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基于j2me的手機(jī)游戲開發(fā)正文-資料下載頁

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【正文】 orget about the more classical forms of inspiration you39。ll find at an art museum. Imagine playing a game that looks like Van Gogh39。s Starry Night or one of Magritte39。s strange worlds. And Salvador Dali39。s melting clocks are always a popular surreal favorite.While you39。re busy being inspired by the world around you, keep in mind that there39。s a fine line between finding inspiration and ripping off something. It39。s okay to be inspired by the latest blockbuster game or movie, as long as you39。re not creating a game that looks a little bit too much like it.Staying ConsistentDo you want some textures in your game to look like a cartoon while others look dark and realistic? Probably not. Likewise, you wouldn39。t want a weapontoting demon fighter to make cheesy boing sounds when jumping.It39。s generally a good idea to make sure your game art, interface art, and sounds mesh together well. For example, try to keep textures for a 3D game at similar brightness levels (because lighting is done ingame).Also, the user interface should have some sort of consistency with the overall look of the game. For example, a cartoonlike game might have colorful buttons that are big and shiny, while a firstperson shooter might have dark buttons with eerie shadows.Getting RoyaltyFree Game MediaYou can find CDs full of royaltyfree art and sounds either at a store or over the Internet. Royaltyfree basically means you don39。t have to pay royalties to use the art (but be sure to read over any license the art es with, to make sure).Many types of art collections are more suited for desktop publishing, with simple lineart drawings of puters, businessmen shaking hands, and whatnot. However, you can also find many collections geared more toward graphics designers, such as texture collections or photographs. Many are available。 your best bet is to search the Internet for royaltyfree graphic packages that suit your needs.Photographs can be a great start for creating background images and textures. Consider Figure , for example. In this example photograph, the top part can be used for a scrolling background (the large rectangle), and other parts of the photo can be used for interesting textures (the small square).Other royaltyfree media to consider looking into are icons and fonts. Icons can be very useful for user interface elements, like those you had in Chapter 4, Sound Effects and Music. These icons came from a paint program (Paint Shop Pro) and were modified slightly by giving them a drop shadow.中文翻譯:選擇的外觀和感覺 首先,你要決定一個(gè)整體外觀和感覺你的游戲。例如,你想要一個(gè)黑暗的,堅(jiān)韌不拔的,還是平穩(wěn),平成蔭的呢?現(xiàn)實(shí)或超現(xiàn)實(shí)?或者,你可以得到更多的創(chuàng)造性,做一個(gè)粗略看看或者一些像20世紀(jì)50年代的黑與白偵探片外觀。 加強(qiáng)了對目標(biāo)受眾取決于很多。一個(gè)成年人都可以享受與戲劇性的燈光和陰影暗游戲,而是一個(gè)年輕的孩子可能更喜歡一個(gè)明亮,鮮艷的游戲。 尋找靈感 有時(shí)靈感你的游戲的外觀和感覺可以是最難的。想想你喜歡玩游戲,也是電影和電視節(jié)目你喜歡看。科幻電影一般拉了一些偉大的特技,效果是令人鼓舞的,但也認(rèn)為對其他類型,如西部片,神秘,甚至體育。 要在你周圍的靈感世界看一看。會是有趣的環(huán)境中創(chuàng)造一個(gè)基于標(biāo)簽的游戲關(guān)閉你的公寓?或是一個(gè)像你家附近的樹林和小溪設(shè)置冒險(xiǎn)游戲? 最后,不要忘了更多的靈感的古典形式你會發(fā)現(xiàn)在一個(gè)藝術(shù)博物館。想象一下,玩游戲,像梵高的星夜或馬格里特的世界中的一個(gè)奇怪的樣子。和薩爾瓦多達(dá)利的融化的時(shí)鐘總是一個(gè)受歡迎的超現(xiàn)實(shí)的最愛。 當(dāng)你忙于做設(shè)計(jì)靈感來自于你周圍的世界,請記住,有一個(gè)一線之間尋找靈感,炸飛的東西。沒關(guān)系,由最新大片游戲或電影,只要靈感是你不是創(chuàng)造一個(gè)游戲,看起來有點(diǎn)太多了。 保持一致 你想在你的游戲的一些紋理喜歡看卡通,而其他國家看待黑暗,現(xiàn)實(shí)嗎?大概沒有。也同樣,你不會想要一個(gè)武器對著惡魔戰(zhàn)士,使俗氣“博英”的聲音時(shí),跳躍。 它通常是一個(gè)好主意,以確保您的游戲美術(shù),界面藝術(shù),聲音也一起網(wǎng)。例如,嘗試保持在類似的亮度3D游戲紋理(因?yàn)闊艄馐亲鲇螒颍?此外,用戶界面應(yīng)該與游戲的整體外觀部分的一致性排序。例如,卡通類的游戲可能是大,光澤多彩按鈕,而第一人稱射擊游戲可能與陰森黑暗的陰影按鈕。 獲得免版稅游戲媒體你可以找到光盤的版稅充分和自由的藝術(shù)無論是在商店或在互聯(lián)網(wǎng)上的聲音。 “免版稅”基本上意味著你不必支付版稅,使用最先進(jìn)的(但一定要讀的任何牌照的藝術(shù)配備,以確保)。許多類型的藝術(shù)品收藏更適用用于桌面出版于簡單的線條最先進(jìn)的電腦繪圖,商人握手,和諸如此類的東西。但是,您還可以找到更多的對圖形設(shè)計(jì)師,專門收藏,如紋理或者照片許多藏品。許多可用。你最好的選擇是搜索的免版稅適合您需要的圖形包互聯(lián)網(wǎng)。照片可以是一個(gè)用于創(chuàng)建背景圖像和紋理很好的開始。在這個(gè)例子中的照片,上部可用于滾動(dòng)背景(大矩形),和其他地方的照片可以為(小廣場)有趣的紋理使用。其他免版稅的媒體正研究考慮是圖標(biāo)和字體。其他免版稅的媒體正研究考慮是圖標(biāo)和字體。圖標(biāo)可以是非常有用的用戶界面元素,像那些你曾在第4章,“聲音效果和音樂。”這些圖標(biāo)來自一個(gè)畫圖程序(油漆店專業(yè)版),并給他們修改陰影略有下
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