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java的俄羅斯方塊界面設(shè)計(jì)與實(shí)現(xiàn)畢業(yè)設(shè)計(jì)-展示頁(yè)

2025-07-08 08:04本頁(yè)面
  

【正文】 software integration in a product, so not all the world knows. Until today, in the game design in China are still rare, but the game industry is the development of fast, far more than the home electric, automobile and other traditional industries, but also because of this, the education of talents training game, development is far behind the industry. Tetris is a young and oldSafe 5game, it consists of four square blocks of color, and then stored in the four element of an array, the puter randomly generated seven different types of boxes, according to the puter clock control it at a certain time, the user according to the four key to control the direction of turning, keyboard left, right and down operation, (control key is posed of a keyboard direction key event processing). Then the program based on the seven kinds of boxes stacked up into various model. This paper describes the history of the development of the game, the game environment, the meaning of game development. According to software engineering knowledge, from a software problem definition, feasibility study, then demand analysis, outline design, detailed design, finally after testing, the entire development process throughout the software engineering body of knowledge. The design in Microsoft Windows XP system, developed by JavaKey words: ARRAY INCIDENT ALGORITHM引 言游戲是人們活動(dòng)中一項(xiàng)非常重要的內(nèi)容,有人認(rèn)為如果哪一天人類(lèi)對(duì)所有的游戲都失去興趣,恐怕世界的末日就要到了。遵循軟件工程的知識(shí),從軟件問(wèn)4題定義開(kāi)始,接著進(jìn)行可行性研究、需求分析、概要設(shè)計(jì)、詳細(xì)設(shè)計(jì),最后對(duì)軟件進(jìn)行了測(cè)試,整個(gè)開(kāi)發(fā)過(guò)程貫穿軟件工程的知識(shí)體系。然后程序根據(jù)這七種方塊堆疊成各種不同的模型。直到今天,在中國(guó)從事游戲設(shè)計(jì)的人仍然很少,但是游戲行業(yè)的發(fā)展之快,遠(yuǎn)超如家電、汽車(chē)等傳統(tǒng)行業(yè),也正因?yàn)槿绱?,游戲人才的教育、培養(yǎng)遠(yuǎn)落后于產(chǎn)業(yè)的發(fā)展。1畢 業(yè) 設(shè) 計(jì) [論 文 ]題目:JAVA 的俄羅斯方塊界面設(shè)計(jì)與實(shí)現(xiàn)目 錄摘 要 .............................................................................................................4ABSTRACT ....................................................................................................51 緒論 ...............................................................................................................6 開(kāi)發(fā)背景 .............................................................................................6 俄羅斯方塊的開(kāi)發(fā)意義 ....................................................................72 可行性研究 ..................................................................................................8 設(shè)計(jì)目的 ............................................................................................9 軟件問(wèn)題定義 ....................................................................................9 可行性分析........................................................................................9 3 需求分析 ......................................................................................................92 引言 ....................................................................................................9 方案論證 ..........................................................................................104 游戲的開(kāi)發(fā)與編譯 ....................................................................................12 編譯工具簡(jiǎn)介 ..................................................................................12 硬件及軟件開(kāi)發(fā)平臺(tái) ......................................................................12 功能設(shè)計(jì) ..........................................................................................12 系統(tǒng)功能模塊 ..................................................................................13 功能流程圖......................................................................................18 詳細(xì)設(shè)計(jì)..........................................................
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