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五階魔方陣源代碼_c語言課程設(shè)計-閱讀頁

2024-09-18 18:35本頁面
  

【正文】 0,0x01,0x80,0x00,0x08,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x08,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x08,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x08,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x08,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x08,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x0C,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x0C,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x0C,0x00, 0x00,0x10,0x00,0x01,0x80,0x00,0x0C,0x00, 0x00,0x30,0x00,0x01,0x80,0x00,0x0C,0x00, 0x00,0x7F,0xFF,0xFF,0xFF,0xFF,0xFC,0x00, 0x00,0x30,0x00,0x00,0x00,0x00,0x0C,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,}。魔39。 char fang64L[]={/* 以下是 39。 的 64點(diǎn)陣隸書 字模,512 byte */ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x0C,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x03,0x80,0x00,0x00,0x00, 0x00,0x00,0x00,0x03,0xC0,0x00,0x00,0x00, 0x00,0x00,0x00,0x01,0xE0,0x00,0x00,0x00, 0x00,0x00,0x00,0x01,0xE0,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0xE0,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0xC0,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x80, 0x00,0x00,0x00,0x00,0x00,0x00,0x01,0xC0, 0x00,0x00,0x00,0x00,0x00,0x00,0x03,0xE0, 0x0F,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xF0, 0x04,0x00,0x00,0x1C,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x1C,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x00,0x00,0x80,0x00, 0x00,0x00,0x00,0x18,0x00,0x01,0xC0,0x00, 0x00,0x00,0x00,0x3F,0xFF,0xFF,0xE0,0x00, 0x00,0x00,0x00,0x30,0x00,0x01,0xC0,0x00, 0x00,0x00,0x00,0x30,0x00,0x01,0x80,0x00, 0x00,0x00,0x00,0x30,0x00,0x03,0x80,0x00, 0x00,0x00,0x00,0x30,0x00,0x03,0x80,0x00, 0x00,0x00,0x00,0x60,0x00,0x03,0x80,0x00, 0x00,0x00,0x00,0x60,0x00,0x03,0x00,0x00, 0x00,0x00,0x00,0x60,0x00,0x03,0x00,0x00, 0x00,0x00,0x00,0xC0,0x00,0x03,0x00,0x00, 0x00,0x00,0x00,0xC0,0x00,0x03,0x00,0x00, 0x00,0x00,0x00,0xC0,0x00,0x03,0x00,0x00, 0x00,0x00,0x01,0x80,0x00,0x07,0x00,0x00, 0x00,0x00,0x01,0x80,0x00,0x07,0x00,0x00, 0x00,0x00,0x03,0x00,0x00,0x06,0x00,0x00, 0x00,0x00,0x03,0x00,0x00,0x06,0x00,0x00, 0x00,0x00,0x06,0x00,0x00,0x06,0x00,0x00, 0x00,0x00,0x04,0x00,0x00,0x06,0x00,0x00, 0x00,0x00,0x0C,0x00,0x00,0x06,0x00,0x00, 0x00,0x00,0x18,0x00,0x00,0x0E,0x00,0x00, 0x00,0x00,0x10,0x00,0x00,0x0E,0x00,0x00, 0x00,0x00,0x20,0x00,0x00,0x0C,0x00,0x00, 0x00,0x00,0x60,0x00,0x00,0x0C,0x00,0x00, 0x00,0x00,0xC0,0x00,0x00,0x0C,0x00,0x00, 0x00,0x01,0x80,0x00,0x00,0x1C,0x00,0x00, 0x00,0x03,0x00,0x00,0x00,0x1C,0x00,0x00, 0x00,0x04,0x00,0x03,0xC0,0x38,0x00,0x00, 0x00,0x08,0x00,0x00,0xFF,0xF8,0x00,0x00, 0x00,0x10,0x00,0x00,0x3F,0xF0,0x00,0x00, 0x00,0x40,0x00,0x00,0x1F,0xF0,0x00,0x00, 0x00,0x80,0x00,0x00,0x0F,0xE0,0x00,0x00, 0x02,0x00,0x00,0x00,0x07,0x80,0x00,0x00, 0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,}。階39。drawmat(san64L,64,2200,14)。drawmat(si64L,64,220,2)。drawmat(wu64L,64,220,4)。drawmat(tui64L,64,220,11)。drawmat(mo64L,64,150,0,6)。}void upbar(int y){ setcolor(GREEN)。 line(20030,y, *sqrt(3)30,y+)。 }void downbar(int y){ setcolor(GREEN)。 line(20030,y, *sqrt(3)30,y+)。 }三階魔方函數(shù)include include include include void mofangsan(void) 。 void mofangsan(void)。 void panduan(int a[][3])。 setcolor(YELLOW)。 poly[0]=x150。 poly[2]=x150/3。 poly[4]=x1。 poly[6]=x1+50/3。 poly[8]=x1+50。 poly[10]=x1+50/3。 poly[12]=x1。 poly[14]=x150/3。 poly[16]=x150。 drawpoly(9,poly)。 setcolor(YELLOW)。 poly[0]=x150。 poly[2]=x150/3。 poly[4]=x1。 poly[6]=x1+50/3。 poly[8]=x1+50。 poly[10]=x1+50/3。 poly[12]=x1。 poly[14]=x150/3。 poly[16]=x150。 drawpoly(9,poly)。 int a[3][3]={0,0,0,0,0,0,0,0,0},s[6],e[3][3]={0,0,0,0,0,0,0,0,0}。 char s1[2]。 initgraph(amp。mode,)。 setcolor(RED)。 for(j=0。j++){ for(i=0。i++){ poly[0]=170+100*j20。 poly[2]=270+100*j20。 poly[4]=270+100*j20。 poly[6]=170+100*j20。 poly[8]=170+100*j20。 drawpoly(5,poly)。 fillpoly(5,poly)。 line(150,390,450,390)。 x=125。y=415。 hua(x,y)。 b=8。y=415。 hua(x,y)。 b=8。x=475。 hua(x,y)。 b=8。x=425。 hua(x,y)。 drawl(x1,y1)。 do{w++。 while(ky!= Key_ENTER) {switch(ky){ case Key_ESC: exit(0)。 if(y1140){ y1=100。} drawl(x1,y1)。 } case Key_DOWN: { draw2(x1,y1)。 j+=1。 break。 if(x122020){ x1=100。} drawl(x1,y1)。 } case Key_RIGHT: { draw2(x1,y1)。 i+=1。 break。 } d=0。 c[w]=atoi(s1)。j13。i13。 if((c[w]=1)amp。(c[w]=9)amp。(d==0)amp。e[j][i]==0) { settextstyle(0,0,2)。 rtn(a[j][i],x1,y1)。 k++。 for(
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