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is a mutlidimensional index three dimensional coordinates formed by two axis index lines (connected to side surfaces with color coded index information) form a point in the index. This point ’unfolds’ to a new threedimensional index system. You proceed to unfold data until you reach the actual information layer. Index information is not the only data which can be represented within Cyberspace. Many types of information and data can be mapped and modeled within virtual space. For example abstract data types in software engineering can be easily represented using Virtual Reality. What may look muddled on paper can be easily represented in Cyberspace. Extra dimensions can be used to dispose of clutter and hidden contents can be exposed by entering the ’ node’ . ADTs that would be well suited to VR include trees, graphs, and skip lists. Finding a uniform method for data representation within Cyberspace may be an impossible , for sake of uniformity, some means of standard needs to be established. The technology is too young for standards to start taking root, but the ideas in use today will bee the standards of tomorrow. 5. Conclusions Virtual Reality is at a critical design phase. The theories behind its design and operation are still being written. Natural interfaces have taken a lot of guess work out of design, but visualization is as much of a key element. It is a time for dreamers and innovators to pose worlds of discovery for themselves and others. 譯文 : 虛擬現(xiàn)實(shí) 網(wǎng)絡(luò)空間 接口設(shè)計(jì) Eric Van Hensbergen () 1993 年 1 月 30 日 計(jì)算機(jī) 861 安德魯斯里爾車道 25 號 羅切斯特,紐約 14623 7164753305 羅徹斯特理工學(xué)院 其中博士倫里爾車道 羅切斯特,紐約州 14623 ( 716) 4752400 摘要 虛擬現(xiàn)實(shí)作為一個(gè)概念實(shí)際上是處理一件事就是通過替換所收到的電腦產(chǎn)生的信息參與的正常感覺輸入來事參與者信服他 /她 實(shí)際在另一個(gè)地方。 click window environments that are so popular now. With virtual reality, the user is surrounded by his environment, and an interface can be established not through the conventional keyboard or mouse, but through more plex tracking systems that keep record of hand and head orientation. The concept of the Virtual Reality terminal was introduced by Gibson, along with his concept of Cyberspace. The progression of distributed system access has progressed from the text terminal to the X window workstation, and Virtual Reality is the next step in interactive access to multiuser puter systems. As the evolution from the text terminal to the X workstation brought about advancement in both visualization and problem solving, the giant leap into Cyberspace will radically transform the way we interact with puters. The transformation of data into geometric representations will allow us to view plex systems as simplified shapes from afar, or as a plex matrix of worked modules from an interior view. The possibilities that cyberspace represents cannot even begin to reveal themselves until the first prototype systems have been implemented. It is such an new concept, one which represents a whole new medium of existence, that we have no frame of reference to make predictions on its usefulness. An interface is a surface forming a boundary between two regions. Virtual Reality allows the user to break through the interface barrier to interact directly with various information forms in an inclusive environment. 2. Design Considerations Since virtual reality transcends the two dimensional existence we have been forced into through the use of convensional puter monitors, it also makes most traditional theories of interface design obsolete. Operating within an inclusive three dimensional environment requires special physical and psychological considerations. An important design consideration stemming from inclusion is that while we interact within a virtual world, we are simutaneously inhabiting the physical world. People are functionally attuned to the earth’ s gravity and to vertical position. Perceptual conflicts between the virtual and physical worlds cause physical disfort and feelings of disorientation that can last well beyond the period of inclusion. In order to overe these natural conflicts it bees necessary to introduce several types of reference points. The most mon so far is the extended ground plane which forms an artificial horizon to be used in order to gain personal orientation. However, this causes conflicts with information from the inner ear. Another personal point of refrence would be virtual body parts (ie. the virtual hand). Self representations have proven to be one of the most engaging parts of the primative virtual realities that exist today. The virtual hand provides a focus point, removing senses of vertigo and disorientation. System performance plays a part in design considerations. A slow system or work can cause dizziness。 這個(gè)世界有全球的知識、秘密、方法、指標(biāo)、娛樂和人與人之間連接建立在視線、聲音等方式的前所未有的巨大電子的世界。它代表了人機(jī)交互介質(zhì)進(jìn)化的下一代。正是這樣一個(gè)新概念,它代表 了一個(gè)全新介質(zhì)的存在,我們沒有參照此作出其有用的預(yù)測。 為克服這些自然沖突,有必要引進(jìn)多種類型的參考點(diǎn)。例如,當(dāng)你轉(zhuǎn)頭的時(shí)候,屏幕更新會覺得讓人不安的滯后。沒有鍵盤就沒有熱鍵。這可能意味著當(dāng)你評價(jià)某按鈕時(shí),它也將是評估你。對象身體如何出現(xiàn)的主要因素應(yīng)該是將依據(jù)其表面的功能 這可能是作為一個(gè)區(qū)別對象之間的重要的因素。只要有一點(diǎn)想法、設(shè)計(jì)、編程,神經(jīng)網(wǎng)內(nèi)可創(chuàng)建虛擬環(huán)境,每個(gè)神經(jīng)元作為一個(gè)對象,而每個(gè)神經(jīng)連接管道。 如何制作便于檢索信息的目錄一直是一個(gè)接口問題。 索引信息不僅是可以展示網(wǎng)絡(luò)空間的數(shù)據(jù)。該技術(shù)是以太年輕的標(biāo)準(zhǔn)開始深入人心,但今天使用的想法將會成為明天的標(biāo)準(zhǔn)。 however they still require significant background knowledge in terms of the web itself. Remendation Unless the budget absolutely prohibits it, or sufficient web design knowledge is available, the best option for a museum is to find a web designer. The designer would have to be willing to start with the content that a museum identified through the use of this guide, and assemble it into web form to be used in a virtual tour. A good place to start is with the same web designer a museum used for t