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畢業(yè)論文-基于opengl的3d游戲設(shè)計(已修改)

2025-12-12 22:15 本頁面
 

【正文】 基于 OPENGL 的 3D 游戲設(shè)計 摘要: 隨著時代進(jìn)步,從簡單的色塊堆砌而成的畫面到數(shù)百萬多邊形組成的精細(xì)人物,游戲正展示給我們越來越真實且廣闊的世界。對于近幾年游戲的發(fā)展來說,老式 2D游戲的畫面、游戲性、互動性已經(jīng)無法滿足各類玩家的需要,而 3D 游戲無論是在游戲畫面的真實程度、操作的流暢程度、以及故事背景方面的優(yōu)越性都非常突出。在這種發(fā)展趨勢下, 2D 游戲所占領(lǐng)的市場將會變得微乎其微, 3D 游戲的開發(fā)將會成為整個游戲制作領(lǐng)域的一種趨勢。 針對于 3D 游戲開發(fā), OpenGL 作為一個 3D 的 應(yīng)用程序編程接口( API)來說, 是非常合適的。 OpengGL 作為與硬件無關(guān)的軟件接口,只要操作系統(tǒng)使用了 OpengGL 適配器就可以打到相同的效果。它又是一個開放圖形庫,在跨平臺領(lǐng)域上非常便利。并且它具有優(yōu)良的移植性,是廣大 3D游戲開發(fā)者的首選。 本論文為利用 OpengGL 進(jìn)行 3D射擊游戲的設(shè)計與開發(fā),采用碰撞檢測、粒子系統(tǒng)、MD2 模型繪制、 3D 聲效等技術(shù),最終實現(xiàn)一個射擊游戲。 關(guān)鍵詞:游戲 , 基于 OpengGL,三維 , 射擊游戲 Design The 3D Game Based on OpenGL Abstract: Along with the progress of the times,fine characters from simple color swatch built the picture to the millions of polygons, the game is to show us more and more real and the wide the development of the game in recent years, the old 2D games39。 screen ,games andinteractive have been unable to meet all kinds of game player needs, while 3D regardless of the game on the game screen reality, smooth operation, and the background of the story of the superiority is very this trend, 2D game occupied market will bee very little, the development of 3D games will bee the game made a trend in the field. For 3D game development, OpenGL as the application programming interface of a 3D (API), is a very suitable. OpengGL as the interface of the software and hardware independence, as long as the operating system uses the OpengGL adapter can reach the same effect. It is also an open graphics library, crossplatform in areas very convenient. And it has good transplantation, is the 3D game developer39。s choice. In this paper, the design and development of 3D shooting game is to use OpengGL, the collision detection, particle system, MD2 model, 3D sound rendering technology, the ultimate realization of a shooting game. Keywords game, OpengGL, 3D, shooting game 西安石油大學(xué)畢業(yè)設(shè)計(論文) 目 錄 1 引言 ............................................................................................................................................................1 課題的背景及意義 ..........................................................................................................1 畢業(yè)設(shè)計的任務(wù) ..............................................................................................................1 國內(nèi)外現(xiàn)狀的研究 ..........................................................................................................2 開發(fā)技術(shù)與開發(fā)平臺 .......................................................................................................3 開發(fā)技術(shù) ................................................................................................................3 開發(fā)平臺 ................................................................................................................3 2 OpenGL簡介與 3D 圖形學(xué)相關(guān) .................................................................................................5 OpenGL簡介 ..................................................................................................................5 OpenGl特點 ..........................................................................................................5 OpenGL 功能 ........................................................................................................6 OpenGL 渲染 ........................................................................................................7 3D 圖形學(xué)相關(guān) ...............................................................................................................8 向量與矩陣 ...........................................................................................................8 變換 ......................................................................................................................8 投影 ......................................................................................................................8 3D 裁剪 ................................................................................................................9 3 游戲設(shè)計 ................................................................................................................................ 11 游戲的組成 ................................................................................................................... 11 游戲的結(jié)構(gòu) ................................................................................................................... 11 本游戲設(shè)計 ................................................................................................................... 12 4 關(guān)鍵技術(shù) ................................................................................................................................ 15 攝像機漫游 ................................................................................................................... 15 碰撞檢測 ...................................................................................................................... 16 粒子爆炸 ...................................................................................................................... 19 云霧效果 ...................................................................................................................... 20 簡易 AI......................................................................................................................... 21 3D 模型 ........................................................................................................................ 23 3D 音效 ........................................................................................................................ 26 游戲場景隨機地形 ........................................................................................................ 28 5 運行游戲 ................................................................................................................................ 30 結(jié)論 .............................
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