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計算機專業(yè)術(shù)語大全1(編輯修改稿)

2025-06-10 03:22 本頁面
 

【文章內(nèi)容簡介】 SP(Digital Signal Processing,數(shù)字信號處理) EFEAL(Extended Field Elliptical Aperture Lens,可擴展掃描橢圓孔鏡頭) FRC: Frame Rate Control(幀比率控制) HVD(High Voltage Differential,高分差動) LCD(liquid crystal display,液晶顯示屏) LCOS: Liquid Crystal On Silicon(硅上液晶) LED(light emitting diode,光學(xué)二級管) LSAGIC(Low PowerSmall Aperture G1 wiht Impregnated Cathode,低電壓光圈陰極管) LVD(Low Voltage Differential,低分差動) LVDS: Low Voltage Differential Signal(低電壓差動信號) MALS(Multi Astigmatism Lens System,多重散光聚焦系統(tǒng)) MDA(Monochrome Adapter,單色設(shè)備) MS: Magnetic Sensors(磁場感應(yīng)器) Porous Tungsten(活性鎢) RSDS: Reduced Swing Differential Signal(小幅度擺動差動信號) SC(Screen Coatings,屏幕涂層) Single Ended(單終結(jié)) Shadow Mask(陰罩式) TDT(Timeing Detection Table,數(shù)據(jù)測定表) TICRG: Tungsten Impregnated Cathode Ray Gun(鎢傳輸陰級射線槍) TFT(thin film transistor,薄膜晶體管) UCC(Ultra Clear Coatings,超清晰涂層) VAGP: Variable Aperature Grille Pitch(可變間距光柵) VBI: Vertical Blanking Interval(垂直空白間隙) VDT(Video Display Terminals,視頻顯示終端) VRR: Vertical Refresh Rate(垂直掃描頻率) 視頻 3D:Three Dimensional,三維 3DS(3D SubSystem,三維子系統(tǒng)) AE(Atmospheric Effects,霧化效果) AFR(Alternate Frame Rendering,交替渲染技術(shù)) Anisotropic Filtering(各向異性過濾) APPE(Advanced Packet Parsing Engine,增強形幀解析引擎) AV(Analog Video,模擬視頻) Back Buffer,后置緩沖 Backface culling(隱面消除) Battle for Eyeballs(眼球大戰(zhàn),各3D圖形芯片公司為了爭奪用戶而作的競爭) Bilinear Filtering(雙線性過濾) CEM(cube environment mapping,立方環(huán)境映射) CG(Computer Graphics,計算機生成圖像) Clipping(剪貼紋理) Clock Synthesizer,時鐘合成器 pressed textures(壓縮紋理) Concurrent Command Engine,協(xié)作命令引擎 Center Processing Unit Utilization,中央處理器占用率 DAC(Digital to Analog Converter,數(shù)模傳換器) Decal(印花法,用于生成一些半透明效果,如:鮮血飛濺的場面) DFP(Digital Flat Panel,數(shù)字式平面顯示器) DFS: Dynamic Flat Shading(動態(tài)平面描影),可用作加速 Dithering(抖動) Directional Light,方向性光源 DME: Direct Memory Execute(直接內(nèi)存執(zhí)行) DOF(Depth of Field,多重境深) dot texture blending(點型紋理混和) Double Buffering(雙緩沖區(qū)) DIR(Direct Rendering Infrastructure,基層直接渲染) DVI(Digital Video Interface,數(shù)字視頻接口) DxR: DynamicXTended Resolution(動態(tài)可擴展分辨率) DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎(chǔ)) Dynamic Zbuffering(動態(tài)Z軸緩沖區(qū)),顯示物體遠近,可用作遠景 EDDC(Enhanced Display Data Channel,增強形視頻數(shù)據(jù)通道協(xié)議,定義了顯示輸出與主系統(tǒng)之間的通訊通道,能提高顯示輸出的畫面質(zhì)量) Edge Anti-aliasing,邊緣抗鋸齒失真 EEDID(Enhanced Extended Identification Data,增強形擴充身份辨識數(shù)據(jù),定義了電腦通訊視頻主系統(tǒng)的數(shù)據(jù)格式) Execute Buffers,執(zhí)行緩沖區(qū) environment mapped bump mapping(環(huán)境凹凸映射) Extended Burst Transactions,增強式突發(fā)處理 Front Buffer,前置緩沖 Flat(平面描影) Frames rate is King(幀數(shù)為王) FSAA(Full Scene Anti-aliasing,全景抗鋸齒) Fog(霧化效果) flip double buffered(反轉(zhuǎn)雙緩存) fog table quality(霧化表畫質(zhì)) GART(Graphic Address Remappng Table,圖形地址重繪表) Gouraud Shading,高洛德描影,也稱為內(nèi)插法均勻涂色 GPU(Graphics Processing Unit,圖形處理器) GTF(Generalized Timing FORMula,一般程序時間,定義了產(chǎn)生畫面所需要的時間,包括了諸如畫面刷新率等) HAL(Hardware Abstraction Layer,硬件抽像化層) hardware motion pensation(硬件運動補償) HDTV(high definition television,高清晰度電視) HEL: Hardware Emulation Layer(硬件模擬層) high triangle count(復(fù)雜三角形計數(shù)) ICD(Installable Client Driver,可安裝客戶端驅(qū)動程序) IDCT(Inverse Discrete Cosine TransFORM,非連續(xù)反余弦變換,GeForce的DVD硬件強化技術(shù)) Immediate Mode,直接模式 IPPR: Image Processing and Pattern Recognition(圖像處理和模式識別) large textures(大型紋理) LF(Linear Filtering,線性過濾,即雙線性過濾) lighting(光源) lightmap(光線映射) Local Peripheral Bus(局域邊緣總線) mipmapping(MIP映射) Modulate(調(diào)制混合) Motion Compensation,動態(tài)補償 motion blur(模糊移動) MPPS:Million Pixels Per Second,百萬個像素/秒 MultiResolution Mesh,多重分辨率組合 Multi Threaded Bus Master,多重主控 Multitexture(多重
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