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游戲策劃案模版--英文翻譯版-在線瀏覽

2024-09-24 11:14本頁(yè)面
  

【正文】 ITING DETAIL 1) _______________________________22世界編輯描述 2(WORLD EDITING DETAIL 2) _______________________________22額外的、混雜的資源(EXTRA MISCELLANEOUS STUFF) _________________________23概述(OVERVIEW) ____________________________________________________23我繼續(xù)瘋狂 ……(JUNK I AM WORKING ON…)__________________________________23“XYZ 附錄”( “XYZ APPENDIX”) _________________________________________24“對(duì)象附錄”(“OBJECTS APPENDIX”) _____________________________________24“用戶界面附錄”(“USER INTERFACE APPENDIX”)____________________________24“聯(lián)網(wǎng)技術(shù)附錄”(“NETWORKING APPENDIX”) ______________________________24“角色描述和動(dòng)畫(huà)附錄”( “CHARACTER RENDERING AND ANIMATION APPENDIX”) ______24“故事附錄”(“STORY APPENDIX”) _______________________________________24Copyright (C) 2022 你的公司名稱(chēng) – All rights reserved – Run away!(Copyright (C) 2022 Your Company Name – All rights reserved – Run away!)機(jī)密的(Confidential) 頁(yè)碼(Page) 7設(shè)計(jì)歷程這個(gè)游戲——更加確切地說(shuō)這個(gè)故事是從我還是一個(gè)高中生時(shí)就開(kāi)始醞釀的了。策劃設(shè)計(jì)文檔:彌 賽 亞一個(gè)帶你探索責(zé)任與理智、生命與真理的故事宣傳畫(huà)一定會(huì)有的,只不過(guò)現(xiàn)在欠奉故事已經(jīng)架構(gòu)完了,只不過(guò)我還沒(méi)有能力做出來(lái)生命與死亡究竟有什么區(qū)別神祗與凡人到底是什么關(guān)系謹(jǐn)以此向一切幫助過(guò)我給我靈感的朋友們致敬All work Copyright 169。2022 by HanabiStudio(All work Copyright 169。作為信息爆炸中成長(zhǎng)的一代,我們或多或少都會(huì)有這某種敘述故事,或是構(gòu)建一個(gè)屬于自己故事的沖動(dòng)。也許這兩個(gè)詞從我這里說(shuō)出有些幼稚和可笑,但我想要盡可能表達(dá)我對(duì)于某個(gè)世界的描述與重現(xiàn)。我更加擅長(zhǎng)故事情節(jié)的架構(gòu)與人物的設(shè)置。因此我將之命名為 α 版本——一切都是未成形的。這個(gè)游戲并沒(méi)有特定的系統(tǒng)或者性能要求,如果可能我們將做成全機(jī)種,從 pc,到次時(shí)代主機(jī),甚至是掌機(jī)。事實(shí)上,我更喜歡讓玩家覺(jué)得,他在參與一場(chǎng)電影,參與其中的演出以及體驗(yàn)到人物的情緒。Copyright (C) 2022 你的公司名稱(chēng) – All rights reserved – Run away!(Copyright (C) 2022 Your Company Name – All rights reserved – Run away!)機(jī)密的(Confidential) 頁(yè)碼(Page) 8游戲概述哲學(xué)哲學(xué)觀點(diǎn) 1神是否存在。但在這個(gè)故事中,我們可以把世界用三種故事構(gòu)成——物質(zhì),精神,能量。哲學(xué)觀點(diǎn) 2是的,這個(gè)觀點(diǎn)很瘋狂,但請(qǐng)?jiān)试S我闡述這個(gè)世界的法則。精神,可以,或者轉(zhuǎn)化為強(qiáng)大的能量哲學(xué)觀點(diǎn) 3(Philosophical point 3)當(dāng)你提出了一些能概括這個(gè)游戲設(shè)計(jì)的哲學(xué)觀點(diǎn),自由的說(shuō)出一切你想說(shuō)的話吧。(When you create some of these overarching philosophical points about your design, say whatever you want. Also, feel free to change it to “My game design goals” or whatever you like to call it.)基本問(wèn)題(Common Questions)這個(gè)游戲是什么?(What is the game?)用一個(gè)段落來(lái)介紹這個(gè)游戲。你們?cè)谠O(shè)計(jì)怎樣的一個(gè)游戲?(Describe the game is a paragraph. This is the answer to the most mon question that you will be asked. What are you working on?)Copyright (C) 2022 你的公司名稱(chēng) – All rights reserved – Run away!(Copyright (C) 2022 Your Company Name – All rights reserved – Run away!)機(jī)密的(Confidential) 頁(yè)碼(Page) 9為什么做這個(gè)游戲?(Why create this game?)你們?yōu)槭裁匆鲞@樣一個(gè)游戲?是因?yàn)槟阆矚g 3D 射擊嗎?還是你覺(jué)得目前 XX 游戲擁有潛在市場(chǎng)?(Why are you creating this game? Do you love 3D shooters? Do you think there is a hole in the market for JellO tossing midgets?)這個(gè)游戲在哪里發(fā)生?(Where does the game take place?)描述你的游戲所發(fā)生的地點(diǎn)。用幾句話給讀者一個(gè)對(duì)游戲的基本印象。記住,策劃文檔的這部分必須簡(jiǎn)潔易讀。你要對(duì)一群狂暴的、變異的、無(wú)聊的玩家負(fù)責(zé)。(Describe what the player will control. You will be in charge of a band of rabid mutant fiddle players. If you want you can switch on the AI and turn it into a fish bowl simulation.)我有幾個(gè)角色可以選擇?(How many characters do I control?)如果可以選擇角色,說(shuō)明一下吧。這些可是全都依賴你的設(shè)計(jì)呢。接下來(lái)就是,在這個(gè)世界里,玩家的最終目是什么?(補(bǔ)充:比如,拯救世界)這些暴躁,無(wú)所事事的玩家們掌握著主動(dòng)權(quán)。你的策劃必須簡(jiǎn)單明確。這個(gè)問(wèn)題總是會(huì)被提出很多次。(Provide an overview to the game world.)世界特色 1(World Feature 1)實(shí)際上這部分不應(yīng)該叫做“世界特色 1”,而是應(yīng)該在這段的開(kāi)頭先列出這世界的一些主要組成。(This section is not supposed to be called world feature 1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into ponent pieces and describe each one.)世界特色 2(World Feature 2)這部分也一樣。這部分特色描述應(yīng)該是嚴(yán)謹(jǐn)?shù)?。(Same thing here. Don’t sell too hard. These features should be awesome and be selling the game on its own.)物質(zhì)世界(The Physical World)概述(Overview)概述一下物質(zhì)世界。(Describe an overview of the physical world. Then start talking about the ponents of the physical world below in each paragraph.)下面是物質(zhì)世界的關(guān)鍵組成。(Describe the key locations in the world here.)游歷(Travel)描述玩家如何在世界中進(jìn)行移動(dòng)。這是非常重要的?;蚴欠裰覍?shí)的模擬一切景物,還是可以進(jìn)行 Q 版似的扭曲。(補(bǔ)充:私以為,游戲中的對(duì)象可能不僅僅指物品,也許還有機(jī)關(guān),甚至 NPC。)(Describe the different objects that can be found in the world.)參考“對(duì)象附錄”,這是一個(gè)世界里會(huì)出現(xiàn)的對(duì)象的列表。如果沒(méi)有,就別寫(xiě)這部分。(Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.)Copyright (C) 2022 你的公司名稱(chēng) – All rights reserved – Run away!(Copyright (C) 2022 Your Company Name – All rights reserved – Run away!)機(jī)密的(Confidential) 頁(yè)碼(Page) 15白天和黑夜(Day and Night)你的游戲中有白天和黑夜的模式嗎?如果有,請(qǐng)說(shuō)明。(補(bǔ)充:比如,晚上商店關(guān)門(mén)。)(Describe the way time will work in your game or whatever will be used.)渲染系統(tǒng)(Rendering System)概述(Overview)先簡(jiǎn)單說(shuō)明你的游戲中將如何渲染,然后在接下來(lái)的段落里進(jìn)行詳細(xì)說(shuō)明。Describe what sort of 2D/3D rendering engine will be used.視角(Camera )概述(Overview)介紹游戲的視角。(補(bǔ)充:常見(jiàn)的視角,就是我們所說(shuō)的第一人稱(chēng),第三人稱(chēng)……)(Describe the way the camera will work and then go into details if the camera is very plicated in sub sections.)Copyright (C) 2022 你的公司名稱(chēng) – All rights reserved – Run away!(Copyright (C) 2022 Your Company Name – All rights reserved – Run away!)機(jī)密的(Confidential) 頁(yè)碼(Page) 16視角描述 1(Camera Detail 1)視角可以這樣那樣的旋轉(zhuǎn)。(The camera will sometimes move like this in this special circumstance.)游戲引擎(Game Engine)概述(Overview)描述游戲引擎的概要。(The game engine will keep track of everything in the world like such and such.)水(Water)世界中將存在水,它們看起來(lái)是如此
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