【正文】
ot nothing here, is this game worth doing?)10 / 24游戲世界(The Game World)概述(Overview)描述一下游戲中的世界概況。(Now that we know where the game takes place and what the player controls. What are they supposed to achieve in this world? Angry fiddle players take over the . building. Be careful not to add a bunch of salesmanship here. Your design wants to stay light and informative.)與同類游戲有什么不同?(What’s different?)告訴他們這個游戲與同類游戲有什么不同。你要小心你的用詞,別把策劃弄得像是在推銷。(If this applies talk a little more about the control choices. Remember to add answers to questions that you think the reader will ask. This is totally dependent on your design.)主要目的是什么?(What is the main focus?)我們已經(jīng)知道了游戲的發(fā)生場景和玩家需要控制什么。記得回答一些讀者可能會問的問題。如果你愿意,你可以把話題轉(zhuǎn)向 AI,或者如何模擬一個魚缸之類的。8 / 24(Describe the world that your game takes place in. Simple as that. Help frame it in the reader’s mind by spending a few sentences on it here. You can go into lengthy detail later in a section solely dedicated to describing the world. Remember that we want to keep this part of the design light and readable.)我要操作什么?(What do I control?)說明一下玩家要操作些什么。詳細的東西下面再說。如此簡單而已?;卮鹉切┠銈儗⒈辉儐柕拇蠖鄶?shù)基本問題。當然,你可以把“哲學觀點”這個詞,換成“我的游戲設(shè)計目標”,或者別的什么。為了某某理由。僅僅使用現(xiàn)有引擎,通過新的游戲設(shè)計藝術(shù),我們將使世界震驚?;蛘?,這個游戲不去試著改變世界。(4. Added concept sketch for world.)7 / 24游戲概述(Game Overview)哲學(Philosophy)哲學觀點 1(Philosophical point 1)這個游戲試著去做這些或那些。(2. Added “User Interface Appendix”.)加入“游戲中的對象附錄 ”。(Version has several small changes over that of version . The key areas are in many of the appendixes.)6 / 24列出所包含的改變:(Included in the changes are:)遍及整個文檔的次要的修改。(4. World layout and design.)版本 (Version ) 版本在 版本的基礎(chǔ)上作出幾個小的調(diào)整。(2. More detailed descriptions in many areas, specifically A, B and C.)故事細節(jié)。(Version is the first version of the design where a major revision has been made now that much more is known about the game. After many hours of design, many decisions have been made. Most of these large design decisions are now reflected in this document.)列出所包含的改變:(Included in the changes are:)留出設(shè)計余地。在很長時間的設(shè)計之后,確定了很多結(jié)果。(2. I incorporated feedback from the team into all parts of the design however no major changes were made.)象這樣繼續(xù)列出你所做出的修改。(Version includes some tuning and tweaking that I did after making my initial pass at the design. Here is what I changed.)我改寫了游戲的系統(tǒng)要求。(In this paragraph describe to the reader what you are trying to achieve with the design history. It is possible that they don’t know what this is for and you need to explain it to them.)版本 (Version ) 版本包括了最初設(shè)計后所做的一些調(diào)整。(This is a brief explanation of the history of this document.)這個段落,向讀者解釋,在進行策劃的改進升級時,你想要達到什么效果。該書同時建議在每頁的頁眉和頁腳上寫上版權(quán)聲明。我保留了英語原文,希望可以幫助你閱讀。譯者聲明:翻譯這篇文章,全憑個人對游戲制作的執(zhí)著。)文章簡介:本文是一篇含蓋性很強的設(shè)計文檔模版。1999 by Your Company Name)作者: Chris Taylor譯者:陳 愾(wizard_kai )修正:Count D版本 (Version )星期五, 五月 13, 2022注:作者簡介:氣體動力游戲(游戲小組的名稱)的奠基人和《橫掃千軍》的制造者。策劃設(shè)計文檔:(Design Document for:)游 戲 名 稱(Name of Game)一行說明,例如:終極賽車游戲(One Liner, . The Ultimate Racing Game)“這里該有一些有趣的東東 ”?(補充:比如宣傳畫面什么的)(“Something funny here!”?)All work Copyright 169。2022 by 你的公司名稱(All work Copyright 169。(the founder of Gas Powered Games and creator of Total Annihilation. 引自 的詞典。主要向設(shè)計新手說明要如何書寫設(shè)計文擋,以及要考慮到的主要問題。其中不免有錯誤的地方,請諒解。^_^補充聲明:補充基于 Adams 和 Rollings 的《游戲設(shè)計技術(shù)》,這本書的最后推薦了這個模版。你 的 公 司 名 稱 或 圖 標(Your Company Name or Logo)2 / 24目 錄Table of Contents游戲名稱(NEMA OF GAME) ______________________________________________1設(shè)計歷程(DESIGN HISTORY)_____________________________________________5版本 (VERSION ) _____________________________________________5版本 (VERSION )______________________________________________5版本 (VERSION )______________________________________________5游戲概述(GAME OVERVIEW) _____________________________________________7哲學(P HILOSOPHY) ____________________________________________________7哲學觀點 1 (Philosophical point 1)___________________________________7哲學觀點 2 (Philosophical point 2)___________________________________7哲學觀點 3 (Philosophical point 3)___________________________________7基本問題(COMMON QUESTIONS)___________________________________________7這個游戲是什么?(What is the game?) __________________________________7為什么做這個游戲?(Why create this game?)______________________________7這個游戲在哪里發(fā)生?(Where does the game take place?) ___________________7我要操作什么?(What do I control?) ____________________________________8我有幾個角色可以選擇?(How many characters do I control?) _________________8要點是什么?(What is the main focus?) _________________________________8與同類游戲有什么不同?(What’s different?) _______________________________8特色設(shè)置(FEATURE SET) ________________________________________________9特色概述(G ENERAL FEATUR