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unity3d性能消耗分析器-資料下載頁(yè)

2025-08-04 22:49本頁(yè)面
  

【正文】 d settings)對(duì)話框中的,勾上復(fù)選框自動(dòng)連接分析器(Autoconnect Profiler)。 3 Attach your device to your Mac via cable and hit Build amp。 Run in Unity Editor.通過(guò)數(shù)據(jù)線將您的設(shè)備連接到你的Mac,在Unity編輯器中點(diǎn)擊Build &Run。 4 When app launches on device open profiler window in Unity Editor (WindowProfiler)當(dāng)應(yīng)用程序在設(shè)備上啟動(dòng),在Unity的編輯器打開(kāi)分析器窗口(WindowProfiler) If you are using a firewall, you need to make sure that ports 54998 to 55511 are open in the firewall39。s outbound rules these are the ports used by Unity for remote profiling.如果使用了防火墻,你必須確保端口54998 到 55511在防火墻的出站規(guī)則被打開(kāi)。這些端口都是Unity遠(yuǎn)程分析要使用的端口。Note: Sometimes Unity Editor might not autoconnect to the device. In such cases profiler connection might be initiated from Profiler Window Active Profiler drop down menu by select appropriate device.注:有時(shí),在Unity的編輯器可能不會(huì)自動(dòng)連接到該設(shè)備。在這種情況下,在分析器窗口的Active Profiler下拉菜單選擇相應(yīng)的設(shè)備,分析器連接可以主動(dòng)發(fā)起。AndroidRemote profiling can be enabled on Android devices through two different paths : WiFi or ADB.遠(yuǎn)程分析可以在Android設(shè)備通過(guò)兩種不同的途徑啟用:WiFi或ADB。For WiFi profiling, follow these steps:對(duì)于WiFi分析,用下列的這些步驟:5 Make sure to disable Mobile Data on your Android device.確保在Andriod設(shè)備禁用手機(jī)數(shù)據(jù)。6 Connect your Android device to your WiFi network.連接Android設(shè)備到你的Wifi網(wǎng)絡(luò)。7 Check the Autoconnect Profiler checkbox in Unity39。s build settings dialog.在Unity編譯設(shè)置對(duì)話框,檢查Autoconnect Profiler復(fù)選框是否勾選。8 Attach your device to your Mac/PC via cable and hit Build amp。 Run in Unity Editor.通過(guò)數(shù)據(jù)線連接你的設(shè)備到電腦,在Unity點(diǎn)擊Build amp。 Run。9 When the app launches on the device, open the profiler window in Unity Editor (WindowProfiler)當(dāng)應(yīng)用程序在設(shè)備上啟動(dòng),在Unity打開(kāi)分析器窗口(WindowProfiler)。10 If the Unity Editor fails to autoconnect to the device, select the appropriate device from the Profiler Window Active Profiler drop down menu.如果Unity無(wú)法自動(dòng)連接到該設(shè)備,從分析器窗口Active Profiler下拉菜單,選擇相應(yīng)的設(shè)備。Note: The Android device and host puter (running the Unity Editor) must both be on the same subnet for the device detection to work.注意:Android設(shè)備和主機(jī)計(jì)算機(jī)(正運(yùn)行Unity)必須兩者在同一子網(wǎng),才能正常運(yùn)行設(shè)備檢測(cè)工作。For ADB profiling, follow these steps:對(duì)于ADB分析,用下列的這些步驟: Attach your device to your Mac/PC via cable and make sure ADB recognizes the device (. it shows in adb devices list).通過(guò)數(shù)據(jù)線連接設(shè)備到電腦,并確保ADB設(shè)備設(shè)備(也就是說(shuō)它顯示在ADB設(shè)備列表)。 Open a Terminal window / CMD prompt and enter打開(kāi)一個(gè)終端窗口/ CMD提示符并輸入adb forward tcp:54999 localabstract:Unityinsert bundle identifier here Check the Development Build checkbox in Unity39。s build settings dialog, and hit Build amp。 Run.在Unity編譯設(shè)置對(duì)話框,檢查Development Build復(fù)選框是否勾選,并點(diǎn)擊Build amp。 Run。 When the app launches on the device, open the profiler window in Unity Editor (WindowProfiler)當(dāng)應(yīng)用程序在設(shè)備上啟動(dòng),在Unity打開(kāi)分析器窗口(WindowProfiler)。 Select the AndroidProfiler(ADB@:54999) from the Profiler Window Active Profiler drop down menu.從分析器窗口Active Profiler下拉菜單選擇AndroidProfiler(ADB@:54999)Note: The entry in the drop down menu is only visible when the selected target is Android.注意:進(jìn)入下拉菜單,當(dāng)選擇目標(biāo)是Android唯一可見(jiàn)時(shí)選擇。If you are using a firewall, you need to make sure that ports 54998 to 55511 are open in the firewall39。s outbound rules these are the ports used by Unity for remote profiling.如果使用了防火墻,你必須確保端口54998 到 55511在防火墻的出站規(guī)則被打開(kāi)。這些端口都是Unity遠(yuǎn)程分析要使用的端口。
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