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基于unity游戲制作的論文--lhj-wenkub

2022-11-18 21:38:14 本頁(yè)面
 

【正文】 ........................ 1 Abstract .................................................................................................................................... 2 ....................................................................................................... 1 ....................................................................................................... 2 ........................................................................................................... 2 unity3D 游戲引擎平臺(tái)的特點(diǎn) ...................................................................................... 3 ....................................................................................................... 4 開發(fā)工具 .................................................................................................................... 5 2可行性分析要求 ..................................................................................................................... 5 .................................................................................................................. 6 經(jīng)濟(jì)可行性 ................................................................................................................. 6 操作可行性 ................................................................................................................. 6 .............................................................................................................. 7 3游戲的方案設(shè)計(jì) ..................................................................................................................... 7 游戲結(jié)構(gòu)方案設(shè)計(jì) ...................................................................................................... 7 ....................................................................................................... 7 ....................................................................................................... 8 .............................................................................................................. 9 4詳細(xì)設(shè)計(jì) ............................................................................................................................... 10 框架流程 ................................................................................................................... 10 開始程序 ................................................................................................................... 11 .................................................................................................................... 11 .................................................................................................................... 12 .................................................................................................................... 13 ............................................................................................................. 14 5 功能實(shí)現(xiàn)與代碼分析 .......................................................................................................... 14 GUI .............................................................................................................. 15 ............................................................................................................. 16 轉(zhuǎn)向控制 ............................................................................................................. 18 腳本控制 ........................................................................ 19 音效控制 ................................................................................................................. 20 小鳥方向的控制 ......................................................................................................... 22 ................................................................................................... 25 結(jié)束語(yǔ) ..................................................................................................................................... 28 參考文獻(xiàn) ................................................................................................................................. 29 致謝 ........................................................................................................................................ 30 1 摘要 隨著數(shù)字化、科技化的信息技術(shù)發(fā)展,城市人們的生活節(jié)奏也大大加快;通過(guò)認(rèn)識(shí)unity3d 的游戲制作引擎,對(duì)于社會(huì)上的兩大主流手機(jī)市場(chǎng)安卓與蘋果,從而設(shè)計(jì)的一款以輕松,休閑為基調(diào)的游戲,來(lái)緩解人們?cè)诠ぷ魃系钠冢蜃屝蓍e之時(shí)得到一絲娛樂(lè)。 DONGFANG COLLEGE, FUJIAN AGRICULTURE AND FORESTRY UNIVERSITY 論文題目: 基于 unity3d 的游戲制作與展示 346977633 系 別: 計(jì)算機(jī)系 年級(jí)專業(yè): 0x 級(jí)計(jì)算機(jī)科學(xué)與技術(shù) 學(xué) 號(hào): 0x50303029 姓 名: 鄭 xx 指導(dǎo)教師: 林 xx 職稱: 教授 2020 年 04 月 23 日 Game design and display based on unity3d Departm
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