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重慶市20xx屆高三英語下學(xué)期第一次月考試題(編輯修改稿)

2024-12-17 04:34 本頁面
 

【文章內(nèi)容簡介】 ivals B. relationship between sound and image of nature C. endangered species and environment protection D. cultural exchange between China and America 29. The ing “Year of the Monkey” is to be celebrated in New York by ________. A. sailing on the Hudson River along with a newyear speech B. holding a special concert at the Empire State Building C. setting off fireworks and holding a special lighting show D. taking a week off and anizing Chinese dance contests 30. What does the underlined word “illuminate” (in Para. 7) most probably mean? A. Lighten. B. Surround. C. Decorate. D. Broaden. 31. This passage is written mainly in order to ________. A. pare some traditional festivals in China and America B. attract visitors to America for the ing newyear celebration C. strengthen the cultural cooperation between China and America D. report celebration activities for the “Year of the Monkey” in New York D Time for Kids (TFK) gets the great news on the coolest toys for 2020 at the 111th American International Toy Fair. What’s four da ys long, bigger than seven football fields, and filled with thousands of toys? It’s Toy Fair 2020! Each year, hundreds of toy panies from across the country e together in New York City. All kinds of products are shown as a way to know what’s to e in the new year. This year’s trends ( 款式 ) include oversize toys. “In 2020, everything is really big and really out there,” says Adrienne Appell, a toy trends expert. Toy Fair is the largest toy trade show in the Western Hemisphere (西半球 ). Toystore buyers go to the event to decide which toys they may want to sell during the holiday season. Members of the media, like TFK, go to the fair to report back on all the cool trends. Unfortunately, Toy Fair is not open to the public. This year’s Toy Fair was the bigg est in its 111year history. More than 1,000 toy panies showed products from simple card games to hightech robots. “Larger Than Life” was a Toy Fair favorite. This trend is all abou t big toys with a big play value. Though it is all fun and games at Toy Fair, we saw lots of products making a push towards education, with STEAM. That stands for science, technology, engineering, art, and math. This trend includes word games. And of course, we saw some super cool, hightech games. “Technology is always g oing to influence toys,” says Appell. “This year we saw lots of 3D games, and robots.” To know more information about the event, click (點(diǎn)擊 ) here to watch the video. 32. What can we infer from Toy Fair 2020? A. Toys are being more educational than fun. B. Robots are great favorites of buyers. C. Big toys will be popular this year. D. Simple card games will disappear on the market. 33. What’s special about Toy Fair 2020? A. It is the largest. B. It is the longest. C. It sells all of its toys. D. It’s held in New York City. 34. What’s the best title for the text? A. Kids love toys B. Toystores in New York City C. Technology changes toys D. Time for toys 35. The text is taken from a _____. A. website B. newspaper D. Textbook 第二節(jié)(共 5小題;每小題 2分,共 10分) 根據(jù)短文內(nèi)容,從短文后的選項(xiàng)中選出填入空白處的最佳選項(xiàng)。選項(xiàng)中有兩項(xiàng)為多余選項(xiàng)。 Reallife Room Escape Games Reallife room escape games are a type of physical adventure game in which people are locked in a room with other participants and have to use the things in the room to settle a series of puzzles, find clues (線索 ), and escape the room within a set time limit. The games are based off Escape the Room video games, such as Crimson Room and QPShot, created by TAKAGISM Inc. by Toshimitsu Takagi in 2020, in which the player is locked inside a room and must explore his or her surroundings in order to escape. 36 Other inspirations include adventure board games and movies. Reallife room escape games are being popular in the United States, Japan, and China. 37 For example, some games require you escape prison cells while others require you escape space stations. 38 Soon, they were exported to North America, Asia and Australia. Examples include the two pioneer panies Hint Hunt and Adventure Rooms. The games were so successful that new locations began opening up across China, in cities big and small, according to Want China Times. In the southern city of Shenzhen, for example, the first escape game location opened last August. 39 “These real life escape games can help those who stay at home on their puters and iPads all day to experience real social circles,” Tian Xiaochuan, who owns two room escape game stores in Jinan, told Want China Times. Earlier this year, The South China Morning Post said the reallife escape games are a hit among “highly stressed students and overworked young professionals.” 40 Some players get so involved that they tear down equipment or decorations inside their “prisons”, as Zhu Yumeng, chief operating officer of Beijing ro om escape game store Taoquan told China Daily. A. Each game adds local themes to settings. B. And seven new game locations quickly followed. C. They should also be brave enough to face their fears. D. Sometimes the excitement bees a bit much, though. E. Weekend or day event escape games have been held in some stores. F. Permanent real life escape games in a fixed location were first opened in Europe. G. Players must be observant and use their critical thinking skills to escape the room. 第二節(jié) 完形填空 (共 20小題;每小題 ,滿分 30分 ) 閱讀下面短文,從短文后各題所給的四個(gè)選項(xiàng)( A、 B、 C和 D)中,選出可以填入空白處的最佳選項(xiàng) ,并在答題卡上將該項(xiàng)涂黑。 One minute means a lot in one39。s life. During his college years, Rogers 41 a summer in an Idaho logging camp(伐木場 ).When the boss had to leave f
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