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20xx浙江省高考壓軸卷英語word版含解析-展示頁

2024-12-08 21:07本頁面
  

【正文】 to help keep the typing error count low. Hopefully you will be doing your part by reading PsyBlog in a cap and gown.(學位服 ). 28. What is the main idea of the text? A. Body movements change the way people think B. How people dress has an influence on their feelings C. What people wear can affect their cognitive performance D. People doing different jobs should wear different clothes 29. Adam and Galinsky’s experiment tested the effect of clothes on their wearers’___________. A. insights B. movements C. attention D. appearance 30. How does the author sound in the last paragraph? A. Academic B. Humorous C. Formal D. Hopeful 第二節(jié)(共 5 小題;每小題 2 分,滿分 10 分) 根據短文內容,從短文后的選項中選出能填入空白處的最佳選項。s just the beginning of the possibilities—Root can also be taught to flee when it detects danger,which in this case is the beam from a flashlight,and even play “Angry Birds” on a whiteboard using realworld multiple Roots can be used at the same time,the robot is the perfect classroom tool to introduce coding to young kids. Raphael believes that this novel approach to coding will excite great interest because unlike the traditional method,Root makes coding fun for even the youngest of ,the robot,successfully tested by kids in the laboratory,is not yet available for researchers estimate that Root will be sold for about $200, making it fairly affordable for anyone that wishes to learn how to code. 25. Why are kids afraid to learn to code according to the author? A. It is very difficult for them to learn this skill. B. It gets them more unfortable to use puters. C. Learning code will cost them a large sum of money. D. Kids find it will have less fun playing puter games. 26. The robot called Root helps kids to______. A. change kids39。 A Smartphones have been blamed for everything from taking drivers’ attention from driving to keeping people on the sofa scrolling (滾屏 ) videos. But the smartphone that seems to be everywhere could just as easily increase physical activity if it pushes its owner’s buttons in the right way. New research shows that making social connections through activitytracking apps gets people to move more. And a separate study on this summer’s “Pokemon Go” phenomenon shows that the smartphone game got players to take thousands more steps than usual. Together, the studies show the potential for smartphones to push a range of people to be more active. People who linked with friends on the activitytracking app increase their steps by 400 a day on average over the next week, pared with people who made no social connections, according to Tim Althoff and two other puter scientists at Stanford University. The effect of social connections declined, but remained significant for five months before the numbers fell back even with users who made no connections. Such insights show the promise of smartphones and games to help with one of the most stubborn public health problemsthat even people who want to be active have trouble staying active. An NBA videogame, for example, gives players extra powers in the game if they reach a step goal in real life. The app “Zomies, Run!” uses audio stories to push people to run more or run faster. Still, there is room for growth: Only about 4% of all health apps use “gamification,” such as pointscoring or petition, according to a study published in October in BMJ Open. “Gamification is actually quite closely linked with behavior change techniques,” says Dr. Elizabeth Ann Edwards, the study’s lead author and a doctor and researcher at Queen Mary University of London. 21. What does the author think of smartphones? A. They lead to people’s lack of physical activity. B. They will make people have more connections. C. They can have videogames more interesting. D. They can involve their users in more exercise. 22. According to “Pokemon Go” phenomenon, smartphone users bee more active because . A. they have more social connections B. they get extra powers in life C. the games increase physical activity D. a life goal has been set step by step 23. Who are most likely to exercise more? A. Video watchers on the sofa. B. Smartphone game lovers. C. People with no social connections. D. People with trouble staying active. 24. How does the author try to argue the ease of smartphones? A. By showing the results of some researches. B. By explaining the functions of smartphones. C. By giving vivid description of some games. D. By analyzing the causes of public health problems. B Mention the word “coding” and the first image that es to mind is a plicated algorithm(運算法則) that has no relationship to the real is,therefore,no wonder that most kids avoid learning this skill that is being increasingly important in today39。 14. What is the relationship between the speakers? A. Classmates. B. Brother and sister. C. Teacher and student. 15. What does the man think of pizza? A. Popular. B. Boring. C. Expensive. 16. Why don’t the speakers choose the Chinese restaurant? A. It has no music. B. It is quite noisy. C. It will be closing temporarily. 聽第 10 段材料,回答第 17 至 20 題。 8. What did Mr. Ewing ask the speakers to do? A. Help out at the conference centre. B. Talk with the branch office workers. C. Arrive at the conference centre on time. 9. How will the speakers go to the conference centre? A. By asking Mr. Ewing for a lift. B. By taking the underground. C. By driving the man’s car. 10. What do we know about the woman? A. She isn’t sure about the way. B. She can’t drive a car. C. She doesn’t like to travel alone. 聽第 8 段材料,回答第 11 至 13 題。 聽第 6 段材料,回答第 7 題。聽每段對話或獨白前,你將有時間閱讀各個小題,每小題 5 秒鐘;聽完后,各小題將給出 5 秒鐘的作答時間。 1. What does the woman ask the man to do? A. Drive her to the factory. B. Give
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