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畢業(yè)設(shè)計---手機游戲(堡壘)的設(shè)計與開發(fā)-畢業(yè)設(shè)計-展示頁

2025-01-31 04:43本頁面
  

【正文】 了 J2ME 的相關(guān)技術(shù)及該 堡壘 游戲程序的結(jié)構(gòu)分析和具體功能的實現(xiàn)。另外, 游戲中 還 包括了 排行榜,聲音設(shè)置,幫助等各種 附加 功能。 該堡壘游戲是基于 J2ME 開發(fā) 的 手機 RPG 游戲 , 采用 技術(shù)實現(xiàn)了菜單、地圖、主角動作及怪物動作和 AI 等, 主要 通過精靈間的碰撞檢測來觸動 事件發(fā)生。手機游戲(堡壘)的設(shè)計與開發(fā) 摘要 隨著手機業(yè)務(wù)的迅速發(fā)展,手機游戲逐漸成為移動增值服務(wù)的興奮點。本畢業(yè)設(shè)計 就 著眼于 J2ME 技術(shù)的應(yīng)用,設(shè)計與開發(fā)一款探險類手機游戲 (堡壘 )。 游戲的主流程是 玩家 利用 手機 鍵盤 操作主角 在堡壘中拾取道具破解迷宮 ,并且隨著關(guān)數(shù)的增加,游戲的難度也逐漸增加。 其中 充滿了趣味性和 刺激性,是適合各年齡段的 益智冒險類 游戲 。 關(guān)鍵詞: J2ME; 手機游戲 ; 堡壘 The Design and Development of a Handset Game (Castle) Abstract With the rapid development of cell phone business, cell phone games have gradually bee the hotspot of mobile valueadded services. This graduate design which focuses on J2ME technology designs and develops a handset adventure game (castle). This castle game is a handset RPG game based on J2ME which mainly examines the demon’s collision to touch off the event. It uses technology to achieve the menu, the map, the hero moves, monster AI etc. The game has included the order list, the sound establishment, helps of function etc. Player operates the lead through the handset to collect the stage prop in the castle to break through the labyrinth. The difficulty of the game will gradually increase along with the increase of stage. Otherwise, this intelligence and risk game is filled with enjoyment and the irritating quality witch suits many ages. This paper introduces related technology of the J2ME and the structure analysis and the concrete function realization of this castle game procedure. Key words: J2ME; handset game; castle 目 錄 論文總頁數(shù): 23 頁 1引 言 .......................................................................................................................... 3 2 手機游戲的現(xiàn)狀和 J2ME 的概況 .................................................................................... 3 ................................................................................................................ 3 J2ME 概況 ............................................................................................................. 4 J2ME 的由來 .................................................................................................. 4 J2ME 的 3層體系結(jié)構(gòu)及 MIDP簡介 ................................................................. 4 Configuration 和 Profiles .................................................................................. 5 J2ME現(xiàn)狀和前景 .................................................................................................... 6 手機游戲業(yè)務(wù) ........................................................................................................ 7 3 開發(fā)環(huán)境介紹 ............................................................................................................... 7 ................................................................................................................ 7 關(guān)于 SONYERICSSON WIRELESS TOOL KIT .............................................................. 7 4手機游戲(堡壘)的開發(fā) .............................................................................................. 7 游戲的的思路、構(gòu)想 .............................................................................................. 7 游戲想法的產(chǎn)生 .............................................................................................. 7 對游戲設(shè)計的初步認(rèn)識 ................................................................................... 8 模塊成型階段 ................................................................................................. 8 程序的類結(jié)構(gòu) ........................................................................................................ 9 游戲的流程圖 ........................................................................................................ 9 游戲的實現(xiàn) .......................................................................................................... 10 主類 GameMIDlet 的實現(xiàn) .............................................................................. 10 游戲畫布 MyGame 類的實現(xiàn) ......................................................................... 15 玩家精靈 GamePlayer 類的實現(xiàn) ..................................................................... 19 SoundEffects 類的實現(xiàn) .................................................................................. 21 5 程序設(shè)計過程中遇到的一些重要問題 .......................................................................... 21 關(guān)于碰撞的問題 ................................................................................................... 21 關(guān)于游戲畫面的 顯示問題
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