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基于visualc實現(xiàn)的單機版俄羅斯方塊游戲的設計-----畢業(yè)論文-展示頁

2024-11-24 15:01本頁面
  

【正文】 。三是 采用 MFC應用程序開發(fā)模型進行編制,使開發(fā)人員減輕創(chuàng)建 Windows應用程序的負擔。 與其他程序相比, 筆者 的作品有 三 個特色 : 一是精心設計的人 機界面,不僅友好而且易于操作 。好的游戲給人們的生活帶來了健康愉快的補充,唯美的藝術享受,潛默的教育功效。 未來的電子和游戲發(fā) 展趨勢必將是更智能化、更藝術性、更人性味。 VC + +。 [關鍵詞 ]: 俄羅斯方塊游戲; VC++; MFC 框架 Abstract Russia is a very traditional box of the game, simple operation, the difficulty is not low, widely weled by the entertainment industry. To the people39。 。 本文在基于 Visual C++實現(xiàn)的單機版俄羅斯方塊游戲的基礎上, 深入的研究 MFC 框架中的各個類的關系和它們內部之間的聯(lián)系。本科生畢業(yè)設計 基于 Visual C++實現(xiàn)的單機版俄羅斯方塊游戲 的設計 I 摘 要 俄羅斯方塊是非常傳統(tǒng)的游戲,操作簡單,難度卻不低,廣受娛樂界歡迎。給人們的生活帶來了健康愉快的補充,唯美的藝術享受。 主要工作和結論: 1. 分析了俄羅斯游戲規(guī)則。 3. 將研究的思路運用于實際,在 VC++ 平臺下實現(xiàn)了俄羅斯方塊游戲。s life a happy and healthy plement to the flavor of the enjoyment of the arts. In this paper, based on the Visual C + + to achieve the single version of the Russian box on the basis of the game, MFCdepth study in the framework of various types and their internal relations between the links. And the main conclusions : 1. Analysis of the Russian rules of the game. 2. The system introduces a game of Russian box algorithm design process. 3. Will examine the practical application of ideas, in VC + + platform under the Russian box game. Key words : Russian box game。 MFC framework 本科生畢業(yè)設計 基于 Visual C++實現(xiàn)的單機版俄羅斯方塊游戲 的設計 II 目 錄摘 要 .................................................................................................................................................................................... I ABSTRACT ......................................................................................................................................................................... I 1 引言 ....................................................................................................................................................................................2 選題及研究意義 ............................................................................................................................................................2 論文研究的主要內容 ...................................................................................................................................................2 APP應用程序類物件 ....................................................................................................................................................3 文檔 — 視圖機制 ............................................................................................................................................................4 DOCUMENT文擋操作 ......................................................................................................................................................5 文檔 視圖的關聯(lián) .........................................................................................................................................................5 3 俄羅斯游戲分析和總體 設計 ..........................................................................................................................................6 俄羅斯方塊 游戲 功能描述 ...........................................................................................................................................7 游戲 規(guī)則 分析 ................................................................................................................................................................7 4 俄羅斯方塊游戲的實現(xiàn) ..................................................................................................................................................9 游戲 核心數(shù)據(jù)的抽象與設計 ........................................................................................................................................9 操作方法的抽象與設計 ............................................................................................................................................ 12 流程的設計 與實現(xiàn) .................................................................................................................................................... 14 正常流程的設計 ..................................................................................................................................................... 14 正常流程的實現(xiàn) (定時處理 )................................................................................................................................. 15 中斷操作流程的設計 .............................................................................................................................................. 18 中斷操作流程的實現(xiàn) .............................................................................................................................................. 19 游戲區(qū)域繪圖的實現(xiàn) ................................................................................................................................................ 20 位圖資源的準備 ...................................................................................................................................................... 20 繪圖機制設計 ........................................................................................................................................................... 21 繪圖環(huán)境資源的初始化和釋放 ............................................................................................................................ 21 游戲區(qū)域的繪制 ..................................................................................................................................................... 23 .................................................................................................................................................................... 26 游戲背景音樂的實現(xiàn) ................................................................................................................................................ 28 工具欄快捷鍵的實現(xiàn) .........................................................................................................
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