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基于visualc的“連連看”游戲的設(shè)計(jì)與實(shí)現(xiàn)-展示頁(yè)

2024-11-05 18:27本頁(yè)面
  

【正文】 .......................................... 1 2 概要設(shè)計(jì) .............................................................. 2 開(kāi)發(fā)工具簡(jiǎn)介 ...................................................... 2 總體設(shè)計(jì)思想 ...................................................... 2 框架設(shè)計(jì) .......................................................... 2 3 詳細(xì)設(shè)計(jì) .............................................................. 3 基本數(shù)據(jù)結(jié)構(gòu)模塊設(shè)計(jì) .............................................. 3 設(shè)計(jì)思路 ....................................................... 3 代碼設(shè)計(jì) ...................................................... 4 圖案方塊的連接判斷模塊設(shè)計(jì) ........................................ 5 設(shè)計(jì)思路 ....................................................... 5 流程設(shè)計(jì) ....................................................... 6 代碼設(shè)計(jì) ....................................................... 7 鼠標(biāo)事件處理功能模塊的設(shè)計(jì) ....................................... 10 設(shè)計(jì)思路 ..................................................... 10 流程設(shè)計(jì) ...................................................... 10 代碼設(shè)計(jì) ...................................................... 12 繪圖功能模塊設(shè)計(jì) ................................................. 14 設(shè)計(jì)思路 ...................................................... 14 繪圖資源 的載入與初始化的代碼設(shè)計(jì) .............................. 15 繪制游戲區(qū)域的代碼設(shè)計(jì) ....................................... 16 游戲勝利的判斷模塊的設(shè)計(jì) ......................................... 18 設(shè)計(jì)思 路 ...................................................... 18 代碼設(shè)計(jì) ...................................................... 18 4 測(cè)試與運(yùn)行 ........................................................... 18 5 結(jié)束語(yǔ) ............................................................... 19 參考文獻(xiàn) ............................................................... 19 基于 Visual C++的 “ 連連看 ” 游戲 的 設(shè)計(jì) 與實(shí)現(xiàn) 摘要 : 隨著 游戲產(chǎn)業(yè)日益壯大, 休閑類(lèi)游戲 以 主題新奇、容易掌握 而成為游戲的主流 。 本文所介紹的連連看游戲 是 采用 Visual C++開(kāi)發(fā) 、 使用 MFC 提供的對(duì)話框模式搭建框架 的一款 休閑類(lèi)游戲 , 玩家可以根據(jù)游戲規(guī)則成對(duì)地銷(xiāo)毀方塊來(lái)取得游戲的勝利 。 關(guān)鍵詞 : 游戲 ; Visual C++; 圖案 The Design of Lianliankan Game Based on Visual C++ Abstract: With the grandness of game industry increasingly, the games for lying fallow, which providing with novel topic and feature of being easy grasped, bees the mainstream of game. The Lianliankan game introduced in this paper is a kind of game for lying fallow, which is developed based on technology of Visual C++, and its frame is built with the model of dialog box provided in MFC. The game players are able to e to the victory by destroying the blocks in couples according to game regulation. On the basis of introducing the thought and frame of macro design, the process of developing this game from designing and implementing the functions ranging from fundamental data structure,judging the link of pattern block, mouse event handling, drawing and judging the victory of game is described in this paper. Keywords: Game; Visual C++; Pattern1 1 前言 隨著游戲產(chǎn)業(yè)日益壯大,現(xiàn)代青年日常生活 中 經(jīng)常用游戲來(lái)休閑娛樂(lè),游戲市場(chǎng)有很大 的潛力,很多國(guó)家都對(duì)游戲市場(chǎng)十分重視。 中國(guó)的游戲產(chǎn)業(yè)市場(chǎng)是一
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