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基于j2me五子棋手機游戲開發(fā)-wenkub

2022-09-11 18:12:53 本頁面
 

【正文】 f a perfect game in mind, based on division of function modules, to achieve plete game development. Complete the whole process is the function of a humanputer play against a backgammon game, the game is important and difficult puter AI algorithms, in general is to choose the best according to point type chess erupted.. KEY WORDS J2ME; Games of Mobile; Artificial Intelligence 2 目錄 1. 前 言 ........................................................................................................................ 1 .................................................................................................................... 2 J2ME 簡介 ........................................................................................................ 2 Configuration 和 CLDC................................................................................. 2 手機游戲特點 ................................................................................................. 3 ................................................................................................ 4 邏輯層和表現(xiàn)層的分離 ................................................................................. 4 自適應(yīng)尺寸和可移植性 ................................................................................. 4 .................................................................................................... 5 事件驅(qū)動游戲 ................................................................................................. 5 游戲的類結(jié)構(gòu) ................................................................................................. 5 游戲的流程 ..................................................................................................... 7 五子棋的人工智能 ......................................................................................... 8 五子棋的獲勝組合 .............................................................................. 8 設(shè)計獲勝棋型 ...................................................................................... 9 ........................................................................................................ 9 MIDlet 簡介 .................................................................................................... 9 MIDlet 生命周期 ............................................................................... 10 FIRMIDlet 類代碼片斷 ..................................................................... 12 游戲介紹表單的實現(xiàn) ................................................................................... 12 游戲設(shè)置表單的實現(xiàn) ................................................................................... 13 Gauge 與 ChoiceGroup 組件介紹 ..................................................... 13 Option 類設(shè)計 ................................................................................... 14 Option 類代碼片斷 ........................................................................... 15 棋子 Dot 類的實現(xiàn) ....................................................................................... 16 對戰(zhàn)邏輯 FIRlogic 類的實現(xiàn) ..................................................................... 17 落子與悔棋 ........................................................................................ 17 3 棋型檢測的實現(xiàn) ................................................................................ 17 FIRlogic 類代碼片斷 ....................................................................... 19 游戲畫布 ....................................................................................................... 20 Canvas 類介紹 ................................................................................... 20 FIRCanvas 類實現(xiàn) ............................................................................. 21 用戶輸入 ............................................................................................ 23 6. 結(jié)束語 .................................................................................................................... 24 參考文獻 ...................................................................................................................... 25 致謝 ................................................................................................ 錯誤 !未定義書簽。 1 基于 J2ME 五子棋手機游戲開發(fā) 摘要 基于 J2ME 技術(shù) , 設(shè)計并開發(fā)了一款 五子棋手機 游戲 , 程序?qū)嶒炄∮?Java語言,便于游戲軟件的移植, 采用手機模擬器進行模擬測試 , 便于檢查游戲功能的實現(xiàn)。 1 基于 J2ME 的 五子棋手機游戲 開發(fā) 言 隨著手機網(wǎng)絡(luò)的日益進化 , 手機硬件性能的不斷提升 , 手機功能越來越多 ,
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