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驗(yàn)互動(dòng) ? The tendency of culture industry is the technology merger with digit, content can be used in multiple media ,Interactive experience in culture consumption 產(chǎn)業(yè)文化化的趨勢 The tendency of industry culturalization ? 化傳統(tǒng)為現(xiàn)代 turn tradition into modern, ? 化現(xiàn)代為時(shí)尚 turn modern into fashion, ? 化時(shí)尚為體驗(yàn) turn fashion into experience ? 化體驗(yàn)為互動(dòng) turn experience into interactive. 從行業(yè)分類的角度分析類比,我們認(rèn)為 After analyzing the catalogues of industry from the point view of our animation industry, we understand that ? “核心版權(quán)產(chǎn)業(yè) ” 相當(dāng)于內(nèi)容生產(chǎn)商 ? core copyright industry equals to content producer ? “邊緣版權(quán)產(chǎn)業(yè) ” 相當(dāng)于中介服務(wù)商 ? edge copyright industry equals to serving agent ? “交叉版權(quán)產(chǎn)業(yè) ” 相當(dāng)于設(shè)備提供商 ? cross copyright industry equals to equipment supplier and ? “部分版權(quán)產(chǎn)業(yè) ” 則是融入了文化創(chuàng)意元素的傳統(tǒng)產(chǎn)業(yè) ? partial copyright industry equals to traditional industry included with culture creative elements 藍(lán)貓-中國動(dòng)畫產(chǎn)業(yè)成案例 Blue CatSuccess case of China Animation Industry 三辰的行業(yè)定位:以信息為載體的教育娛樂業(yè) Suchime Cartoon Group has devoted to Education with entertainment purpose bases on information technology 我們的藝術(shù)理念 Our art idea ? 科學(xué)知識(shí)普及化 To educate kids with knowledge of science and technology ? 枯 燥 教 育 娛樂 化 To turn learning and education into entertainment activities ? 社會(huì)知識(shí)常識(shí)化 To enhance social knowledge as mon sense ? 民族文化國際化 To internationalize Chinese national culture ? 故事情節(jié)人文化 To teach important human values such as family, honor, and passion ? 哲學(xué)理念世俗化 To popularize philosophy ideas 寓教于樂 用動(dòng)畫普及科普知識(shí) Popularize science knowledge with animation 藍(lán)貓卡通系列節(jié)目 Blue Cat Animation Series 《 藍(lán)淘氣 3000問 》 已完成: We have produced 《 幽默舞臺(tái)系列 》 Science amp。 Humor series 《 星球大戰(zhàn)系列 》 Star War Series 《 恐龍時(shí)代系列 》 Dinosaur Series