【正文】
泰勒(Chris Taylor)。你可以按照你想的方式來修改這個模板,當(dāng)你將它改良后,請將它發(fā)回給我,然后當(dāng)再有人詢問我時,我會把你的模版一起發(fā)給他。我想你一定可以有所啟發(fā)。我希望可以用更多的時間來書寫這個文檔模板,并希望將它做成一個集體設(shè)計游戲的路標(biāo)。接下來進入正題,給出資料。(Provide an overview about the world editor.)世界編輯描述 1(World Editing Detail 1)世界編輯描述 2(World Editing Detail 2)23 / 24額外的、混雜的資源(Extra Miscellaneous Stuff)概述(Overview)把所有你正在設(shè)定的,但是沒其他地方好放的東西全丟到這來。(補充:可能是負(fù)責(zé)做圖象人設(shè)的美術(shù)設(shè)計師,或者你的老板。(Explain how you can save a multiplayer game and then reload it. If you can or why this is not possible.)21 / 24角色描述(Character Rendering)概述(Overview)進行角色的具體文字描述(即所謂的文字人設(shè))。)(Describe if your world is persistent or not.)存檔和讀檔(Saving and Loading)說明一下在多人游戲中你將如何保存及讀取游戲進度。(Describe what gaming sites you want to support and what technology you intend to use to achieve this. Perhaps Dplay or TCP/IP or whatever. It is probably a good idea to break the tech stuff out into a separate area, you decide.)持續(xù)(Persistence)說明你的世界是能夠或不能夠持久的。或許是 Dplay,或者是TCP/IP,或者其他的。(Describe how the players can customize the multiplayer experience.)互聯(lián)網(wǎng)(Inter )描述你的游戲?qū)⑷绾卧诨ヂ?lián)網(wǎng)上工作。(Describe how many players can play at once or whatever.)服務(wù)器(Servers)你的游戲采用客戶服務(wù)器還是對等網(wǎng)絡(luò)還是其他的。(Talk about how long the singleplayer game experience is supposed to last or what your thoughts are at this point.)勝利條件(Victory Conditions)玩家如何在游戲中取得勝利?(How does the player win the singleplayer game?)20 / 24多人游戲模式(Multiplayer Game)概述(Overview)用簡單的幾句話來說明一下多人游戲模式,然后在后文詳細(xì)描述。當(dāng)故事很大時,最好放到附錄中或用一個新的文檔專門描述它。(Describe the singleplayer game experience in a few sentences.)下面是單人游戲模式中關(guān)鍵成分的條目。嘿,你最好讓讀者知道你是怎么想的。)3D 音效(3D Sound)談一談你在這個策劃案中可能用到或不用哪些種類的音效編程接口。(This should probably be broken down into two sections but I think you get the point.)CD 音軌(Red Book Audio)如果你是使用的 CD 音軌,那么描述你的計劃。(Provide some sort of an overview to your interface and same as all the previous sections, break down the ponents of the UI below.)用戶界面描述 1(User Interface Detail 1)用戶界面描述 2(User Interface Detail 2)17 / 24武器(Weapons)概述(Overview)游戲中武器的概述。但是,通常來說,所謂游戲,就是讓玩家試著殺掉某些東西。(How you create or personalize your character.)敵人和怪物(Enemies and Monsters)描述世界中玩家要對抗的敵人或怪物。(Provide an overview here.)世界規(guī)劃描述 1(World Layout Detail 1)世界規(guī)劃描述 2(World Layout Detail 2)15 / 24游戲角色(Game Characters)概述(Overview)描述你的游戲角色。(We are using the xyz technique to light our world.)照明模式描述 2(Lighting Model Detail 2)13 / 24我們不照亮茄子,因為它們是紫色的。你是否看到了我用大量時間所虛構(gòu)出的愚蠢的占位符文字?(補充:他果然是在湊字?jǐn)?shù)……)(Our game engine handles collision detection really well. It uses the such and such technique and will be quite excellent. Can you see I am having a hard time making up stupid placeholder text here?)照明模式(Lighting Models)概述(Overview)說明一下你將采用的照明模式,然后下面分成幾部分來描述。(There will be water in the world that looks awesome and our game engine will handle it beautifully.)碰撞檢測(Collision Detection)我們的游戲引擎非常好的處理碰撞檢測。(Describe the game engine in general.)游戲引擎描述 1(Game Engine Detail 1)這個游戲引擎將保留事物在世界中的軌跡,比如這樣這樣。(The camera will move around like this and that.)視角描述 2(Camera Detail 2)在這那那這的特殊環(huán)境中,視角有時會移動。如果視角非常復(fù)雜,就分成幾個小部分詳細(xì)說明。(Give an overview of how your game will be rendered and then go into detail in the following paragraphs.)2D/3D 渲染(2D/3D Rendering)描述一下這個游戲所用的 2D/3D 渲染引擎?;蛘呦瘛赌M人生》里,時間的流動是可以控制的。(Does your game have a day and night mode? If so, describe it here.)時間(Time)描述時間如何在你的游戲里起作用。是否需要這部分取決于你的游戲設(shè)計本身。(See the “Objects Appendix” for a list of all the objects found in the world.)氣候(Weather)假如有天氣設(shè)定,描述這個世界里一共有多少種天氣狀況。因此我使用了“對象”一詞。)(Describe the scale that you will use to represent the world. Scale is important!)11 / 24對象(Objects)描述世界中能發(fā)現(xiàn)的不同對象。(補充:比如在野外,你一步可以走 N 公里,而室內(nèi)你只能跨過一塊磚。(Describe how the player moves characters around in the world.)縮放比例(Scale)描述你用怎樣的比例來表現(xiàn)這個世界。(The following describes the key ponents of the physical world.)關(guān)鍵場所(Key Locations)描述世界中的關(guān)鍵場所。然后在下面的章節(jié)中分述這個物質(zhì)世界。讓游戲自己來吸引顧客吧。別太賣力推銷。接著,在這一部分里,你把龐大的世界拆分為多個部分,然后一一進行描述。(Tell them what is different from the games that are attempting this in the market right now. This question es up a lot.)9 / 24特色設(shè)置(Feature Set)特色概述(General Features)巨大的世界(Huge world)異常無聊的玩家(Mutant fiddle players)三維圖形(3D graphics)32 位色彩(32bit color)聯(lián)網(wǎng)特色(Multiplayer Features)超過一千萬玩家(Up to 10 million players)非常容易找到樂趣(Easy to find a game)非常容易在巨大的世界中找到志同道合的伙伴(Easy to find your pal in huge world)可以進行語音聊天(Can chat over voice link)編輯器(Editor )從世界(構(gòu)架)開始編輯(Comes with world editor)從互聯(lián)網(wǎng)上下載關(guān)卡(Get levels from inter)編輯器是非常容易使用的(Editor is super easy to use)游戲性(Gameplay)列出游戲體驗的關(guān)鍵資源(List stuff here that is key to the gameplay experience)列出非常多的資源(List a lot of stuff here)嘿,如果你在這里沒什么可展示的,那你的游戲值得玩什么呢?(Hey, if you g