freepeople性欧美熟妇, 色戒完整版无删减158分钟hd, 无码精品国产vα在线观看DVD, 丰满少妇伦精品无码专区在线观看,艾栗栗与纹身男宾馆3p50分钟,国产AV片在线观看,黑人与美女高潮,18岁女RAPPERDISSSUBS,国产手机在机看影片

正文內(nèi)容

計(jì)算機(jī)專(zhuān)業(yè)術(shù)語(yǔ)大全-資料下載頁(yè)

2025-05-30 00:39本頁(yè)面
  

【正文】 (hardwaremotionpensation,硬件運(yùn)動(dòng)補(bǔ)償) HierarchicalZ(Z分級(jí)) hightrianglecount(復(fù)雜三角形計(jì)數(shù)) HOS(HigherOrderSurfaces,高次序表面) HPDR(HighPrecisionDynamicRange,高精度動(dòng)態(tài)范圍) HRAA(HighResolutionAnti-aliasing,高分辨率抗鋸齒) HSI(HighSpeedInterconnect,高速內(nèi)連) HSR(HiddenSurfaceRemoval,隱藏表面移除) HTP(HyperTexelPipeline,超級(jí)像素管道) HWMC(HardwareMotionCompensation,硬件運(yùn)動(dòng)補(bǔ)償) ICD(InstallableClientDriver,可安裝客戶端驅(qū)動(dòng)程序) iDCT(inverseDiscreteCosineTransformation,負(fù)離散余弦轉(zhuǎn)換) IDE(IntegratedDevelopmentEnvironment,集成開(kāi)發(fā)環(huán)境) ImmediateMode,直接模式 IMMT(IntelligentMemoryManagerTechnology,智能內(nèi)存管理技術(shù)) Imposters(詐欺模型) IPEAKGPT(IntelPerformanceEvaluationandAnalysisKitGraphicsPerformanceToolkit,英特爾性能評(píng)估和分析套件圖形性能工具包) IPPR:ImageProcessingandPatternRecognition(圖像處理和模式識(shí)別) IR(ImmediateRendering,直接渲染) IRA(immediatemoderenderingarchitecture,即時(shí)渲染架構(gòu)) IQ(inversequantization,反轉(zhuǎn)量子化) ITC(InternalTrueColor,內(nèi)部真彩色) IVC(IndexedVertexCache,索引頂點(diǎn)緩存) JFAA(JitterFreeAntiAliasing,自由跳躍進(jìn)抗鋸齒) JGSS(JitteredGridSuperSampling,移動(dòng)式柵格超級(jí)采樣) JPRS(Jitteredpseudorandomsampling,抖動(dòng)假取樣) KeyFrameInterpolation,關(guān)鍵幀插補(bǔ) largetextures(大型紋理) LE(lowend,低端) LF(LinearFiltering,線性過(guò)濾,即雙線性過(guò)濾) LFB(LinearFrameBuffer,線性幀緩沖) LFM(LightFieldMapping,光照區(qū)域貼圖) lighting(光源) lightmap(光線映射) LMA(LightspeedmemoryArchitecture,光速內(nèi)存架構(gòu)) LocalPeripheralBus(局域邊緣總線) LOD(LevelsofDetail,細(xì)節(jié)級(jí)) LosslessZCompression,無(wú)損Z壓縮 LPF(Lowpastfilter,低通道濾波器) LSR(LightShaftRendering,光線軸渲染) mipmapping(MIP映射) MAC(MediocreAngleCase,普通角采樣) MatrixVertexBlending,矩陣頂點(diǎn)混和 MCM(MultichipModule,多芯片模塊) Membranelighting,隔膜光線 MipmapLODBiasAdjustment(映射LOD偏移調(diào)節(jié)) Modulate(調(diào)制混合) MotionCompensation,動(dòng)態(tài)補(bǔ)償 motionblur(模糊移動(dòng)) MPPS:MillionPixelsPerSecond,百萬(wàn)個(gè)像素/秒 MRT(MultipleRenderTargets,多重渲染目標(biāo)) MSAA(multisamplingScene/ScreenAnti-aliasing,多重采樣抗鋸齒) MultiplicativeTextureBlending(乘法紋理混合) MultiResolutionMesh,多重分辨率組合 MultiThreadedBusMaster,多線程主控 Multitexture(多重紋理) MVSD(MotionVectorSteereddeinterlacing,移動(dòng)向量控制解交錯(cuò)) MXM(MobilePCIExpressModule,移動(dòng)PCIExpress模塊) NURBS(NonUniformRelationalBSplines,非統(tǒng)一相關(guān)B樣條) nerestMipmap(鄰近MIP映射,又叫點(diǎn)采樣技術(shù)) NGP(NextGenerationGraphicsPort,下一代圖形接口) NSR(nVidiaShadingRasterizer,nVidia描影光柵引擎) NXL(NVIDIAXPressLink,nViadiaX緊迫鏈路) OGSS(OrderedGridSuperSampling,順序柵格超級(jí)采樣) ORB(OnlineResultBrowser,在線分?jǐn)?shù)瀏覽) OTES(OutsideThermalExhaustSystem,向外熱排氣系統(tǒng)) Overdraw(透支,全景渲染造成的浪費(fèi)) partialtexturedownloads(并行紋理傳輸) ParallelProcessingPerspectiveEngine(平行透視處理器) PC(pipelinebining,管道結(jié)合) PerspectiveCorrection(透視糾正) PerspectiveDivide,透視分隔 PGC(ParallelGraphicsConfiguration,并行圖像設(shè)置) PureHAL(PureHardwareAbstractionLayer,純硬件處理層) PIP(PictureInPicture,畫(huà)中畫(huà)) pixel(Pictureelement,圖像元素,又稱(chēng)P像素,屏幕上的像素點(diǎn)) PM(parallaxmapping,視差映射) PointPrimitiveSupport(支持原始點(diǎn)) pointlight(一般點(diǎn)光源) pointsampling(點(diǎn)采樣技術(shù),又叫鄰近MIP映射) PointSprit(點(diǎn)碎片紋理) PositionalLights(定點(diǎn)光源) PrecisePixelInterpolation,精確像素插值 preputed/preimaged(預(yù)計(jì)算/預(yù)描繪) Proceduraltextures(可編程紋理) ProjectedTextrues(投射紋理) PS(PixelShaders,像素描影) PT(Projectivetextures,投影紋理) PTC(PalletizedTextureCompression,并行紋理壓縮) PVA(PatternedVerticalAlignment,圖像垂直調(diào)整) PVPU(ProgramableVertexProcessingUnit,可編程頂點(diǎn)處理單元) QC(QuadCache,四重緩存) QDR(QuadDataRate,四倍速率) QDRSDRAM(QuadDataRate,四倍速率SDRAM) RAMDAC(RandomAccessMemoryDigitaltoAnalogConverter,隨機(jī)存儲(chǔ)器數(shù)/模轉(zhuǎn)換器) RangeFog(延伸霧化) PB(Prioritybuffer,優(yōu)先緩沖) PJSS(programmablejittertable,可編程抖動(dòng)表) ps(picoseconds,皮秒,微微秒,百億分之一秒) Reflectionmapping(反射貼圖) render(著色或渲染) RenderingtoaWindow(窗口透視) RGBA(Red、Blue、Green+Alpha,紅、藍(lán)、綠+Alpha通道) RGSS(RotatedGridSuperSampling,旋轉(zhuǎn)柵格超級(jí)采樣) RM(RetentionMechanism,保持機(jī)構(gòu)) RSAA(RandomSamplingAntialiasing,隨機(jī)采樣抗鋸齒) RTV(RealTimeVideo,實(shí)時(shí)視頻) S端子(Seperate) S3(Sight、Sound、Speed,視頻、音頻、速度) S3TC(S3TextureCompress,S3紋理壓縮,以前僅支持S3顯卡) S3TL(S3Transformationamp。Lighting,S3多邊形轉(zhuǎn)換和光源處理) SB(ShadowBuffer,描影緩沖) ScreenBuffer(屏幕緩沖) SDTV(StandardDefinitionTelevision,標(biāo)準(zhǔn)清晰度電視) SEM(sphericalenvironmentmapping,球形環(huán)境映射) SGCT(selfgaugingclocktechnology,自測(cè)量時(shí)鐘技術(shù)) Shading,描影 SIF2(SUMAIndividualAnalogFilter2,SUMA獨(dú)立模擬過(guò)濾器2) SinglePassMultiTexturing,單通道多紋理 SLAM(SymmetricallyLoadedAcousticModule,平衡裝載聲學(xué)模塊) SLI(ScanlineInterleave,掃描線間插,3Dfx的雙Voodoo2配合技術(shù)) SmartFilter(智能過(guò)濾) softshadows(柔和陰影) softreflections(柔和反射) spotlight(小型點(diǎn)光源) SRA(SymmetricRenderingArchitecture,對(duì)稱(chēng)渲染架構(gòu)) SpecularGouraudShading(鏡面高洛德描影) SS(SmartShader,智能描影) SSAA(SuperSamplingAnti-aliasing,超級(jí)采樣抗鋸齒) StencilBuffers(模板緩沖) StreamProcessor(流線處理) SubpixelAccurateRasterizing(區(qū)塊子像素精確光柵化) SubtractiveTextureBlending(反紋理混合) SuperSampling(超級(jí)采樣) SuperScalerRendering,超標(biāo)量渲染 TableFog(霧化函數(shù)表) TBFB(TileBasedFrameBuffer,碎片紋理幀緩存) TBR(TileBasedrendering,瓦片紋理渲染) tessellation(鑲嵌) texel(T像素,紋理上的像素點(diǎn)) TextureAlphaBlending(紋理Alpha混合) TextureClamping(紋理箝入) TextureFidelity(紋理真實(shí)性) TextureMirroring(紋理反射) textureswapping(紋理交換) TextureWrapping(紋理外包) Tamp。L(TransformandLighting,多邊形轉(zhuǎn)換與光源處理) TBuffer(T緩沖,3dfxVoodoo5的特效,包括全景反鋸齒FullsceneAntiAliasing、動(dòng)態(tài)模糊MotionBlur、焦點(diǎn)模糊DepthofFieldBlur、柔和陰影SoftShadows、柔和反射SoftReflections) TCA(TwinCacheArchitecture,雙緩存結(jié)構(gòu)) TIFF(TaggedImageFileFormat,標(biāo)簽圖像文件格式) TriangleSetup,三角形設(shè)置 Transparency(透明狀效果) Transformation(三角形轉(zhuǎn)換) TrilinearFiltering(三線性過(guò)濾) TextureModes,材質(zhì)模式 TMIPM:TrilinearMIPMapping(三次線性MIP材質(zhì)貼圖) TMU(TextureMapUnit,紋理映射單元) UCA(UnifiedCompilerArchitecture,統(tǒng)一編譯架構(gòu)) UDA(UnifiedDriverArchitecture,統(tǒng)一驅(qū)動(dòng)程序架構(gòu)) UDOT(UltraSharpDisplayOutputTechnology,超清晰顯示輸出技術(shù)) UMA(UnifiedMemoryArchitecture,統(tǒng)一內(nèi)存架構(gòu)) UMA(UnifiedMotherboardArchitecture,統(tǒng)一主板架構(gòu)) UPT(unrealperformancetest,虛幻引擎性能測(cè)試) VA(VernierAcuity,視敏度) VDM(VirtualDisplacementMapping,虛擬位移映射) VisualizeGeometryEngine,可視化幾何引擎 VertexAlphaBlending(頂點(diǎn)Alpha混合) VertexFog(頂點(diǎn)霧化) VertexLighting(
點(diǎn)擊復(fù)制文檔內(nèi)容
環(huán)評(píng)公示相關(guān)推薦
文庫(kù)吧 www.dybbs8.com
備案圖鄂ICP備17016276號(hào)-1