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java面向對象程序設計教學大綱-文庫吧

2024-10-29 10:26 本頁面


【正文】 se of object reference To be familiar with the services provided by the String To know how the java standard class library is organized into To be familiar with the services provided by the Random and Math To grasp ways to format output using the NumberFormat and DecimalFormat To be familiar with enumerated To understand wrapper classes and the concept of To understand ponents and containers used in graphics user To know a label ponent and the use of +6 We39。ve been using predefined we will learn to write our own classes to define To grasp the structure and content of a class To understand the concept of object state using instance To know the effect of visibility modifiers on methods and To grasp the structure of a method definition, including parameters and return To grasp the structure and purpose of a To grasp the creation of graphical To understand the concepts needed to create an interactive graphical user 5 Conditionals and LoopsChapter 6 OBJECTORIENTED DESIGNChapter 7 ArraysChapter 8 Inheritance l To know some basic GUI ponents and +4 Now we will examine programming statements that allow us to make decisions and repeat processing steps in a To know the flow of control through a To understand Boolean expressions that can be used to make To grasp to perform basic decision making using if and switch To understand issues pertaining to the parison of certain types of To grasp familiarly to execute statements repetitively using while, do, and for To understand the concept of an iterator object and use one to read a text To know how to draw with the aid of conditionals and To know more GUI ponents and +4 Now we can extend our discussion of the design of classes and objects l To know key issues related to the design of objectoriented To techniques for identifying the classes and objects needed in a To understand the relationships among To understand the effect on the static modifier on methods and To grasp the creation of a formal object Further grasp the definition of enumerated type To grasp issues related to the design of methods, including method To know issues related to the design of graphics user interface, includinglayout +3 Arrays are objects that help us organize large amounts of information l Define and use arrays for basic data To know bounds checking and techniques for managing To learn to pare the issues related to arrays as objects and arrays of To grasp the use of mandline To grasp the syntax and use of variablelength parameter To be familiar with the creation and use of multidimensional To be familiar with the ArrayList class and its generic To know more mouse and keyboard +6 Inheritance is a fundamental objectoriented design technique used to create and organize reusable To know the derivation of new classes from existing To understand the concept and purpose of method To grasp the design of class
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