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連連看游戲設(shè)計論文-展示頁

2024-09-14 15:17本頁面
  

【正文】 ................................................................. 15 2 程序異常處理 ........................................................................................................................................................ 15 結(jié)論 ...................................................................................................................................................................................... 16 致謝 ...................................................................................................................................................................................... 17 IV 參考文獻(xiàn) ............................................................................................................................................................................. 18 1 第一章 緒論 一 游戲產(chǎn)業(yè)介紹 游戲產(chǎn)業(yè)作為現(xiàn)代電腦電子技術(shù)的產(chǎn)物,正在以其獨(dú)特的魅力在全世界的娛樂領(lǐng)域占據(jù)主流位置,我們在承認(rèn)廣大娛樂網(wǎng)民的選擇空間狹小的同時,也必須明確的一點(diǎn)就是游戲本身所具有的強(qiáng)大的吸引力。 ................................................................................................................................ 7 5) 圖片加載器。 ................................................................................................................. 7 3) 驅(qū)動類。s interface is based on the GUI (graphical user interface ) development, which makes the game interface simple and clear. And call some of these functions, pleted the event trigger function. Hope that through this design Lianliankan game, for everyone to bring to life a little fun. The game through the definition of the dynamic twodimensional array, according to certain provisions of the path algorithm to determine. Key words: Lianliankan, game, JAVA, GUI, array III 目錄 摘要 .............................................................................................................................................................................................. I 第一章 緒論 .......................................................................................................................................................................... 1 一 游戲產(chǎn)業(yè)介紹 .............................................................................................................................................................. 1 二 游戲的發(fā)展概 況 .......................................................................................................................................................... 1 第二章 連連看游戲描述 ..................................................................................................................................................... 2 一 游戲規(guī)則描述 .............................................................................................................................................................. 2 二 游戲設(shè)計的目的 .......................................................................................................................................................... 2 三 游戲可行性論證 .......................................................................................................................................................... 2 第三章 連連看游戲的分析與設(shè)計 .................................................................................................................................... 3 一 游戲的設(shè)計 .................................................................................................................................................................. 3 1 功能設(shè)計 .................................................................................................................................................................... 3 2 游戲模塊設(shè)計 ........................................................................................................................................................... 3 3 算法模塊 ..............................................................................................................................................................
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