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畢業(yè)設(shè)計---中國象棋網(wǎng)上對弈系統(tǒng)-畢業(yè)設(shè)計(已修改)

2025-02-04 04:53 本頁面
 

【正文】 I 中國象棋網(wǎng)上對弈系統(tǒng) 摘要 隨著信息技術(shù)的發(fā)展,人民生活水平的不斷提高。聯(lián)網(wǎng)游戲作為一種娛樂手段,正以其獨(dú)特的魅力吸引著越來越多的玩家。為了滿足廣大象棋愛好者也可以享受到網(wǎng)絡(luò)所帶來的便利,本設(shè)計在當(dāng)前局域網(wǎng)條件下實(shí)現(xiàn)了中國象棋的網(wǎng)絡(luò)對戰(zhàn)。 鑒于局域網(wǎng)的特點(diǎn)和游戲本身的要求,本設(shè)計采用兩層 C/S 架構(gòu)來實(shí)現(xiàn)相互之間的通信。它主要包含以下幾大模塊:網(wǎng)絡(luò)通信模塊,圖像繪制模塊和規(guī)則設(shè)置模塊。網(wǎng)絡(luò)通信模塊使得玩家可以方便的迅速建立起網(wǎng)絡(luò)連接 ,從而實(shí)現(xiàn)聯(lián)機(jī)對弈和聊天功能 ; 圖像繪制模塊 實(shí)現(xiàn)棋盤更新以及棋子動態(tài)表示等功能; 規(guī)則設(shè)置模塊用于約束玩家的棋步。 電腦游戲是計算機(jī)應(yīng)用領(lǐng)域的一個重要主題, 而當(dāng)前網(wǎng)上最熱門的休閑對戰(zhàn)類游戲當(dāng)屬棋牌游戲。 通過對象棋 的數(shù)據(jù)結(jié)構(gòu),相關(guān)算法與網(wǎng)絡(luò)聯(lián)機(jī),以及對網(wǎng)絡(luò)對戰(zhàn)平臺系統(tǒng)的分析,設(shè)計成 一套基于 VC++平臺的棋牌類對戰(zhàn)系統(tǒng) 。 關(guān)鍵詞: 網(wǎng)絡(luò)通信; 聯(lián)機(jī)對弈 ; 圖像繪制;消息響應(yīng) II CHINESE CHESS ONLINE GAME SYSTEM Abstract With the development of information technology, peoples standard of living have improved constantly. Online game as a means of entertainment has a unique charm to attract more and more players. To meet chess lovers ,this design has realized the Challenges of Chinesechess between players under the current LAN environment. In view of the characteristics of local area works and the requirements of the game itself, the design uses a twotier C/S structure to achieve mutual munication. It contains the following major modules: the work munication module, image rendering module and the rules set up module. Network Communication Module allows gamers can quickly set up a convenient work connection in order to achieve an online game and chat function。 image rendering module to update the board as well as functional pieces, such as the dynamic that。 rules binding settings module for stepbystep player39。s game. Computer games is the field of puter applications as an important subject, and present the most popular casual online games war among board games. By the data structure, algorithms and work online, as well as the work platform for systematic analysis of the war, designed a set of VC + + platform based on the category Card battle system. Keywords: Network Communication。 Online game。 Image Rendering。 Message Response華北電力大學(xué)科技學(xué)院本科畢業(yè)設(shè)計(論文) 目 錄 摘要 .................................................................................................................................................. I Abstract ...........................................................................................................................................II 1 緒論 .............................................................................................................................................. 3 課題背景 ................................................................................................................................... 3 課題發(fā)展概況 ......................................................................................................................... 3 本文主要工作 ........................................................................................................................... 4 2 系統(tǒng)介紹 ...................................................................................................................................... 5 系統(tǒng)簡介 ................................................................................................................................... 5 系統(tǒng)構(gòu)成 .................................................................................................................................. 5 相關(guān)技術(shù) ................................................................................................................................... 5 點(diǎn)對點(diǎn)通信 .......................................................................................................................... 5 TCP/IP 協(xié)議 .......................................................................................................................... 6 UPD 基礎(chǔ) .............................................................................................................................. 7 屏幕作圖與用戶交互 ......................................................................................................... 7 遠(yuǎn)程控制原理 ...................................................................................................................... 8 3 設(shè)計與實(shí)現(xiàn) .................................................................................................................................. 9 數(shù)據(jù)結(jié)構(gòu) ................................................................................................................................... 9 棋盤 ....................................................................................................................................... 9 棋子信息數(shù)組 ...................................................................................................................... 10 變量與函數(shù) .......................................................................................................................... 11 圖像繪制 ................................................................................................................................. 12 主窗口 .................................................................................................................................. 12 棋盤的繪制 .......................................................................................................................... 12 棋子的繪制及初始化 .......................................................................................................... 13 動態(tài)顯示 .............................................................................................................................. 14 回看功能 .............................................................................................................................. 15 規(guī)則設(shè)置 ................................................................................................................................. 15 棋子規(guī)則 .............................................................................................................................. 15 規(guī)則算法 .............................................................................................................................. 15 網(wǎng)
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