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【正文】 if something has a base bigger than its apex, our experience of gravity suggests that we should keep the base downward. Designers use this language to make things clear, but sometimes also to play with expectations, inserting an element of surprise and wit in what otherwise might have been mundane. The fourth dimension is time. The 4D languages include sound, film, and animation. In the 1980s Bill Gaver6 designed a beautiful sonic interface, the SonicFinder, an augmentation of the Apple Desktop: when you dropped a folder into another folder, it made a sound according to its size: an almostempty folder went “pink,” a fuller one “plonk.” It gave good feedback, but the sounds were also poetic and appropriate for their purpose. Another important 4D language is film: in twenty seconds a TV advertisement can tell a plex story understood by everyone. And animators have been developing their spare language for 7 more than a century, so that with very limited means they can express plot, emotion, anticipation, and action. We’re designing for a public that understands the richness of all these different languages: dialog, graphics, typography, 3D form, sound, film, and animation. This makes things difficult because nobody can be fluent in all these must collaborate with those who have other skills and interaction designer can never be a hermit. However, after twenty years of drawing on existing expressive languages, we now need to develop an independent language of interaction with “smart systems and devices, a language true to the medium of putation, works, and telemunications. In terms of perceptual psychology, we’re starting to understand the functional limits of interaction between people and devices or systems: speed of response, say, or the municative capacity of a small screen. But at the symbolic level of mood and meaning, of sociability and civility, we haven’t quite achieved the breathtaking innovativeness, the subtlety and intuitive “rightness,” of Eisenstein’s language of montage. By telling the stories of those who have been mitted to making interactive products useful, meaningful and joyful, however, this important book nevertheless suggests that we are on our way. 《 What Is Interaction Design》 教師評(píng)語(yǔ) 教師簽名: 2021 年 5 月 20 日 。 centralheating control systems offering these qualities, howeve
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