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網(wǎng)游策劃案模板(編輯修改稿)

2025-05-22 13:14 本頁面
 

【文章內(nèi)容簡介】 鍵的變化是在眾多的附錄中。(Version has several small changes over that of version . The key areas are in many of the appendixes.)6 / 24列出所包含的改變:(Included in the changes are:)遍及整個文檔的次要的修改。(1. Minor revisions throughout entire document.)加入“用戶界面附錄 ”。(2. Added “User Interface Appendix”.)加入“游戲中的對象附錄 ”。(3. Added “Game Object Properties Appendix”.)加入對游戲世界的基本思想梗概。(4. Added concept sketch for world.)7 / 24游戲概述(Game Overview)哲學(Philosophy)哲學觀點 1(Philosophical point 1)這個游戲試著去做這些或那些。根本上我試著去完成一些以前所沒有實現(xiàn)過的東西?;蛘?,這個游戲不去試著改變世界。我們幾乎無法相信,我們?nèi)绱顺晒Φ刳A得了競爭。僅僅使用現(xiàn)有引擎,通過新的游戲設計藝術,我們將使世界震驚。(This game is trying to do this and that. Fundamentally I am trying to achieve something that has never been achieved before. Or. This game will not try and change the world. We are ripping off the petition so exactly that I can’t believe it. The world will be shocked at how we are using an existing engine with new art.)哲學觀點 2(Philosophical point 2)我們的游戲僅在康柏電腦上運行。為了某某理由。(反正世界遲早要滅亡,這些理由有啥關系?)(補充:這里,可憐的模版作者似乎正在想辦法碼點東西出來占位……)(Our game only runs on Compaq puters. The reason for this is such and such. We believe the world is ing to an end anyhow so what difference does it make?)哲學觀點 3(Philosophical point 3)當你提出了一些能概括這個游戲設計的哲學觀點,自由的說出一切你想說的話吧。當然,你可以把“哲學觀點”這個詞,換成“我的游戲設計目標”,或者別的什么。(When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.)基本問題(Common Questions)這個游戲是什么?(What is the game?)用一個段落來介紹這個游戲?;卮鹉切┠銈儗⒈辉儐柕拇蠖鄶?shù)基本問題。你們在設計怎樣的一個游戲?(Describe the game is a paragraph. This is the answer to the most mon question that you will be asked. What are you working on?)為什么做這個游戲?(Why create this game?)你們?yōu)槭裁匆鲞@樣一個游戲?是因為你喜歡 3D 射擊嗎?還是你覺得目前 XX 游戲擁有潛在市場?(Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for JellO tossing midgets?)這個游戲在哪里發(fā)生?(Where does the game take place?)描述你的游戲所發(fā)生的地點。如此簡單而已。用幾句話給讀者一個對游戲的基本印象。詳細的東西下面再說。記住,策劃文檔的這部分必須簡潔易讀。8 / 24(Describe the world that your game takes place in. Simple as that. Help frame it in the reader’s mind by spending a few sentences on it here. You can go into lengthy detail later in a section solely dedicated to describing the world. Remember that we want to keep this part of the design light and readable.)我要操作什么?(What do I control?)說明一下玩家要操作些什么。你要對一群狂暴的、變異的、無聊的玩家負責。如果你愿意,你可以把話題轉向 AI,或者如何模擬一個魚缸之類的。(Describe what the player will control. You will be in charge of a band of rabid mutant fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.)我有幾個角色可以選擇?(How many characters do I control?)如果可以選擇角色,說明一下吧。記得回答一些讀者可能會問的問題。這些可是全都依賴你的設計呢。(If this applies talk a little more about the control choices. Remember to add answers to questions that you think the reader will ask. This is totally dependent on your design.)主要目的是什么?(What is the main focus?)我們已經(jīng)知道了游戲的發(fā)生場景和玩家需要控制什么。接下來就是,在這個世界里,玩家的最終目是什么?(補充:比如,拯救世界)這些暴躁,無所事事的玩家們掌握著主動權。你要小心你的用詞,別把策劃弄得像是在推銷。你的策劃必須簡單明確。(Now that we know where the game takes place and what the player controls. What are they supposed to achieve in this world? Angry fiddle players take over the . building. Be careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.)與同類游戲有什么不同?(What’s different?)告訴他們這個游戲與同類游戲有什么不同。這個問題總是會被提出很多次。(Tell them what is different from the games that are attempting this in the market right now. This question es up a lot.)9 / 24特色設置(Feature Set)特色概述(General Features)巨大的世界(Huge world)異常無聊的玩家(Mutant fiddle players)三維圖形(3D graphics)32 位色彩(32bit color)聯(lián)網(wǎng)特色(Multiplayer Features)超過一千萬玩家(Up to 10 million players)非常容易找到樂趣(Easy to find a game)非常容易在巨大的世界中找到志同道合的伙伴(Easy to find your pal in huge world)可以進行語音聊天(Can chat over voice link)編輯器(Editor )從世界(構架)開始編輯(Comes with world editor)從互聯(lián)網(wǎng)上下載關卡(Get levels from inter)編輯器是非常容易使用的(Editor is super easy to use)游戲性(Gameplay)列出游戲體驗的關鍵資源(List stuff here that is key to the gameplay experience)列出非常多的資源(List a lot of stuff here)嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢?(Hey, if you got nothing here, is this game worth doing?)10 / 24游戲世界(The Game World)概述(Overview)描述一下游戲中的世界概況。(Provide an overview to the game world.)世界特色 1(World Feature 1)實際上這部分不應該叫做“世界特色 1”,而是應該在這段的開頭先列出這世界的一些主要組成。接著,在這一部分里,你把龐大的世界拆分為多個部分,然后一一進行描述。(This section is not supposed to be called world feature 1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into ponent pieces and describe each one.)世
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