both historical reasons, there are reasons to make the thinking. This paper uses normative research method to study. The paper is divided into four parts: the first is defined, and the importance of animation era are discussed。 關(guān)鍵字 :二維動(dòng)畫;場(chǎng)景制作; Flash 應(yīng)用;聲音的配置 武昌工學(xué)院畢業(yè)論文(設(shè)計(jì))專用稿紙 3 Abstract With the progress of science and technology, animation has entered into people39。全文分四個(gè)部分:首先是討論了動(dòng) 畫的定義、重要性及其具有的時(shí)代意義;其次是從中日兩國(guó)的動(dòng)畫特點(diǎn)進(jìn)行了分析,再次從中日兩國(guó)的動(dòng)畫發(fā)展分析了兩國(guó)動(dòng)畫的差異性;最后通過兩國(guó)動(dòng)畫的對(duì)比,對(duì)我國(guó)未來動(dòng)畫的發(fā)展與變化做出了展望與分析。既有歷史方面的原因,也有制作思維方面的原因。 本文通過對(duì)比研究,淺析中國(guó)動(dòng)漫落后于日本的原因。 特此聲明 作者專業(yè) : 動(dòng)漫設(shè)計(jì) 作者學(xué)號(hào) : 113007010919 作者簽名 : 年 月 日 武昌工學(xué)院畢業(yè)論文(設(shè)計(jì))專用稿紙 1 淺析 Flash 動(dòng)畫制作的關(guān)鍵點(diǎn) 孟姿 The key point of Flash animation zi,meng 20xx 年 5 月 6 日 武昌工學(xué)院畢業(yè)論文(設(shè)計(jì))專用稿紙 2 摘 要 隨著 科技的不斷進(jìn)步,動(dòng)畫已經(jīng)進(jìn)入到了人們的生活,并且在人們的生活中活動(dòng)較為廣泛,動(dòng)畫主要有三維動(dòng)畫和二維動(dòng)畫,二維動(dòng)畫又被稱之為 Flash 動(dòng)畫, Flash 是一種良好的制作二維動(dòng)畫的軟件,這個(gè)軟件可以制作出優(yōu)美、多彩的矢量動(dòng)畫,并且參雜音樂的配合使得效果更佳的完美。因本畢業(yè)論文(設(shè)計(jì))引起的法律結(jié)果完全由本人承擔(dān)。 本科畢業(yè)論文(設(shè)計(jì)) 論文題目 : 淺析 Flash 動(dòng)畫制作的關(guān)鍵點(diǎn) 姓名 : 孟姿 學(xué)號(hào) : 113007010919 班級(jí) : 1109 班 年級(jí) : 20xx 級(jí) 專業(yè) : 動(dòng)