【正文】
a very plete set of containers. Java also has containers in its standard library. In some libraries, a generic container is considered good enough for all needs, and in others (Java, for example) the library has different types of containers for different needs: a vector (called an ArrayList in Java) for consistent access to all elements, and a linked list for consistent insertion at all elements, for example, so you can choose the particular type that fits your needs. Container libraries may also include sets, queues, hash tables, trees, stacks, etc. All containers have some way to put things in and get things out。t know until runtime how many objects you need, what their lifetime is, or what their exact type is. Those are determined at the spur of the moment while the program is running. If you need a new object, you simply make it on the heap at the point that you need it. Because the storage is managed dynamically, at runtime, the amount of time required to allocate storage on the heap is significantly longer than the time to create storage on the stack. (Creating storage on the stack is often a single assembly instruction to move the stack pointer down, and another to move it back up.) The dynamic approach makes the generally logical assumption that objects tend to be plicated, so the extra overhead of finding storage and releasing that storage will not have an important impact on the creation of an object. In addition, the greater flexibility is essential to solve the general programming problem. Java uses the second approach, exclusively]. Every time you want to create an object, you use the new keyword to build a dynamic instance of that object. There39。 外文資料 Object landscapes and lifetimes Technically, OOP is just about abstract data typing, inheritance, and polymorphism, but other issues can be at least as important. The remainder of this section will cover these issues. One of the most important factors is the way objects are created and destroyed. Where is the data for an object and how is the lifetime of the object controlled? There are different philosophies at work here. C++ takes the approach that control of efficiency is the most important issue, so it gives the programmer a choice. For maximum runtime speed, the storage and lifetime can be determined while the program is being written, by placing the objects on the stack (these are sometimes called automatic or scoped variables) or in the static storage area. This places a priority on the speed of storage allocation and release, and control of these can be very valuable in some situations. However, you sacrifice flexibility because you must know the exact quantity, lifetime, and type of objects w hile you39。re writing the program. If you are trying to solve a more general problem such as puteraided design, warehouse management, or airtraffic control, this is too restrictive. The second approach is to create objects dynamically in a pool of memory called the heap. In this approach, you don39。s another issue, however, and that39。 there are usually functions to add elements to a container, and others to fetch those elements back out. But fetching elements can be more problematic, because a singleselection function is restrictive. What if you want to manipulate or pare a set of elements in the container instead of just one? The solution is an iterator, which is an object whose job is to select the elements within a container and present them to the user of the iterator. As a class, it also provides a level of abstraction. This abstraction can be used to separate the details of the container from the code that’s accessing that container. The container, via the iterator, is abstracted to be simply a sequence. The iterator allows you to traverse that sequence without worrying about the underlying structure—that is, whether it’s an ArrayList, a LinkedList, a Stack, or something else. This gives you the flexibility to