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畢業(yè)論文-基于java語言推箱子游戲的設(shè)計(jì)與實(shí)現(xiàn)-展示頁

2025-01-25 21:11本頁面
  

【正文】 ..................................................... 2 平臺(tái)選擇 ................................................................................................ 4 需求分析 ........................................................................................................... 8 引言 ........................................................................................................ 8 游戲需求 ................................................................................................ 8 軟硬件需求 ............................................................................................ 8 接口控制 ................................................................................................ 9 方案論證 ........................................................................................................... 9 C++語言的優(yōu)點(diǎn) ..................................................................................... 9 Java 語言的優(yōu)點(diǎn) .................................................................................. 10 C 語言的優(yōu)點(diǎn) ...................................................................................... 11 方案選擇 .............................................................................................. 12 2 概要設(shè)計(jì) .................................................................................................................... 14 游戲設(shè)計(jì)分析 ................................................................................................. 14 地圖文件的引用 .................................................................................. 14 程序運(yùn)邏輯 .......................................................................................... 15 繪圖 ...................................................................................................... 15 顯示平臺(tái) .............................................................................................. 15 注意事項(xiàng) ......................................................................................................... 15 游戲流程圖 ..................................................................................................... 15 函數(shù)模型 ......................................................................................................... 16 3 詳細(xì)設(shè)計(jì) .................................................................................................................... 19 游戲總體結(jié)構(gòu)與代碼 ..................................................................................... 19 選關(guān)模塊 ......................................................................................................... 20 地圖的繪制形成 ............................................................................................. 21 小人與箱子移動(dòng)的算法 ................................................................................. 23 小人上下移動(dòng)模塊 ......................................................................................... 24 悔棋模塊 ......................................................................................................... 26 音樂控制 ......................................................................................................... 27 4 游戲測試 .................................................................................................................... 29 軟件測試 ......................................................................................................... 29 軟件測試簡介 ...................................................................................... 29 測試方法 .............................................................................................. 29 北京郵電大學(xué)畢業(yè)設(shè)計(jì) 測試步驟 .............................................................................................. 30 游戲系統(tǒng)性能分析 ......................................................................................... 30 結(jié) 論 .......................................................................................................................... 31 參考文獻(xiàn) .......................................................................................................................... 32 致 謝 .......................................................................................................................... 33 原 文 .......................................................................................................................... 34 翻 譯 .......................................................................................................................... 40 北京郵電大學(xué)畢業(yè)設(shè)計(jì) 1 引 言 策略性游戲可以鍛煉人的思維能力還能緩解人的壓力,使人們暫時(shí)忘卻生活當(dāng)中的煩惱,增強(qiáng)人們的邏輯思維能力,游戲的藝術(shù)美也吸引著越來越多的玩家和廠商,寓教于樂,在放松人們心情的同時(shí)還可以活躍雙手,在節(jié)奏越來越快的生活中,游戲如清風(fēng)般撲來,豐富了人們的生活,隨著時(shí)代的進(jìn)步,游戲產(chǎn)業(yè)逐漸壯大,成為人們生活中不可或 缺的一部分。 games。s stress. This is designed to meet the needs of the munity, java Sokoban game allows people in her spare time, experience the fun of the game. With simple operation, easy to use features. Sokoban game play is very simple control the character around obstacles to reach the destination. The test is based on java language. The game map made generic level design, checkpoints set up checkpoints to achieve with a text in a text file, the game core module uses a randomly generated digital images and pictures binding, using a random array of functions and algorithms exchange to achieve a game pictures initialization state, effectively solve the problem of picture arrangement, the program is simple. Make full use of the storage characteristics of the stack to achieve undo function. Mobile puting and boxes of iterative villain, a calculation whether one can reach a certain grid is to calculate whether a case can reach a neighboring lattice. Soothing music with interesting step, which will hopefully lead to a lot of people39。 關(guān)鍵詞 壓力;游戲; java。舒緩的音樂配合有趣的步驟,相信能引起很多人的興趣。充分運(yùn)用堆棧 的存儲(chǔ)特點(diǎn) 實(shí)現(xiàn)悔棋功能。此次試驗(yàn)基于java 語言。具有操作簡單 ,易于上手的特點(diǎn)。社會(huì)中急需出現(xiàn)新的有效方式來緩解人們的壓力。
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