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基于51單片機模擬射擊類游戲-展示頁

2025-07-07 02:09本頁面
  

【正文】 大的玩家隊伍。同時也將大大提高我們的編程能力以及邏輯思維能力,也將再一次的體會到C語言的適用性,高效性和易移植性,也將使我們對C語言有更深刻的理解。用51單片機設計一個游戲,與現(xiàn)如今那些大型游戲和手機游戲不同,也與單片機控制的其他程序有所區(qū)別,因為它要求游戲編寫者對單片機的構造原理、工作的模式、指令系統(tǒng)和數(shù)據(jù)在內(nèi)存中的分配以及信息的傳遞都要有著很深刻的理解,特別是游戲運行的時候?qū)ν獠堪存I中斷的處理以及各個子程序調(diào)用的先后順序,代碼的復雜程度也比一般的單片機程序要復雜很多。這也是導致游戲機全世界風靡的一個重要因素。然而,科學技術水平的快速發(fā)展并不是游戲機在全世界風行的唯一因素。隨著時間的推移,人們的生活已經(jīng)離不開游戲機了,在大街小巷能看見各種各樣的游戲機。game目錄第一章 緒論 5 系統(tǒng)設計背景及意義 5 國內(nèi)外研究現(xiàn)狀 5 系統(tǒng)設計任務 6 本章小結 6第二章 射擊訓練游戲系統(tǒng)方案設計 7 系統(tǒng)工作原理 7 系統(tǒng)組成框圖 8 硬件的選型 8 8 8 9 10 本章小結 10第三章 射擊訓練游戲器件介紹 11 AT89S52單片機 11 PG160128A 13 74LS20與非門 15 74HC04 16第四章 射擊訓練游戲硬件電路設計 17 晶振和復位電路 17 按鍵與單片機接口電路 17 單片機與LCD顯示屏接口電路 18第五章 射擊訓練游戲系統(tǒng)軟件設計與仿真 19 系統(tǒng)的軟件控制流程 19 主要功能模塊軟件設計 20 開機游戲封面圖像 20 槍支圖像 21 按鍵子程序流程圖 21 漢字顯示主程序 23 系統(tǒng)的軟件仿真 24 仿真軟件 24 軟件仿真過程 24 軟件仿真結果 25第六章 實物制作與調(diào)試 27 所需原件 27 焊接 27 程序的燒錄 28第七章 總結 28致謝 29參考文獻 29第一章 緒論 系統(tǒng)設計背景及意義 1988年,隨著自動售貨機的面試,一個叫斯托維克的德國人根據(jù)其原理設計了一種叫做“自動產(chǎn)蛋機”的機器,自此游戲機在世界范圍內(nèi)風行起來。Cs most puter products of the customers, based on the vast number of potential applications, the paper started studying electronic analog shooting training game. This paper is mainly using bination design which includes MCU AT89S52 and 160*128LCD to simulate simple shooting training game ,displaying the simulate pistol’s graphics in pixels for 160*128LCD and through pressing the button to control pistol and to move up and down and then decide whether it has hit the target ,then statistic scores and display it .every time when hitting the target ,buzzer will issue hit sound ,otherwise restart key works .By this design, there are K1, K2, K3, K4 four control buttons on the game, namely up key, down key, the transmit button, bullet Reset button. By controlling the up and down keys to keep shooting target and pistol on the same level, then start shooting target, at the same time , the buzzer sounds emitted, the score will add one if you shot, otherwise the score unchanged. When the bullet shells is zero, press the bullet Reset key to restore the number of bullets in the game, the game can start again, a new round of challenges begin. This paper proposed is based on the wide range of applications of singlechip technology and order to simulate shooting training game, AT89S52 singlechip is served as the core , bined JM160128A display, then together with ISIS_7_Professional and Microcontroller Development kit,also named KEIL ,to achieve the goal of simulating shooting training game. By bining AT89S52 MCU with JM160128A LCD applications,we can achieve the desired objectives and can can well simulate mon simple shooting game both in software and hardware. In the course of the game running,we can shoot target by moving guns with up and down keys and have the ability to achieve the purpose of the missile reset. This has very real implications for the development of SCM deeper applications.Keywords:關鍵詞:AT89S52單片機,LCD液晶顯示屏,C語言,射擊游戲Abstract Electronic games, also known as electric toys (video games, electric), separated from the home puter. Since the advent of a sensation around the world, we can find a group of ingenious enthu
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