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整合創(chuàng)新設(shè)計(jì)在機(jī)載座艙人機(jī)交互中的應(yīng)用碩士學(xué)位論文(已修改)

2025-07-27 21:51 本頁面
 

【正文】 浙江大學(xué)碩士學(xué)位論文 Abstract i 整合創(chuàng)新在 座艙 交 互設(shè) 計(jì) 中 的 應(yīng)用 摘要 隨著科技的發(fā)展,產(chǎn)品的技術(shù)壁壘越來越薄,產(chǎn)品設(shè)計(jì)由技術(shù)導(dǎo)向轉(zhuǎn)變?yōu)樵O(shè)計(jì)導(dǎo)向的趨勢日益明顯。由于產(chǎn)品設(shè)計(jì)的獨(dú)特性,相比于藝術(shù)設(shè)計(jì),更需要重視其商業(yè)價(jià)值,而商業(yè)價(jià)值的實(shí)現(xiàn)則必須通過用戶的認(rèn)可得以實(shí)現(xiàn),因此產(chǎn)品設(shè)計(jì)更加注重大眾用戶的需求和使用習(xí)慣,只有真正做到以用戶為中心,才能使產(chǎn)品設(shè)計(jì)創(chuàng)造應(yīng)有的價(jià)值。 產(chǎn)品設(shè)計(jì)發(fā)展至今,其設(shè)計(jì)方法經(jīng)歷了長期的發(fā)展過程,產(chǎn)品設(shè)計(jì)方法關(guān)注對用戶需求的提取和需求的細(xì)分,各種信息獲取機(jī)器和處理技術(shù)的出現(xiàn),為產(chǎn)品各種能力的突破性提升和實(shí)現(xiàn)提供了可能。飛機(jī)座艙人機(jī)界面一種特殊的產(chǎn)品,它是飛行員了解飛機(jī)狀態(tài)的重要媒介,飛行員通過人機(jī)界面提供的飛行信息、導(dǎo)航信息、系統(tǒng)設(shè)備狀態(tài)信息作出相應(yīng)的判斷,對飛機(jī)進(jìn)行操作控制。它與一般的產(chǎn)品相比設(shè)計(jì)限制更多,安全性要求更高,因此整合創(chuàng)新是進(jìn)行飛機(jī)座艙人機(jī)界面設(shè)計(jì)的最好方法,不完全拋棄既有的已驗(yàn)證設(shè)計(jì),但是根據(jù)交互理論將飛機(jī)座艙人機(jī)交互設(shè)計(jì)進(jìn)行創(chuàng)新,得到優(yōu)化的設(shè)計(jì)效果。 良好的交互設(shè)計(jì)能有效的改善飛機(jī)座艙人機(jī)交互的使用體驗(yàn),使得飛行員與飛機(jī)之間的信息傳達(dá)不僅僅局限于界面顯示,更加上聲音 和觸覺的提示,最后達(dá)到提高飛機(jī)駕駛安全性的效果。 本文從交互設(shè)計(jì)和產(chǎn)品設(shè)計(jì)入手,站在設(shè)計(jì)師和工程師的雙重角度來看待飛機(jī)座艙人機(jī)交互設(shè)計(jì),以飛機(jī)航展項(xiàng)目為依托,提出多種改進(jìn)設(shè)計(jì)方案,優(yōu)化設(shè)計(jì)過程,并依照交互設(shè)計(jì)理論和座艙設(shè)計(jì)評估理論對設(shè)計(jì)方案分析,從中實(shí)踐整合創(chuàng)新在機(jī)載座艙人機(jī)交互中的應(yīng)用。 關(guān)鍵詞: 交互設(shè)計(jì), 飛機(jī)座艙 人機(jī) 交互 ,用戶界面 設(shè)計(jì) , 情感化設(shè)計(jì) 浙江大學(xué)碩士學(xué)位論文 Abstract ii Abstract As the development of technology, the technical barriers to getting thinner and product design from the technology oriented to designoriented trend is increasingly evident. Due to the unique nature of the design, pared to art and design, but also need to focus on its mercial value, and the realization of business value must be achieved through the user acceptance and therefore pay more attention to product design, public users needs and habits, and only really do to a usercentric in order to make products designed to create proper value. Product design development to date, and its design method through a long process of development, product design method concerns the extraction of user needs and requirements of subdivision, to obtain a variety of information processing machines and technologies, breakthrough capabilities for the product upgrade and implementation possible. Cockpit HMI a special product, which is state of the aircraft pilots understand the importance of the media, the pilot through the interface that provides flight information, navigation information system equipment status information to make appropriate judgments, the aircraft operational control. Compared with the general design of the product is more restrictive, higher security requirements, thus integrating innovation is carried cockpit humanmachine interface design is the best way, do not pletely abandon the existing verified design, but according to the theory of the aircraft interaction cockpit HCI design innovation, optimize the design effect. Good interaction design can effectively improve the cockpit interactive user experience, making the pilot and the aircraft is not limited to convey information between the interface display, and more on the sound and tactile prompts, and finally to improve the effect of driving safety aircraft . In this paper, interaction design and product design from the start, standing designers and engineers of the dual perspective cockpit HCI design, relying on the airplane airshow project presented a variety of design options to improve and optimize the design process, and in accordance with interaction design cockpit design assessment 浙江大學(xué)碩士學(xué)位論文 Abstract iii theory and the theory of design analysis, integration and innovation in practice from airborne cockpit interactive application. Key Words: Interaction Design, Cockpit Interface, UI, HCI, Emotional Design 浙江大學(xué)碩士學(xué)位論文 目錄 I 目錄 摘要 ............................................................................................................................... i Abstract ......................................................................................................................... ii 目錄 .............................................................................................................................. I 圖目錄 ........................................................................................................................IV 表目錄 ........................................................................................................................VI 第 1章 緒論 ................................................................................................................1 課題背景 ..............................................................................................................1 交互與交互設(shè)計(jì) ...........................................................................................1 研究傳統(tǒng)產(chǎn)品的必要性和重要性 ...............................................................2 研究 工作 .............................................................................................................3 本章小結(jié) ..............................................................................................................3 第 2章 基礎(chǔ)理論 ........................................................................................................4 產(chǎn)品設(shè)計(jì) ..............................................................................................................4 設(shè)計(jì)的含義 ...................................................................................................4 工業(yè)設(shè)計(jì)發(fā)展趨勢 .......................................................................................5 交互和人機(jī)交互 ..................................................................................................6 交互發(fā)展歷史 ...............................................................................................7 交互理論框架發(fā)展 .......................................................................................9 情感化設(shè)計(jì)的發(fā)展 .....................................................................................15 交互與用戶體驗(yàn) .........................................................................................17 本章小結(jié) ...........................................................
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