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計(jì)算機(jī)縮寫(xiě)術(shù)語(yǔ)完全介紹寶典(存儲(chǔ)版)

  

【正文】 MIP映射) MAC(Mediocre Angle Case,普通角采樣) Matrix Vertex Blending,矩陣頂點(diǎn)混和 MCM(Multichip Module,多芯片模塊) Membrane lighting,隔膜光線 Mipmap LOD Bias Adjustment(映射LOD偏移調(diào)節(jié)) Modulate(調(diào)制混合) Motion Compensation,動(dòng)態(tài)補(bǔ)償 motion blur(模糊移動(dòng)) MPPS:Million Pixels Per Second,百萬(wàn)個(gè)像素/秒 MRT(Multiple Render Targets,多重渲染目標(biāo)) MSAA(multisampling Scene/Screen Anti-aliasing,多重采樣抗鋸齒) Multiplicative Texture Blending(乘法紋理混合) MultiResolution Mesh,多重分辨率組合 Multi Threaded Bus Master,多線程主控 Multitexture(多重紋理) MVSD(Motion Vector Steered deinterlacing,移動(dòng)向量控制解交錯(cuò)) MXM(Mobile PCI Express Module,移動(dòng)PCI Express模塊) NURBS(Non Uniform Relational B Splines,非統(tǒng)一相關(guān)B樣條) nerest Mipmap(鄰近MIP映射,又叫點(diǎn)采樣技術(shù)) NGP(NextGeneration Graphics Port,下一代圖形接口) NSR(nVidia Shading Rasterizer,nVidia描影光柵引擎) NXL(NVIDIA XPress Link,nViadia X緊迫鏈路) OGSS(Ordered Grid SuperSampling,順序柵格超級(jí)采樣) ORB(Online ResultBrowser,在線分?jǐn)?shù)瀏覽) OTES(Outside Thermal Exhaust System,向外熱排氣系統(tǒng)) Overdraw(透支,全景渲染造成的浪費(fèi)) partial texture downloads(并行紋理傳輸) Parallel Processing Perspective Engine(平行透視處理器) PC(pipeline bining,管道結(jié)合) Perspective Correction(透視糾正) Perspective Divide,透視分隔 PGC(Parallel Graphics Configuration,并行圖像設(shè)置) PureHAL(Pure Hardware Abstraction Layer,純硬件處理層) PIP(Picture In Picture,畫(huà)中畫(huà)) pixel(Picture element,圖像元素,又稱(chēng)P像素,屏幕上的像素點(diǎn)) PM(parallax mapping,視差映射) Point Primitive Support(支持原始點(diǎn)) point light(一般點(diǎn)光源) point sampling(點(diǎn)采樣技術(shù),又叫鄰近MIP映射) Point Sprit(點(diǎn)碎片紋理) Positional Lights(定點(diǎn)光源) Precise Pixel Interpolation,精確像素插值 preputed/preimaged(預(yù)計(jì)算/預(yù)描繪) Procedural textures(可編程紋理) Projected Textrues(投射紋理) PS(Pixel Shaders,像素描影) PT(Projective textures,投影紋理) PTC(Palletized Texture Compression,并行紋理壓縮) PVA(Patterned Vertical Alignment,圖像垂直調(diào)整) PVPU(Programable Vertex Processing Unit,可編程頂點(diǎn)處理單元) QC(Quad Cache,四重緩存) QDR(Quad Data Rate,四倍速率) QDR SDRAM(Quad Data Rate,四倍速率 SDRAM) RAMDAC(Random Access Memory Digital to Analog Converter,隨機(jī)存儲(chǔ)器數(shù)/模轉(zhuǎn)換器) Range Fog(延伸霧化) PB(Priority buffer,優(yōu)先緩沖) PJSS(programmable jitter table,可編程抖動(dòng)表) ps(picoseconds,皮秒,微微秒,百億分之一秒) Reflection mapping(反射貼圖) render(著色或渲染) Rendering to a Window(窗口透視) RGBA(Red、Blue、Green + Alpha,紅、藍(lán)、綠 + Alpha通道) RGSS(Rotated Grid SuperSampling,旋轉(zhuǎn)柵格超級(jí)采樣) RM(Retention Mechanism,保持機(jī)構(gòu)) RSAA(Random Sampling Anti aliasing,隨機(jī)采樣抗鋸齒) RTV(Real Time Video,實(shí)時(shí)視頻) S端子(Seperate) S3(Sight、Sound、Speed,視頻、音頻、速度) S3TC(S3 Texture Compress,S3紋理壓縮,以前僅支持S3顯卡) S3TL(S3 Transformation amp。D(Plug and Display,即插即顯) PDP(Plasma Display Panel,等離子顯示器) Porous Tungsten(活性鎢) PPI(Pixel Per Inch,像素/英寸) RGB(Red、Blue、Green,紅、藍(lán)、綠三原色) ROP(raster operations,光柵操作) RSDS: Reduced Swing Differential Signal(小幅度擺動(dòng)差動(dòng)信號(hào)) SC(Screen Coatings,屏幕涂層) Single Ended(單終結(jié)) Shadow Mask(點(diǎn)狀陰罩) SXGA(Super eXtended Graphics Array,超級(jí)擴(kuò)展型圖形陣列) STN(Super Twisted Nematic,超扭曲向列,無(wú)源矩陣) TCO(The Swedish Confederation of Professional Employees,瑞典專(zhuān)業(yè)工作人員聯(lián)合會(huì)) TDT(Timeing Detection Table,數(shù)據(jù)測(cè)定表) TMDS(Transition Minimized Differential Signaling,轉(zhuǎn)換極低損耗微分信號(hào)) TN(Twisted Nematic,扭曲液晶向列,無(wú)源矩陣LCD) TN+film(twisted nematic and retardation film,扭曲液晶向列+延遲薄膜) TICRG: Tungsten Impregnated Cathode Ray Gun(鎢傳輸陰級(jí)射線槍?zhuān)?TFT(thin film transistor,薄膜晶體管,有源矩陣LCD) Trinitron(特麗瓏) UCC(Ultra Clear Coatings,超清晰涂層) UFB(UltraFineamp。 一、港臺(tái)術(shù)語(yǔ)與內(nèi)地術(shù)語(yǔ)之對(duì)照 由于港臺(tái)的計(jì)算機(jī)發(fā)展相對(duì)快一些,許多人都去香港或臺(tái)灣尋找資料,但是港臺(tái)使用的電腦專(zhuān)業(yè)術(shù)語(yǔ)與內(nèi)地不盡相同,你也許曾被這些東西弄得糊里糊涂的。 Lighting,S3多邊形轉(zhuǎn)換和光源處理) SB(Shadow Buffer,描影緩沖) Screen Buffer(屏幕緩沖) SDTV(Standard Definition Television,標(biāo)準(zhǔn)清晰度電視) SEM(spherical environment mapping,球形環(huán)境映射) SGCT(selfgauging clock technology,自測(cè)量時(shí)鐘技術(shù)) Shading,描影 SIF2(SUMA Individual Analog Filter 2,SUMA獨(dú)立模擬過(guò)濾器2) Single Pass MultiTexturing,單通道多紋理 SLAM(Symmetrically Loaded Acoustic Module,平衡裝載聲學(xué)模塊) SLI(Scanline Interleave,掃描線間插,3Dfx的雙Voodoo 2配合技術(shù)) Smart Filter(智能過(guò)濾) soft shadows(柔和陰影) soft reflections(柔和反射) spot light(小型點(diǎn)光源) SRA(Symmetric Rendering Architecture,對(duì)稱(chēng)渲染架構(gòu)) Specular Gouraud Shading(鏡面高洛德描影) SS(Smart Shader,智能描影) SSAA(SuperSampling Anti-aliasing,超級(jí)采樣抗鋸齒) Stencil Buffers(模板緩沖) Stream Processor(流線處理) Subpixel Accurate Rasterizing(區(qū)塊子像素精確光柵化) Subtractive Texture Blending(反紋理混合) Super Sampling(超級(jí)采樣) SuperScaler Rendering,超標(biāo)量渲染 Table Fog(霧化函數(shù)表) TBFB(Tile Based Frame Buffer,碎片紋理幀緩存) TBR(Tile Based rendering,瓦片紋理渲染) tessellation(鑲嵌) texel(T像素,紋理上的像素點(diǎn)) Texture Alpha Blending(紋理Alpha混合) Texture Clamping(紋理箝入) Texture Fidelity(紋理真實(shí)性) Texture Mirroring(紋理反射) texture swapping(紋理交換) Texture Wrapping(紋理外包) Tamp。 Memory Controller Hub,圖形和內(nèi)存控制中心) GPA(Graphics Performance Accelerator,圖形性能加速卡) GPIs(General Purpose Inputs,普通操作輸入) GTL+(Gunning Transceiver Logic,發(fā)射接收邏輯電路) HDIT(High Bandwidth Differential Interconnect Technology,高帶寬微分互連技術(shù)) HSLB(High Speed Link Bus,高速鏈路總線) HT(HyperTransport,超級(jí)傳輸) I2C(InterIC) I2C(InterIntegrated Circuit,內(nèi)置集成電路) IBASES(Intel Baseline AGP System Evaluation Suite,英特爾基線AGP系統(tǒng)評(píng)估套件) IC(integrate circuit,集成電路) ICH(Input/Output Controller Hub,輸入/輸出控制中心) ICHS(ICHHance Rapids,ICH高速型) ICP(Integrated Communications Processor,整合型通訊處理器) IHA(Intel Hub Architecture,英特爾Hub架構(gòu)) IMB(Inter Module Bus,隱藏模塊總線) INTIN(Interrupt Inputs,中斷輸入) IPMAT(Intel Power Management Analysis Tool,英特爾能源管理分析工具) IR(infrared ray,紅外線) IrDA(infrared ray,紅外線通信接口,可進(jìn)行局域網(wǎng)存取和文件共享) ISA(Industry Standard Architecture,工業(yè)標(biāo)準(zhǔn)架構(gòu)) ISA(instruction set architecture,工業(yè)設(shè)置架構(gòu)) K8HTB(K8 HyperTransport Bridge,K8閃電傳輸橋) LSI(Large Scale Integration,大規(guī)模集成電路) LPC(Low Pin Count,少針腳型接口) MAC(Media Access Controller,媒體存儲(chǔ)控制器) MBA(manage boot agent,管理啟動(dòng)代理) MC(Memory Controller,內(nèi)存控制器) MCA(Micro Channel Architecture,微通道架構(gòu)) MCH(Memory Controller Hub,內(nèi)存控制中心) MDC(Mobile Daughter Card,移動(dòng)式子卡) MII(Media Independent Interface,媒體獨(dú)立接口) MIO(Media I/O,媒體輸入/輸出單元) MOSFET(metallic oxide semiconductor field effecttransistor,金屬氧化物半導(dǎo)體場(chǎng)效應(yīng)晶體管) MRHR(Memory Repeater Hub,內(nèi)存數(shù)據(jù)處理中心) MRHS(SDRAM Repeater Hub,SDRAM數(shù)據(jù)處理中心) MRIMM(MediaRIMM,媒體RIMM擴(kuò)展槽) MSI(Message Signaled Inter
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