【正文】
ence and technology, animation has entered into people39。 Flash 動畫中幀分為普通幀、關鍵幀和空白關鍵幀三類,這三類有著各自的特點和特性,在運用上是完全不同的,代表的意義也是有所差異,下面具體講一下 Flash 動畫制作過程中關鍵點幀的運用。以上是 Flash 動畫制作中元件的關鍵點。 Premiere 主要是把一段選好或者是自己配置好的音樂或者是錄音,根據(jù)動漫長短以及內(nèi)容的需要進行編輯,通過 Premiere 軟件里的剪切工具和時間縮放工具進行設定,其次要迎合動畫 情節(jié)的變化而制定音樂的效果,該聲音響亮的視乎要響亮,柔和的時候要柔和,這時候就要配合 Premiere 軟件中的關鍵幀,通過調(diào)控關鍵幀進行處理聲音的大小,輕柔度等,隨后把設定好的音樂導入到 Flash 軟件之中進行合成,使其成為一部完美的 Flash 動畫。 Flash 動畫中一些場景和角色需要通過不斷的繪制和設計,雖然在 Flash 軟件中可以實現(xiàn),但是其軟件有一定的局限性,簡單的在 Flash 軟件中繪制較為簡單,一旦遇到復雜的,色彩較多的,需要精細處理的,則 Photoshop 相比 Flash 軟件可以更好的進行處理和設計,這時候制作 Flash 動畫則需要外部軟件的配合, Photoshop 則是 Flash 動畫制作中的一個關鍵點體現(xiàn),它可以輔助處理一些 Flash 處理不了甚至是處理存在一定難度的圖片和創(chuàng) 作,并且可以適當?shù)脑黾有Ч?。其在動畫制作的使用上也是較為的方面,形狀補間多半是運用在一些比較簡單的形狀上 面,還有在使用形狀補間之前我們要對其作出測試,因為形狀補間動畫很難控制,使用前我們要看一下是不是符合要求。普通的幀表現(xiàn)的事物均是靜止不動,在普通幀的多少決定著時間的長短 ,普通陣越多,時間軸的時間就會越長,這個也是時間展示的一種表現(xiàn)形式。s lives more widely, the main animation 3D animation and 2D animation, 2D animation is also called the Flash animation software, Flash is a good 2D animation, this software can produce beautiful, vector animation colorful, and mixed with music makes perfect better. The key points of Flash animation is the main frame, making use of several elements, scene production, no interoperability between using animation, mask making and various software, in rendering scenes and roles need to use with the Photoshop software, drawing and continuous improvement, but the key point of Flash animation the production also includes sound production, animation, no sound is not harmonious, is not perfect, however sound in F lash animation to Premiere software for editing and reasonable time setting, you need to make it to the Flash animation. In this paper, through the parative study, analysis of the causes of China animation behind Japan. Around the animation as by the audiences of all ages favorite entertainment, has a profound history of the status quo, analyzes the reasons why the current USA and Japanese animation in a leading position in the field of animation, the animation is Chinese has not yet made remarkable achievements of the questions put forward personal views. Both historical reasons, there are reasons to make the thinking. This paper uses normative research method to study. The paper is divided into four parts: the first is defined, and the importance of animation era are discussed。對本論文(設計)的研究做出重要貢獻的個人和集體,均已在文中以明確方式標明。s animation industry development advantages and disadvantages, through reference to improve his country39。其形狀是實心圓形狀表示的,實心圓表示這幀含有事物或者對象,在制作普通幀的時候主要是運用在關鍵的位置,進行合理的插入,鼠標右擊 插入關鍵幀,關鍵幀與關鍵幀之間可以創(chuàng)建補間動畫,使得達到動畫想要表現(xiàn)的效果,關鍵幀運用起來也是非常的方便,創(chuàng)建也是較為簡單快捷。如