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基于單片機(jī)的射擊游戲(參考版)

2025-06-30 19:39本頁面
  

【正文】 0x00,0x1e,0x0c,0x0c,0x0c,0x0c,0xcc,0xcc,0xcc,0x78,0x00,0x00,。0x00,0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x78,0x00,0x00,// 39。0x00,0xcc,0xcc,0xcc,0xcc,0xfc,0xcc,0xcc,0xcc,0xcc,0x00,0x00,// 39。0x00,0x3c,0x66,0xc6,0xc0,0xc0,0xce,0xc6,0x66,0x3e,0x00,0x00,// 39。0x00,0xfe,0x66,0x62,0x64,0x7c,0x64,0x60,0x60,0xf0,0x00,0x00,// 39。0x00,0xfe,0x62,0x60,0x64,0x7c,0x64,0x60,0x62,0xfe,0x00,0x00,// 39。0x00,0xf8,0x6c,0x66,0x66,0x66,0x66,0x66,0x6c,0xf8,0x00,0x00,// 39。0x00,0x3c,0x66,0xc6,0xc0,0xc0,0xc0,0xc6,0x66,0x3c,0x00,0x00,// 39。0x00,0xfc,0x66,0x66,0x66,0x7c,0x66,0x66,0x66,0xfc,0x00,0x00,// 39。0x00,0x30,0x78,0xcc,0xcc,0xcc,0xfc,0xcc,0xcc,0xcc,0x00,0x00,// 39。0x00,0x7c,0xc6,0xc6,0xde,0xde,0xde,0xc0,0xc0,0x7c,0x00,0x00,// 39。0x00,0x78,0xcc,0x0c,0x18,0x30,0x30,0x00,0x30,0x30,0x00,0x00,// 39。0x00,0x60,0x30,0x18,0x0c,0x06,0x0c,0x18,0x30,0x60,0x00,0x00,// 39。0x00,0x00,0x00,0x00,0x7e,0x00,0x7e,0x00,0x00,0x00,0x00,0x00,// 39。0x00,0x0c,0x18,0x30,0x60,0xc0,0x60,0x30,0x18,0x0c,0x00,0x00,// 39。0x00,0x00,0x00,0x38,0x38,0x00,0x00,0x38,0x38,0x18,0x30,0x00,// 39。0x00,0x00,0x00,0x38,0x38,0x00,0x00,0x38,0x38,0x00,0x00,0x00,// 39。0x00,0x78,0xcc,0xcc,0xcc,0x7c,0x18,0x18,0x30,0x70,0x00,0x00,// 39。0x00,0x78,0xcc,0xcc,0xec,0x78,0xdc,0xcc,0xcc,0x78,0x00,0x00,// 39。0x00,0xfe,0xc6,0xc6,0x06,0x0c,0x18,0x30,0x30,0x30,0x00,0x00,// 39。0x00,0x38,0x60,0xc0,0xc0,0xf8,0xcc,0xcc,0xcc,0x78,0x00,0x00,// 39。0x00,0xfc,0xc0,0xc0,0xc0,0xf8,0x0c,0x0c,0xcc,0x78,0x00,0x00,// 39。0x00,0x0c,0x1c,0x3c,0x6c,0xcc,0xfe,0x0c,0x0c,0x1e,0x00,0x00,// 39。0x00,0x78,0xcc,0x0c,0x0c,0x38,0x0c,0x0c,0xcc,0x78,0x00,0x00,// 39。0x00,0x78,0xcc,0xcc,0x0c,0x18,0x30,0x60,0xcc,0xfc,0x00,0x00,// 39。0x00,0x10,0x30,0xf0,0x30,0x30,0x30,0x30,0x30,0xfc,0x00,0x00,// 39。0x00,0x7c,0xc6,0xce,0xde,0xd6,0xf6,0xe6,0xc6,0x7c,0x00,0x00,// 39。0x00,0x00,0x02,0x06,0x0c,0x18,0x30,0x60,0xc0,0x80,0x00,0x00,// 39。0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x38,0x00,0x00,// 39。0x00,0x00,0x00,0x00,0x00,0xfe,0x00,0x00,0x00,0x00,0x00,0x00,// 39。0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x38,0x60,0x00,// 39。0x00,0x00,0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00,0x00,0x00,// 39。0x00,0x00,0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00,0x00,0x00,// 39。0x00,0x60,0x30,0x18,0x0c,0x0c,0x0c,0x18,0x30,0x60,0x00,0x00,// 39。0x00,0x0c,0x18,0x30,0x60,0x60,0x60,0x30,0x18,0x0c,0x00,0x00,// 39。39。39。0x00,0x70,0xd8,0xd8,0x70,0xfa,0xde,0xcc,0xdc,0x76,0x00,0x00,// 39。0x00,0x00,0x00,0xc4,0xcc,0x18,0x30,0x60,0xcc,0x8c,0x00,0x00,// 39。0x30,0x30,0x7c,0xc0,0xc0,0x78,0x0c,0x0c,0xf8,0x30,0x30,0x00,// 39。0x00,0x6c,0x6c,0xfe,0x6c,0x6c,0x6c,0xfe,0x6c,0x6c,0x00,0x00,// 39。0x00,0x66,0x66,0x66,0x24,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// 39。0x00,0x30,0x78,0x78,0x78,0x30,0x30,0x00,0x30,0x30,0x00,0x00,// 39。uchar code ASC_MSK[96*12]={0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// 39。}////LCD_160128的C文件,內(nèi)含控制函數(shù)//include include include include include include include define ASC_CHR_WIDTH 8define ASC_CHR_HEIGHT 12define HZ_CHR_HEIGHT 12define HZ_CHR_WIDTH 12uchar code LCD_WIDTH = 20。 TR0 = 1。 TH1 = HCount = 420/256。 TH0 = 50000/256。 IT0 = 0x01。 IE = 0x8B。 Line (0,112,0,18,1)。 Line (159,18,159,112,1)。 Show_Score_and_Bullet()。 Display_Str_at_xy(2,117,得分,0)。 cls()。//顯示游戲封面// Draw_Image(Game_Surface,6,0)。 cls()。 RESET=1。 Display_Str_at_xy(134,117,dat_str,1)。 dat_str[2] = Bullet_Count % 10+ 39。 dat_str[1] = Bullet_Count / 10+ 39。039。039。,0,0,0}。 }}void Show_Score_and_Bullet()reentrant{ char dat_str[4] = {39。 BEEP = 1。 } else { TH1 = HCount = 420 / 256。 } else if(HCount !=0xFB) { TH1 = HCount。 if(LCount !=0 ) { TH1 =HCount。 Display_Str_at_xy(Target_x,Target_y,■,0)。 Target_y = rand() %80+20。 Target_y!=0) Display_Str_at_xy(Target_x,Target_y, ,0)。 if(Target_x!=0 amp。 if(++tCount !=70) return。 }}void T0_INT() interrupt 1 { TH0 = 50000/256。Bullet_Count = 20。 } } Show_Score_and_Bullet()。Pre_Target_y !=Target_y) { Score++。 (gun_y +4)Target_y +11 amp。 if((gun_y +4) Target_y amp。 Line(10, gun_y +4,125,gun_y +4,0)。//彈道繪制// Line(10, gun_y +4,125,gun_y +4,1)。 } else if(K3==0) { if(Bullet_Count !=0) TR1=1。 if(gun_y100) gun_y = 100。 } else if(K2==0) { if(gun_y !=0) Display_Str_at_xy(16*8,gun_y, ,0)。 if(gun_y 20)gun_y = 20。}void EX_INT0() interrupt 0{ if(K1==0) { if(gun_y !=0)Display_Str_at_xy(16*8,gun_y, ,0)。i120。void delay(uint ms){ uchar i。uchar Pre_Target_y = 0。 Bullet_Count = 20。uchar HCount,LCount。//槍支繪制//uchar code Gun_Image[]={24,12,0x03,0x00,0x00,0x07,0x80,0x00,0x07,0x80,0x00,0x7F,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFC,0x7F,0xFE,0xFC,0x00,0x01,0xFC,0x00,0x01,0xFC,0x00,0x00,0x7F,0x00,0x00,0x7F,0x00,0x00,0x1F}。sbit BEEP=P1^0。sbit K3=P1^6。sbit K1=P1^4。extern void cls()。//以上在中斷中也有用到所以定義為可重入函數(shù)extern void Draw_Image(uchar *G_Buffer,uchar Start_Row,uchar Start_Col)reentrant。extern void Set_LCD_POS(uchar row,uchar col) reentrant。extern uchar LCD_Write_Command_P2(uchar cmd,uchar paral,uchar para2)。extern uchar LCD_Write_Command(uchar cmd)。同時(shí),我要感謝物機(jī)學(xué)院的老師們對我的教育。本文是在導(dǎo)師的直接關(guān)懷和指導(dǎo)下完成的,在論文的選題、展開到論文的形成,導(dǎo)師也給予了充分的關(guān)心并傾注了大量的心血。我不僅學(xué)習(xí)到了很多有用知識,而且懂得了許多做人的道理。邱老師淵博的學(xué)識、認(rèn)真的治學(xué)態(tài)度讓我由衷的欽佩。由于液晶顯示器已成為日常工作和生活中各種顯示儀器、儀表、和袖珍電子產(chǎn)品的重要組成部分,因此對于點(diǎn)陣圖形液晶顯示器件(模塊)的開發(fā)、設(shè)計(jì)、應(yīng)用和研究對于將來的從事有關(guān)液晶顯示技術(shù)方面的工作具有重要意義。但在調(diào)試中去發(fā)現(xiàn)并不能實(shí)現(xiàn)預(yù)期的得分等項(xiàng)目反白顯示,顯示效果也不如預(yù)期的好,但是已經(jīng)基本可以使用,并進(jìn)行游戲。該系統(tǒng)設(shè)計(jì)能夠很實(shí)用得簡單模擬射擊游戲具有很高的可玩性和創(chuàng)新性。圖43 主界面(2) 菜單選擇界面:如圖44所示。用圖像處理軟件ACDSee , ,用編譯軟件Keil uVision2編輯C源程序,經(jīng)過編譯連接生成十六進(jìn)制文件,把生成的十六進(jìn)制文件加載在仿真軟件Proteus里面就可一進(jìn)行仿真了。PG160128的1,2引腳也就是FG VSS端接地,3號引腳VDD端接+5V高電平,4號引腳COM懸空,5號引腳WR,6號引腳RD,,,11~19號引腳也就是單片機(jī)的數(shù)據(jù)口D0~D7通過總線分別與單片機(jī)的 ~。如圖41所示。(3)系統(tǒng)運(yùn)行時(shí)即顯示
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