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工業(yè)設(shè)計外文翻譯--信息時代的工業(yè)設(shè)計-其他專業(yè)-資料下載頁

2025-01-19 10:50本頁面

【導(dǎo)讀】產(chǎn)品不再僅僅囿于電子產(chǎn)品和機械制品,還包括計算機和網(wǎng)絡(luò)設(shè)計。自然界中高度交互式的產(chǎn)品設(shè)。此外,“產(chǎn)品”的基本定義正在接受挑戰(zhàn),而且這種定義。交互設(shè)計所關(guān)注的是人是怎樣與產(chǎn)品、系統(tǒng)、環(huán)境。以及社會文化因素相互影響的。傳統(tǒng)的產(chǎn)品都是像烤面包機、剃須刀、隨身聽等的機械電子產(chǎn)品。技術(shù)能力的提升,微型芯片和網(wǎng)絡(luò)的出現(xiàn),傳統(tǒng)產(chǎn)品的概念已經(jīng)改變了。如今大多數(shù)產(chǎn)品都通過復(fù)雜的交互設(shè)計嵌入了計算機技術(shù),那。傳統(tǒng)的產(chǎn)品本質(zhì)上是物理性的,而且設(shè)計受到物理規(guī)律和機械規(guī)律的限制。計系統(tǒng)已經(jīng)成為了軟件工程的主角。隨著新形式混合型網(wǎng)絡(luò)產(chǎn)品的出現(xiàn),這種情況也在發(fā)生著變化。另外,工業(yè)設(shè)計師也應(yīng)該跨越獨立物體設(shè)計的思維,轉(zhuǎn)而考慮相互依賴的產(chǎn)品系統(tǒng)的設(shè)計。隨著產(chǎn)品復(fù)雜性的增加,對于工業(yè)設(shè)計師來說突破只為硬件產(chǎn)品而設(shè)計的傳統(tǒng)觀念是必要的,

  

【正文】 rface for entering is also very cumbersome as the screen calibration of the virtual keyboard misaligns and allows for errors in typing. 5 New Ways of Thinking and Working A paradigm shift of product nature requires new ways of thinking and working. Software driven and worked products adds plexity to product development and the old way of assigning software functions to hard buttons after a product39。s physical form is plete will guarantee an incoherent experience. Industrial designers need to consider the user experience as a whole beyond a product39。s physical form. In addition, industrial designers also need to think beyond designing standalone objects and consider systems of interdependent products. To innovate for new products, Industrial Designers need to consider shifting the focus of designing aesthetically pleasing objects to first understanding people39。s behaviors and needs. By adopting a designerresearcher role to uncovering these latent needs can designers be inspired to innovate based on experiences with real people. With added plexity to products, it is necessary for industrial designers to break away from the traditional notion of designing for hardware products and cross boundaries to work with interdisciplinary teams of interaction designers, software engineers etc. This can help ensure a more coherent user experience integrating hardware, software and distributed systems design. . References [1] Schmidt, A. Design About: Interactive Edges. Innovation Spring 2021 [2] Walker, A. Interaction, introspection and experience: New Signposts for design. Blue Print, August 2021 [3] Norman, D. The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex and Information Appliances Are the Solution. MIT Press (reprint), 1999. [4] Reece Rogers, Sharp. Interaction Design: beyond humanputer interaction. John Wiley and Sons Inc., 2021 [5] Allen, L. At the Heart of Interaction Design. Design Management Journal Summer 1997. [6] Allen, L. Quality of Experience: Defining the Criteria for Effective Interaction Design. Interactions, May 1996.
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